Epoch/Sources/epoch_code/init/both_init.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize variables used client side and server side
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/init/both_init.sqf
*/
private ["_customVarsInit","_antagonistSpawnDefaults","_spawnLimits","_say3dsounds"];
// Init Custom vars
EPOCH_customVars = [];
EPOCH_defaultVars = [];
EPOCH_customVarLimits = [];
EPOCH_customVarsDefaults = [
["Temp",98.6,[106.7,95]],
["Hunger",5000,[5000,0]],
["Thirst",2500,[2500,0]],
["AliveTime",0,[0,0]],
["Energy",0,[2500,0]],
["Wet",0,[100,0]],
["Soiled",0,[100,0]],
["Immunity",0,[100,0]],
["Toxicity",0,[100,0]],
["Stamina",100,["EPOCH_playerStaminaMax",0]],
["Crypto",0,[250000,0]],
["HitPoints",[0,0,0,0],[1,1,1,1]],
["BloodP",100,[190,0]],
["SpawnArray",[],[]],
["Karma",0,[50000,-50000]],
["Alcohol",0,[100,0]],
["Radiation",0,[100,0]]
];
_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
{
EPOCH_customVars pushBack (_x select 0);
EPOCH_defaultVars pushBack (_x select 1);
EPOCH_customVarLimits pushBack (_x param [2,[]]);
} forEach _customVarsInit;
EPOCH_customVarCount = count EPOCH_customVars;
// Init antagonist spawn limits
EPOCH_spawnIndex = [];
EPOCH_spawnLimits = [];
_antagonistSpawnDefaults = [
["Epoch_Cloak_F", 1],
["GreatWhite_F", 2],
["Epoch_Sapper_F",2],
["Epoch_SapperB_F",1],
["I_UAV_01_F",2],
["PHANTOM",1],
["B_Heli_Transport_01_F",1]
];
_spawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
{
EPOCH_spawnIndex pushBack (_x select 0);
EPOCH_spawnLimits pushBack (_x select 1);
} forEach _spawnLimits;
//GroupSize (number) // Price (String)
EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
// Init 3d sound handler
EPOCH_sounds = [];
EPOCH_soundsDistance = [];
_say3dsounds = "isClass _x" configClasses (configFile >> "CfgSay3Dhandler");
{
EPOCH_sounds pushBack (configName _x);
EPOCH_soundsDistance pushBack getNumber(_x >> "distance");
} forEach _say3dsounds;
// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);