Epoch/Server_Install_Pack/SC/server-example.cfg
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

69 lines
2.2 KiB
INI

// EPOCH SERVER CONFIG
// GLOBAL SETTINGS
hostname = "EpochMod.com (0.3.8|1.54) ID02 YourHost";
password = "";
passwordAdmin = "!CHANGE_THIS_PASSWORD!";
serverCommandPassword = "!CHANGE_THIS_PASSWORD!";
logFile = "A3Master.log";
verifySignatures = 2;
BattlEye = 1;
requiredBuild = 133741;
// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"html"};
disconnectTimeout = 10; // default 90
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Welcome to ArmA3 Epoch!",
"Server hosted by YourHost"
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers = 200; // Prevents Votes.
voteThreshold = 2; // Prevents Votes.
// DISALLOW VOTING since 1.39
allowedVoteCmds[] = {};
allowedVotedAdminCmds[] = {};
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 20; // Quality from 1 to 30
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent = 1; // If 1, missions still run on even after the last player disconnected.
// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm)
class Missions
{
class Epoch {
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
};
};
kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";
// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)";