Epoch/Sources/epoch_code/compile/setup/EPOCH_clientKeyMap.sqf
He-Man c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00

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/*
Author: Raimonds Virtoss - EpochMod.com
Contributors:
Description:
Custom Epoch keymap
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/setup/EPOCH_clientKeyMap.sqf
Example:
_arr = 2 call EPOCH_clientKeyMap;
Parameter(s):
TBA
Returns:
Mixed
*/
//[[[cog import generate_private_arrays ]]]
private ["_arr","_keyMap","_return","_s"];
//[[[end]]]
params [["_args",0],["_input",0]];
_keyMap =
[
//["Name", "Variable name", Default value],
["Action","EPOCH_keysAction",0x39],
["Holster Weapon", "EPOCH_keysHolster", 35],
["Debug Monitor", "EPOCH_keysDebugMon", 41],
["Volume + (ctrl)","EPOCH_keysVolumeUp",0x0D],
["Volume - (ctrl)","EPOCH_keysVolumeDown",0x0C],
["Build: Mode 1", "EPOCH_keysBuildMode1", 2],
// ["Build: Mode 2", "EPOCH_keysBuildMode2", 3],
// ["Build: Direction", "EPOCH_keysBuildDir", 4],
// ["Build: Static", "EPOCH_keysBuildStatic", 5],
["Build: Move UP", "EPOCH_keysBuildMovUp", 0xC9],
["Build: Move DOWN", "EPOCH_keysBuildMovDn", 0xD1],
["Build: Move FORWARD", "EPOCH_keysBuildMovFwd", 0xC7],
["Build: Move BACK", "EPOCH_keysBuildMovBak", 0xCF],
["Build: Move LEFT", "EPOCH_keysBuildMovL", 0xD2],
["Build: Move RIGHT", "EPOCH_keysBuildMovR", 0xD3],
["Build: Rotate LEFT", "EPOCH_keysBuildRotL", 0x12],
["Build: Rotate RIGHT", "EPOCH_keysBuildRotR", 0x10],
["Build: Vector LEFT", "eXpoch_keysVectorTiltL", 0xCB],
["Build: Vector RIGHT", "eXpoch_keysVectorTiltR", 0xCD],
["Build: Vector AWAY", "eXpoch_keysVectorTiltAwy", 0xC8],
["Build: Vector TOWARD", "eXpoch_keysVectorTiltTwd", 0xD0],
["Build: Reset Object", "eXpoch_keysVectorResetObject", 0x4C]
];
_keyMap call EPOCH_custom_KeyMap;
switch (_args) do {
case 0: //load variables
{
{
call compile format ["%1 = profileNamespace getVariable ['%1', %2]",_x select 1, _x select 2];
} forEach _keyMap;
_return = true;
};
case 1: //delete all profile namespace variables
{
{
profileNamespace setVariable [_x select 1, nil];
} forEach _keyMap;
_return = true;
};
case 2: //returns keymap to a caller for processing
{
_return = _keyMap;
};
case 3: //search by variable name and return element if exists (not tested)
{
_return =
{
_s = toLower(_x select 1) find toLower _input;
if (_s > -1) exitWith {_x};
[]
} forEach _keyMap;
};
};
_return