mirror of
https://github.com/EpochModTeam/Epoch.git
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c7e58da56d
- Added Vecorbuilding - Added: Building element can be detached to walk around the Element before saving - Added: Help-Arrow to indicate door-opening direction - Added: Max building height now will be checked direcly by building element placement - Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°" - Fixed: 90° and 270° Snap was broken - Fixed: Sometimes rotated elements rotate back on save Credits: The Base Vector Building Scripts comes from DirtySanches from "DonkeyPunch Community Gaming Development Team". Based on his Script, we reworked and fixed some more stuff in the building script together.
95 lines
2.4 KiB
Plaintext
95 lines
2.4 KiB
Plaintext
/*
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Author: Raimonds Virtoss - EpochMod.com
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Contributors:
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Description:
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Custom Epoch keymap
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/setup/EPOCH_clientKeyMap.sqf
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Example:
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_arr = 2 call EPOCH_clientKeyMap;
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Parameter(s):
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TBA
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Returns:
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Mixed
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_arr","_keyMap","_return","_s"];
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//[[[end]]]
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params [["_args",0],["_input",0]];
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_keyMap =
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[
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//["Name", "Variable name", Default value],
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["Action","EPOCH_keysAction",0x39],
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["Holster Weapon", "EPOCH_keysHolster", 35],
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["Debug Monitor", "EPOCH_keysDebugMon", 41],
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["Volume + (ctrl)","EPOCH_keysVolumeUp",0x0D],
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["Volume - (ctrl)","EPOCH_keysVolumeDown",0x0C],
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["Build: Mode 1", "EPOCH_keysBuildMode1", 2],
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// ["Build: Mode 2", "EPOCH_keysBuildMode2", 3],
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// ["Build: Direction", "EPOCH_keysBuildDir", 4],
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// ["Build: Static", "EPOCH_keysBuildStatic", 5],
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["Build: Move UP", "EPOCH_keysBuildMovUp", 0xC9],
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["Build: Move DOWN", "EPOCH_keysBuildMovDn", 0xD1],
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["Build: Move FORWARD", "EPOCH_keysBuildMovFwd", 0xC7],
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["Build: Move BACK", "EPOCH_keysBuildMovBak", 0xCF],
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["Build: Move LEFT", "EPOCH_keysBuildMovL", 0xD2],
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["Build: Move RIGHT", "EPOCH_keysBuildMovR", 0xD3],
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["Build: Rotate LEFT", "EPOCH_keysBuildRotL", 0x12],
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["Build: Rotate RIGHT", "EPOCH_keysBuildRotR", 0x10],
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["Build: Vector LEFT", "eXpoch_keysVectorTiltL", 0xCB],
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["Build: Vector RIGHT", "eXpoch_keysVectorTiltR", 0xCD],
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["Build: Vector AWAY", "eXpoch_keysVectorTiltAwy", 0xC8],
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["Build: Vector TOWARD", "eXpoch_keysVectorTiltTwd", 0xD0],
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["Build: Reset Object", "eXpoch_keysVectorResetObject", 0x4C]
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];
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_keyMap call EPOCH_custom_KeyMap;
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switch (_args) do {
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case 0: //load variables
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{
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{
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call compile format ["%1 = profileNamespace getVariable ['%1', %2]",_x select 1, _x select 2];
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} forEach _keyMap;
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_return = true;
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};
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case 1: //delete all profile namespace variables
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{
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{
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profileNamespace setVariable [_x select 1, nil];
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} forEach _keyMap;
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_return = true;
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};
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case 2: //returns keymap to a caller for processing
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{
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_return = _keyMap;
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};
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case 3: //search by variable name and return element if exists (not tested)
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{
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_return =
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{
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_s = toLower(_x select 1) find toLower _input;
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if (_s > -1) exitWith {_x};
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[]
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} forEach _keyMap;
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};
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};
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_return
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