mirror of
https://github.com/EpochModTeam/Epoch.git
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c7e58da56d
- Added Vecorbuilding - Added: Building element can be detached to walk around the Element before saving - Added: Help-Arrow to indicate door-opening direction - Added: Max building height now will be checked direcly by building element placement - Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°" - Fixed: 90° and 270° Snap was broken - Fixed: Sometimes rotated elements rotate back on save Credits: The Base Vector Building Scripts comes from DirtySanches from "DonkeyPunch Community Gaming Development Team". Based on his Script, we reworked and fixed some more stuff in the building script together. |
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.. | ||
bis_functions | ||
both | ||
building | ||
environment | ||
event_handlers | ||
functions | ||
interface_event_handlers | ||
inventory | ||
looting | ||
missions | ||
p2p_trading | ||
servicepoint | ||
setup | ||
traders | ||
vehicles | ||
EPOCH_callSapperMigration.sqf | ||
EPOCH_chopWood.sqf | ||
EPOCH_consumeItem.sqf | ||
EPOCH_debugMonitor.sqf | ||
EPOCH_effectCrypto.sqf | ||
EPOCH_EnterBuilding.sqf | ||
EPOCH_fish.sqf | ||
EPOCH_handleServerMessage.sqf | ||
EPOCH_interact.sqf | ||
EPOCH_localCleanup.sqf | ||
EPOCH_LootIT.sqf | ||
EPOCH_lootTrash.sqf | ||
EPOCH_makeMarker.sqf | ||
EPOCH_mineRocks.sqf | ||
EPOCH_niteLight.sqf | ||
EPOCH_onEachFrame.sqf | ||
EPOCH_PutHandler.sqf | ||
EPOCH_QuickTakeAll.sqf | ||
EPOCH_QuickTakeLoad.sqf | ||
EPOCH_removeMarker.sqf | ||
EPOCH_SpawnTraderMiltia.sqf | ||
EPOCH_supportCopter.sqf | ||
EPOCH_UnisexCheck.sqf | ||
EPOCH_unitSpawn.sqf | ||
EPOCH_unitSpawnDecrease.sqf | ||
EPOCH_unitSpawnIncrease.sqf | ||
EPOCH_updateLoadingScreen.sqf | ||
EPOCH_zombieSpawn.sqf |