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222 lines
10 KiB
Plaintext
222 lines
10 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors: Andrew Gregory
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Description:
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Antagonist spawn function
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammers","_loop","_minspawndist","_maxspawndist","_minAISkill","_missionConfig","_nonJammer","_nonTrader","_nonTraderAIRange","_playerSpawnArray","_playerSpawnArrayKeyFinal","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
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//[[[end]]]
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params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]] ];
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_bomb = objNull;
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_index = EPOCH_spawnIndex find _unitClass;
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_spawnLimit = 0;
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if (_index != -1) then {
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_spawnLimit = _playerSpawnArray select _index;
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};
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_currentLimit = count(_trgt nearEntities[_unitClass, 800]);
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if (!_doVariable && (_currentLimit >= _spawnLimit)) exitWith {
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diag_log format["DEBUG: too many %1 exiting unitspawn",_unitClass];
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};
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_nonJammer = ["CfgEpochClient", "nonJammerAI", ["B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","EPOCH_RyanZombie_1"]] call EPOCH_fnc_returnConfigEntryV2;
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_nonTrader = ["CfgEpochClient", "nonTraderAI", ["B_Heli_Transport_01_F","PHANTOM","EPOCH_Sapper_F","Epoch_SapperG_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F","GreatWhite_F","EPOCH_RyanZombie_1"]] call EPOCH_fnc_returnConfigEntryV2;
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_nonTraderAIRange = ["CfgEpochClient", "nonTraderAIRange", 150] call EPOCH_fnc_returnConfigEntryV2;
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_loop = false;
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_unit = objNull;
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_targetPos = getPosATL _trgt;
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_targetPos set [2,0];
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_jammers = (nearestObjects[_targetPos, call EPOCH_JammerClasses, call EPOCH_MaxJammerRange]) select {_targetPos distance _x < (getnumber (getmissionconfig "CfgEpochClient" >> "CfgJammers" >> (typeof _x) >> "buildingJammerRange"))};
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if(!(_jammers isEqualTo []) && (_unitClass in _nonJammer))exitWith{};
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_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], _nonTraderAIRange];
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if(!(_restricted isEqualTo []) && (_unitClass in _nonTrader))exitWith{};
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_disableAI = {
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{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
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};
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_units = [];
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switch _unitClass do {
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case "Epoch_Cloak_F": {
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for "_i" from 0 to (_unitCount-1) do {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_units pushBack _unit;
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_unit call _disableAI;
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[_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
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_unit addEventHandler ["Killed", {[_this, "AntagonistKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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case "GreatWhite_F": {
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if (surfaceIsWater _targetPos) then{
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if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{
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for "_i" from 0 to (_unitCount-1) do {
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_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
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_units pushBack _unit;
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_unit call _disableAI;
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[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
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_unit addEventHandler ["Killed", {[_this, "AntagonistKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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};
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};
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case "Epoch_Sapper_F": {
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if(random 100 < 6 && isNull _trgt)then{
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_config = 'CfgEpochSapper' call EPOCH_returnConfig;
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_sapperNum = 8;
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if(getNumber(_config >> "sapperMigrationCount") > 0)then{
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_sapperNum = getNumber(_config >> "sapperMigrationCount");
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};
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[_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
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}else{
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for "_i" from 0 to (_unitCount-1) do {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_units pushBack _unit;
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_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit setVariable ["sapperHndl",_sapperHndl];
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_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Killed", {[_this, "AntagonistKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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};
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case "Epoch_SapperG_F": {
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for "_i" from 0 to (_unitCount-1) do {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_units pushBack _unit;
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_bomb = createVehicle ["SmokeShellToxicSapper", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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[_bomb, player, Epoch_personalToken,_unit,false] remoteExec ["EPOCH_server_handle_sapperObjs",2];
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_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit setVariable ["sapperHndl",_sapperHndl];
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_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Killed", {[_this, "AntagonistKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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case "Epoch_SapperB_F": {
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for "_i" from 0 to (_unitCount-1) do {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_units pushBack _unit;
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_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
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_unit call _disableAI;
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit setVariable ["sapperHndl",_sapperHndl];
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_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Killed", {[_this, "AntagonistKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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case "I_UAV_01_F": {
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for "_i" from 0 to (_unitCount-1) do {
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_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
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_targetPos set[2, 600];
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_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
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_unit disableTIEquipment true;
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_units pushBack _unit;
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addToRemainsCollector[_unit];
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_unit flyInHeight 600;
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_grp = createGroup [RESISTANCE, true];
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_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
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_driver moveInAny _unit;
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[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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_unit addEventHandler ["Killed", {[_this, "AIKills", 1, true] call Epoch_unit_onKilledEH;}];
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};
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};
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case "PHANTOM": {
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[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
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};
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case "B_Heli_Transport_01_F": {
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[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
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};
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case "EPOCH_RyanZombie_1": {
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for "_i" from 1 to (_spawnLimit - _currentLimit) do
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{
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_unit = [] call EPOCH_zombieSpawn;
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_units pushBack _unit;
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};
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};
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case "I_Soldier_EPOCH": {
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_extraData params [["_pos",[]],["_copter",objnull]];
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_missionConfig = getMissionConfig "CfgEpochSoldier";
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_minspawndist = getNumber (_missionConfig >> "minspawndist");
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_maxspawndist = getNumber (_missionConfig >> "maxspawndist");
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if (_pos isEqualTo []) then {
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_pos = [_targetPos,_minspawndist,_maxspawndist,1,true] call EPOCH_fnc_findSafePos;
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};
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_pos set [2,0];
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_grp = createGroup [RESISTANCE, true];
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_grp setBehaviour "COMBAT";
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_grp setCombatMode "RED";
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_minAISkill = getNumber (_missionConfig >> "minAISkill");
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_arrUnits = getArray (_missionConfig >> "unitTypes");
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_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
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_arrVals = [
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getNumber (_missionConfig >> "maxAimingAccuracy"),
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getNumber (_missionConfig >> "maxAimingShake"),
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getNumber (_missionConfig >> "maxAimingSpeed"),
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getNumber (_missionConfig >> "maxEndurance"),
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getNumber (_missionConfig >> "maxSpotDistance"),
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getNumber (_missionConfig >> "maxSpotTime"),
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getNumber (_missionConfig >> "maxCourage"),
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getNumber (_missionConfig >> "maxReloadSpeed"),
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getNumber (_missionConfig >> "maxCommanding"),
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getNumber (_missionConfig >> "maxGeneral")
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];
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for "_i" from 0 to (_unitCount - 1) do {
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_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, "FORM"];
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_units pushBack _unit;
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_unit setRank "Private";
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_unit enableAI "TARGET";
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_unit enableAI "AUTOTARGET";
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_unit enableAI "MOVE";
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_unit enableAI "ANIM";
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_unit disableAI "FSM";
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_unit addEventHandler ["Killed", {[_this, "AIKills", 1, true] call Epoch_unit_onKilledEH;}];
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// randomize skill
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for "_i" from 0 to ((count _arrSkills)-1) do {
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_aiskill = floor random (_arrVals select _i);
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if (_aiskill < _minAISkill) then {_aiskill = _minAISkill};
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_unit setSkill [_arrSkills select _i,_arrVals select _i];
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};
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// spawn brains only on leader
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if (_i == 0) then {
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_grp selectLeader _unit;
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[_pos,_copter,_trgt,_unit] execFSM "\x\addons\a3_epoch_code\System\Group_Leader_Brain.fsm";
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};
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};
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};
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};
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if(_doVariable && (!isNull _unit) && (!isNull _trgt))then{
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_trgt setVariable ["EPOCH_antagObj", _unit, true];
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if!(isNull _bomb)then{
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_trgt setVariable ["EPOCH_antagBomb", _bomb, true];
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};
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};
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if !(_units isEqualTo []) then {
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_units remoteExec ["EPOCH_localCleanup",2];
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};
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