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UAV Support Distance
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammers","_loop","_minAISkill","_missionConfig","_nonJammer","_nonTrader","_nonTraderAIRange","_playerSpawnArray","_playerSpawnArrayKeyFinal","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
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private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammers","_loop","_minspawndist","_maxspawndist","_minAISkill","_missionConfig","_nonJammer","_nonTrader","_nonTraderAIRange","_playerSpawnArray","_playerSpawnArrayKeyFinal","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
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//[[[end]]]
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params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]] ];
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@ -159,14 +159,16 @@ switch _unitClass do {
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};
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case "I_Soldier_EPOCH": {
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_extraData params [["_pos",[]],["_copter",objnull]];
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_missionConfig = getMissionConfig "CfgEpochSoldier";
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_minspawndist = getNumber (_missionConfig >> "minspawndist");
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_maxspawndist = getNumber (_missionConfig >> "maxspawndist");
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if (_pos isEqualTo []) then {
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_pos = [_targetPos,80,150,1,true] call EPOCH_fnc_findSafePos;
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_pos = [_targetPos,_minspawndist,_maxspawndist,1,true] call EPOCH_fnc_findSafePos;
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};
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_pos set [2,0];
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_grp = createGroup [RESISTANCE, true];
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_grp setBehaviour "COMBAT";
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_grp setCombatMode "RED";
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_missionConfig = getMissionConfig "CfgEpochSoldier";
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_minAISkill = getNumber (_missionConfig >> "minAISkill");
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_arrUnits = getArray (_missionConfig >> "unitTypes");
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_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
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@ -421,6 +421,8 @@ class CfgEpochSoldier
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maxReloadSpeed = 0.5;
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maxCommanding = 0.4;
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maxGeneral = 0.4;
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minspawndist = 120;
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maxspawndist = 200;
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};
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class CfgEpochSapper
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{
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