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on revive, use reveal against new player object. send loadABS value from server and wait client side for a match before using selectPlayer. Note: may need some form of code lock to prevent duplicate calls Todo: Look into changing revive system to A3's own. |
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.. | ||
dummy.sqf | ||
EPOCH_zombie_brain.fsm | ||
EPOCH_zombie_walking.fsm | ||
player_login.fsm | ||
SPVEH.fsm | ||
task_control.fsm |