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87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
150 lines
4.1 KiB
Plaintext
150 lines
4.1 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch Change wall state
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf
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Example:
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[_this,"NWall",1] call EPOCH_changeWallState;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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_this select 1: STRING - Name of animation
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_this select 1: SCALAR - state
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0: true = add wall
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1: false = remove wall
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Returns:
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NOTHING
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*/
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private ["_recipeItem","_recipeQty","_hasRecipeItems","_msg","_recipeCount","_currentCount","_numRemoved","_items","_mags","_recipe","_craftItem","_craftQty","_config","_objClass"];
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params [
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["_object",objNull],
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["_anim",""],
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["_state",0]
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];
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if !(isNull _object) then {
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_msg = "Missing Items";
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// Get config
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_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
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// upgradeBuildingPart
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_objClass = typeOf _object;
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// Add part
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if (_state == 1) then {
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_recipe = getArray(_config >> _objClass >> "upgradeBuildingPart");
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_mags = magazines player;
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_recipeCount = 0;
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_numRemoved = 0;
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_hasRecipeItems = true;
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// Dry Run
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{
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_recipeItem = _x;
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_recipeQty = 1;
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if (_x isEqualType []) then {
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_recipeItem = _x select 0;
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_recipeQty = _x select 1;
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};
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_recipeCount = _recipeCount + _recipeQty;
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_currentCount = { _x == _recipeItem } count _mags;
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if (_currentCount < _recipeQty) exitWith {
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_hasRecipeItems = false;
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_msg = format["Need %2 %1 Have %3", _recipeItem call EPOCH_itemDisplayName,_recipeCount ,_currentCount];
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};
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}forEach _recipe;
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// remove item
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if (_hasRecipeItems) then {
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{
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_recipeItem = _x;
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_recipeQty = 1;
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if (_x isEqualType []) then {
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_recipeItem = _x select 0;
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_recipeQty = _x select 1;
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};
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if ([_recipeItem, "CfgWeapons"] call EPOCH_fnc_isAny) then {
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_items = items player;
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_currentCount = { _x == _recipeItem } count _items;
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if (_currentCount >= _recipeQty) then {
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for "_i" from 1 to _recipeQty do {
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if (_recipeItem in _items) then {
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player removeItem _recipeItem;
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_numRemoved = _numRemoved + 1;
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};
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};
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};
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} else {
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_mags = magazines player;
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_currentCount = { _x == _recipeItem } count _mags;
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if (_currentCount >= _recipeQty) then {
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for "_i" from 1 to _recipeQty do {
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if (_recipeItem in _mags) then {
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player removeMagazine _recipeItem;
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_numRemoved = _numRemoved + 1;
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};
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};
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};
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};
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}forEach _recipe;
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};
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if (_numRemoved == _recipeCount) then {
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_object animate [_anim, _state, true];
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// push interacted object to queue to save later
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EPOCH_arr_interactedObjs pushBackUnique _object;
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[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Added",_objClass call EPOCH_itemDisplayName],5] call Epoch_dynamicText;
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[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Added",_objClass call EPOCH_itemDisplayName], 5] call Epoch_dynamicText;
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} else {
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[format["<t size='1.6' color='#99ffffff'>%1</t>", _msg], 5] call Epoch_dynamicText;
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};
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} else {
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// Remove part
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_recipe = getArray(_config >> _objClass >> "removeBuildingPart");
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_object animate [_anim, _state, true];
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// push interacted object to save queue to save later
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EPOCH_arr_interactedObjs pushBackUnique _object;
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{
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_craftItem = _x;
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_craftQty = 1;
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if (_x isEqualType []) then {
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_craftItem = _x select 0;
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_craftQty = _x select 1;
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};
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for "_i" from 1 to _craftQty do {
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_craftItem call EPOCH_fnc_addItemOverflow;
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};
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}forEach _recipe;
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[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Removed",_objClass call EPOCH_itemDisplayName], 5] call Epoch_dynamicText;
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};
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};
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