Epoch/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
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* 0.3.8.0190

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* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

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* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

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* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

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* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch Change wall state
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_changeWallState.sqf
Example:
[_this,"NWall",1] call EPOCH_changeWallState;
Parameter(s):
_this select 0: OBJECT - Base building object
_this select 1: STRING - Name of animation
_this select 1: SCALAR - state
0: true = add wall
1: false = remove wall
Returns:
NOTHING
*/
private ["_recipeItem","_recipeQty","_hasRecipeItems","_msg","_recipeCount","_currentCount","_numRemoved","_items","_mags","_recipe","_craftItem","_craftQty","_config","_objClass"];
params [
["_object",objNull],
["_anim",""],
["_state",0]
];
if !(isNull _object) then {
_msg = "Missing Items";
// Get config
_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
// upgradeBuildingPart
_objClass = typeOf _object;
// Add part
if (_state == 1) then {
_recipe = getArray(_config >> _objClass >> "upgradeBuildingPart");
_mags = magazines player;
_recipeCount = 0;
_numRemoved = 0;
_hasRecipeItems = true;
// Dry Run
{
_recipeItem = _x;
_recipeQty = 1;
if (_x isEqualType []) then {
_recipeItem = _x select 0;
_recipeQty = _x select 1;
};
_recipeCount = _recipeCount + _recipeQty;
_currentCount = { _x == _recipeItem } count _mags;
if (_currentCount < _recipeQty) exitWith {
_hasRecipeItems = false;
_msg = format["Need %2 %1 Have %3", _recipeItem call EPOCH_itemDisplayName,_recipeCount ,_currentCount];
};
}forEach _recipe;
// remove item
if (_hasRecipeItems) then {
{
_recipeItem = _x;
_recipeQty = 1;
if (_x isEqualType []) then {
_recipeItem = _x select 0;
_recipeQty = _x select 1;
};
if ([_recipeItem, "CfgWeapons"] call EPOCH_fnc_isAny) then {
_items = items player;
_currentCount = { _x == _recipeItem } count _items;
if (_currentCount >= _recipeQty) then {
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _items) then {
player removeItem _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
} else {
_mags = magazines player;
_currentCount = { _x == _recipeItem } count _mags;
if (_currentCount >= _recipeQty) then {
for "_i" from 1 to _recipeQty do {
if (_recipeItem in _mags) then {
player removeMagazine _recipeItem;
_numRemoved = _numRemoved + 1;
};
};
};
};
}forEach _recipe;
};
if (_numRemoved == _recipeCount) then {
_object animate [_anim, _state, true];
// push interacted object to queue to save later
EPOCH_arr_interactedObjs pushBackUnique _object;
[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Added",_objClass call EPOCH_itemDisplayName],5] call Epoch_dynamicText;
[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Added",_objClass call EPOCH_itemDisplayName], 5] call Epoch_dynamicText;
} else {
[format["<t size='1.6' color='#99ffffff'>%1</t>", _msg], 5] call Epoch_dynamicText;
};
} else {
// Remove part
_recipe = getArray(_config >> _objClass >> "removeBuildingPart");
_object animate [_anim, _state, true];
// push interacted object to save queue to save later
EPOCH_arr_interactedObjs pushBackUnique _object;
{
_craftItem = _x;
_craftQty = 1;
if (_x isEqualType []) then {
_craftItem = _x select 0;
_craftQty = _x select 1;
};
for "_i" from 1 to _craftQty do {
_craftItem call EPOCH_fnc_addItemOverflow;
};
}forEach _recipe;
[format["<t size='1.6' color='#99ffffff'>%1 part on %2</t>","Removed",_objClass call EPOCH_itemDisplayName], 5] call Epoch_dynamicText;
};
};