mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
/*
|
|
Author: Aaron Clark - EpochMod.com
|
|
|
|
Contributors: Raimonds Virtoss
|
|
|
|
Description:
|
|
Epoch build countdown
|
|
|
|
Licence:
|
|
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
|
|
|
Github:
|
|
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
|
|
|
|
Example:
|
|
_currentTarget spawn EPOCH_countdown;
|
|
|
|
Parameter(s):
|
|
_this select 0: OBJECT - Base building object
|
|
|
|
Returns:
|
|
NOTHING
|
|
*/
|
|
private ["_posObj","_savedBuildPos","_previousBuildPos","_saveCheck","_endTime","_worldspace","_class","_newObj","_startTime","_objClass"];
|
|
|
|
if (!isNull _this) then {
|
|
|
|
while {true} do {
|
|
if (!isNull _this) exitWith {};
|
|
_posObj = (getPosATL _this);
|
|
_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
|
|
_previousBuildPos = _this getVariable ["BUILD_POS", []];
|
|
if (_previousBuildPos isEqualTo _posObj) exitWith {};
|
|
_this setVariable ["BUILD_POS",_posObj];
|
|
uiSleep 1;
|
|
};
|
|
|
|
// make sure it still there after exiting loop above ^
|
|
if (!isNull _this) then {
|
|
|
|
_startTime = diag_tickTime;
|
|
_endTime = _startTime + 30;
|
|
|
|
_this setVariable["EPOCH_endTime", _endTime];
|
|
|
|
EPOCH_arr_countdown pushBackUnique _this;
|
|
|
|
_saveCheck = true;
|
|
|
|
EPOCH_drawIcon3d = true;
|
|
|
|
while {diag_tickTime < _endTime} do {
|
|
if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
|
|
if (isNull _this) exitWith{ _saveCheck = false; };
|
|
if (EPOCH_stabilityTarget == _this) then {
|
|
_endTime = diag_tickTime + 30;
|
|
};
|
|
uiSleep 0.1;
|
|
};
|
|
|
|
EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
|
|
EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
|
|
|
|
_objClass = typeOf _this;
|
|
// Spawn temporary static item insead of saving.
|
|
if (getNumber(configfile >> "CfgVehicles" >> _objClass >> "isTemporary") == 1) then {
|
|
_worldspace = [getposATL _this, vectordir _this, vectorup _this];
|
|
deleteVehicle _this;
|
|
_class = getText(configfile >> "CfgVehicles" >> _objClass >> "staticClass");
|
|
_newObj = createVehicle["Fireplace_EPOCH", (_worldspace select 0), [], 0, "CAN_COLLIDE"];
|
|
|
|
_newObj setposATL(_worldspace select 0);
|
|
_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
|
|
// proceed to send save to server
|
|
} else {
|
|
if (_saveCheck) then {
|
|
[_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2];
|
|
};
|
|
};
|
|
};
|
|
};
|