Epoch/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
Epoch build countdown
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
Example:
_currentTarget spawn EPOCH_countdown;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
NOTHING
*/
private ["_posObj","_savedBuildPos","_previousBuildPos","_saveCheck","_endTime","_worldspace","_class","_newObj","_startTime","_objClass"];
if (!isNull _this) then {
while {true} do {
if (!isNull _this) exitWith {};
_posObj = (getPosATL _this);
_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
_previousBuildPos = _this getVariable ["BUILD_POS", []];
if (_previousBuildPos isEqualTo _posObj) exitWith {};
_this setVariable ["BUILD_POS",_posObj];
uiSleep 1;
};
// make sure it still there after exiting loop above ^
if (!isNull _this) then {
_startTime = diag_tickTime;
_endTime = _startTime + 30;
_this setVariable["EPOCH_endTime", _endTime];
EPOCH_arr_countdown pushBackUnique _this;
_saveCheck = true;
EPOCH_drawIcon3d = true;
while {diag_tickTime < _endTime} do {
if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
if (isNull _this) exitWith{ _saveCheck = false; };
if (EPOCH_stabilityTarget == _this) then {
_endTime = diag_tickTime + 30;
};
uiSleep 0.1;
};
EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
_objClass = typeOf _this;
// Spawn temporary static item insead of saving.
if (getNumber(configfile >> "CfgVehicles" >> _objClass >> "isTemporary") == 1) then {
_worldspace = [getposATL _this, vectordir _this, vectorup _this];
deleteVehicle _this;
_class = getText(configfile >> "CfgVehicles" >> _objClass >> "staticClass");
_newObj = createVehicle["Fireplace_EPOCH", (_worldspace select 0), [], 0, "CAN_COLLIDE"];
_newObj setposATL(_worldspace select 0);
_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
// proceed to send save to server
} else {
if (_saveCheck) then {
[_this, player, Epoch_personalToken] remoteExec["EPOCH_server_saveBuilding", 2];
};
};
};
};