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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
60 lines
1.7 KiB
Plaintext
60 lines
1.7 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors: Raimonds Virtoss
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Description:
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Epoch build select target
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_fnc_SelectTargetBuild.sqf
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Example:
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cursorTarget call EPOCH_fnc_SelectTargetBuild;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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Returns:
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BOOL
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*/
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private ["_targeter","_stability"];
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if !(isNil "EPOCH_simulSwap_Lock") exitWith{ false };
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if !(isNull EPOCH_Target) exitWith{ false };
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if (EPOCH_playerEnergy <= 0) exitWith{ ["<t size='1.6' color='#99ffffff'>Need energy</t>", 5] call Epoch_dynamicText; false };
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params [["_object",objNull]];
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EPOCH_buildOption = 2;
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if (isNull _object) exitWith{ false };
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if ((player distance _object) > 9) exitWith { false };
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if (!(_object isKindOf "ThingX") && !(_object isKindOf "Constructions_static_F") && !(_object isKindOf "Constructions_foundation_F")) exitWith{ false };
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// check if another player has target
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_targeter = _object getVariable["last_targeter", objNull];
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if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
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_stability = _object getVariable["stability", 100];
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if (_stability > 0) exitWith{
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if (isNull EPOCH_stabilityTarget) then {
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_object setVariable["last_targeter", player, true];
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EPOCH_stabilityTarget = _object;
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};
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};
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/*
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if (_object isKindOf "Infostand_base_F") then {
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EPOCH_SURVEY pushBackUnique _object;
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};
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*/
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[_object] spawn EPOCH_simulSwap;
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true
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