Epoch/Sources/epoch_code/compile/building/EPOCH_maintainIT.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Base building maintain base code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_maintainIT.sqf
Example:
cursorTarget call EPOCH_maintainIT;
Parameter(s):
_this: OBJECT - Base building object ("Constructions_static_F","Constructions_foundation_F","Buildable_Storage","Constructions_lockedstatic_F")
Returns:
NOTHING
*/
private ["_buildingJammerRange","_maintainCount","_rnd","_config"];
if !(isNil "EPOCH_maintainLockout") exitWith {["<t size=""1.6"" color=""#99ffffff"">Already Maintaining a base.</t>", 5] call Epoch_dynamicText;};
if (EPOCH_playerCrypto > 0) then {
_config = "CfgEpochClient" call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
_maintainCount = {(damage _x) > 0} count nearestObjects[_this, ["Constructions_static_F","Constructions_foundation_F","Buildable_Storage","Constructions_lockedstatic_F"], _buildingJammerRange];
if (_maintainCount > 0) then {
if (EPOCH_playerCrypto < _maintainCount) then {
_maintainCount = EPOCH_playerCrypto;
};
_rnd = format ["rmx_var_temp%1%2",floor random 100, selectRandom ["A","B","C","D","E","F"]];
[_this modelToWorld [0,0,0.2],20,"x\addons\a3_epoch_code\Data\UI\buttons\timer.paa", "Maintaining",60,_rnd] call epoch_gui3dWorldPos;
EPOCH_maintainLockout = true;
[_this, player, _maintainCount, Epoch_personalToken] remoteExec ["EPOCH_server_maintBUILD",2];
[_rnd,_maintainCount] spawn {
params ["_rnd","_maintainCount"];
uiSleep _maintainCount;
missionNamespace setVariable [_rnd,false];
uiSleep 1;
missionNamespace setVariable [_rnd,nil];
EPOCH_maintainLockout = nil;
};
[format["<t size=""1.6"" color=""#99ffffff"">Cost %1 Krypto to maintain base.</t>", _maintainCount], 5] call Epoch_dynamicText;
} else {
["<t size=""1.6"" color=""#99ffffff"">Nothing needs Maintaining</t>", 5] call Epoch_dynamicText;
};
} else {
["<t size=""1.6"" color=""#99ffffff"">You need Krypto to maintain a base.</t>", 5] call Epoch_dynamicText;
};