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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Base building maintain base code
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_maintainIT.sqf
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Example:
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cursorTarget call EPOCH_maintainIT;
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Parameter(s):
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_this: OBJECT - Base building object ("Constructions_static_F","Constructions_foundation_F","Buildable_Storage","Constructions_lockedstatic_F")
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Returns:
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NOTHING
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*/
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private ["_buildingJammerRange","_maintainCount","_rnd","_config"];
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if !(isNil "EPOCH_maintainLockout") exitWith {["<t size=""1.6"" color=""#99ffffff"">Already Maintaining a base.</t>", 5] call Epoch_dynamicText;};
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if (EPOCH_playerCrypto > 0) then {
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_config = "CfgEpochClient" call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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_maintainCount = {(damage _x) > 0} count nearestObjects[_this, ["Constructions_static_F","Constructions_foundation_F","Buildable_Storage","Constructions_lockedstatic_F"], _buildingJammerRange];
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if (_maintainCount > 0) then {
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if (EPOCH_playerCrypto < _maintainCount) then {
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_maintainCount = EPOCH_playerCrypto;
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};
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_rnd = format ["rmx_var_temp%1%2",floor random 100, selectRandom ["A","B","C","D","E","F"]];
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[_this modelToWorld [0,0,0.2],20,"x\addons\a3_epoch_code\Data\UI\buttons\timer.paa", "Maintaining",60,_rnd] call epoch_gui3dWorldPos;
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EPOCH_maintainLockout = true;
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[_this, player, _maintainCount, Epoch_personalToken] remoteExec ["EPOCH_server_maintBUILD",2];
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[_rnd,_maintainCount] spawn {
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params ["_rnd","_maintainCount"];
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uiSleep _maintainCount;
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missionNamespace setVariable [_rnd,false];
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uiSleep 1;
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missionNamespace setVariable [_rnd,nil];
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EPOCH_maintainLockout = nil;
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};
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[format["<t size=""1.6"" color=""#99ffffff"">Cost %1 Krypto to maintain base.</t>", _maintainCount], 5] call Epoch_dynamicText;
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} else {
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["<t size=""1.6"" color=""#99ffffff"">Nothing needs Maintaining</t>", 5] call Epoch_dynamicText;
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};
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} else {
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["<t size=""1.6"" color=""#99ffffff"">You need Krypto to maintain a base.</t>", 5] call Epoch_dynamicText;
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};
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