Epoch/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Base building upgrade code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf
Example:
[cursorTarget,_index] call EPOCH_upgradeBUILD;
Parameter(s):
_this select 0: OBJECT - Base building object
_this select 1: NUMBER - index of array from (CfgBaseBuilding >> "upgradeBuilding")
Returns:
NOTHING
*/
private ["_buildingJammerRange","_buildingCountLimit","_nearestJammer","_ownedJammerExists","_buildingAllowed","_missingCount","_canUpgrade","_missingParts","_part","_req","_partCheck","_canUpgradePartCount","_removedPartCount","_return","_upgrade","_upgradeParts","_config","_upgrades","_targeter","_stability","_jammer"];
params [
["_object",objNull,[objNull]],
["_index",-1,[0]]
];
_return = false;
if !(_index isEqualTo -1) then {Epoch_upgradeIndex = _index};
if (isNull _object) exitWith {false};
_buildingAllowed = true;
_ownedJammerExists = false;
_nearestJammer = objNull;
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
// defaults
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
EPOCH_buildOption = 1;
_targeter = _object getVariable["last_targeter", objNull];
if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
_stability = _object getVariable["stability", 100];
if (_stability > 0) exitWith{
if (isNull EPOCH_stabilityTarget) then {
_object setVariable["last_targeter", player, true];
EPOCH_stabilityTarget = _object;
};
};
_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
if !(_jammer isEqualTo[]) then {
{
if (alive _x) exitWith{
_nearestJammer = _x;
};
} foreach _jammer;
if !(isNull _nearestJammer) then {
if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_ownedJammerExists = true;
}
else {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Upgrade Disallowed: Frequency Blocked</t>", 5] call Epoch_dynamicText;
};
};
};
if !(_buildingAllowed)exitWith{ false };
if (_object isKindOf "Constructions_static_F") then {
// take upgrade item from player here
_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
_upgrades = getArray(_config >> (typeOf _object) >> "upgradeBuilding");
if !(_upgrades isEqualTo []) then {
// get selected upgrade
_upgrade = _upgrades param [Epoch_upgradeIndex,[]];
_upgradeParts = _upgrade select 1;
_canUpgrade = true;
_canUpgradePartCount = 0;
_missingParts = "";
{
_part = _x select 0;
_req = _x select 1;
_partCheck = {_x == _part} count (magazines player);
if (_partCheck < _req) then {
_missingCount = _req - _partCheck;
_canUpgrade = false;
_missingParts = _missingParts + format["Missing %1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
};
_canUpgradePartCount = _canUpgradePartCount + _req;
} forEach _upgradeParts;
_removedPartCount = 0;
if (_canUpgrade) then {
{
for "_i" from 1 to (_x select 1) do {
if ((_x select 0) in (magazines player)) then {
player removeMagazine (_x select 0);
_removedPartCount = _removedPartCount + 1;
};
};
} forEach _upgradeParts;
if (_canUpgradePartCount == _removedPartCount) then {
// send to server for upgrade
[_object,player,Epoch_upgradeIndex,Epoch_personalToken] remoteExec ["EPOCH_server_upgradeBUILD",2];
Epoch_upgradeIndex = nil;
_return = true;
["<t size='1.6' color='#99ffffff'>Upgraded</t>", 5] call Epoch_dynamicText;
};
} else {
[format["<t size='1.6' color='#99ffffff'>%1</t>", _missingParts], 5] call Epoch_dynamicText;
};
};
};
_return