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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
134 lines
4.1 KiB
Plaintext
134 lines
4.1 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Base building upgrade code
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf
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Example:
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[cursorTarget,_index] call EPOCH_upgradeBUILD;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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_this select 1: NUMBER - index of array from (CfgBaseBuilding >> "upgradeBuilding")
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Returns:
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NOTHING
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*/
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private ["_buildingJammerRange","_buildingCountLimit","_nearestJammer","_ownedJammerExists","_buildingAllowed","_missingCount","_canUpgrade","_missingParts","_part","_req","_partCheck","_canUpgradePartCount","_removedPartCount","_return","_upgrade","_upgradeParts","_config","_upgrades","_targeter","_stability","_jammer"];
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params [
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["_object",objNull,[objNull]],
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["_index",-1,[0]]
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];
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_return = false;
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if !(_index isEqualTo -1) then {Epoch_upgradeIndex = _index};
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if (isNull _object) exitWith {false};
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_buildingAllowed = true;
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_ownedJammerExists = false;
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_nearestJammer = objNull;
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
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_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
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// defaults
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if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
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if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
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EPOCH_buildOption = 1;
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_targeter = _object getVariable["last_targeter", objNull];
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if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false };
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_stability = _object getVariable["stability", 100];
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if (_stability > 0) exitWith{
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if (isNull EPOCH_stabilityTarget) then {
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_object setVariable["last_targeter", player, true];
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EPOCH_stabilityTarget = _object;
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};
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};
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_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange];
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if !(_jammer isEqualTo[]) then {
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{
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if (alive _x) exitWith{
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_nearestJammer = _x;
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};
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} foreach _jammer;
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if !(isNull _nearestJammer) then {
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if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
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_ownedJammerExists = true;
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}
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else {
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_buildingAllowed = false;
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["<t size = '1.6' color = '#99ffffff'>Upgrade Disallowed: Frequency Blocked</t>", 5] call Epoch_dynamicText;
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};
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};
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};
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if !(_buildingAllowed)exitWith{ false };
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if (_object isKindOf "Constructions_static_F") then {
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// take upgrade item from player here
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_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_upgrades = getArray(_config >> (typeOf _object) >> "upgradeBuilding");
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if !(_upgrades isEqualTo []) then {
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// get selected upgrade
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_upgrade = _upgrades param [Epoch_upgradeIndex,[]];
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_upgradeParts = _upgrade select 1;
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_canUpgrade = true;
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_canUpgradePartCount = 0;
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_missingParts = "";
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{
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_part = _x select 0;
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_req = _x select 1;
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_partCheck = {_x == _part} count (magazines player);
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if (_partCheck < _req) then {
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_missingCount = _req - _partCheck;
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_canUpgrade = false;
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_missingParts = _missingParts + format["Missing %1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)];
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};
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_canUpgradePartCount = _canUpgradePartCount + _req;
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} forEach _upgradeParts;
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_removedPartCount = 0;
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if (_canUpgrade) then {
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{
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for "_i" from 1 to (_x select 1) do {
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if ((_x select 0) in (magazines player)) then {
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player removeMagazine (_x select 0);
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_removedPartCount = _removedPartCount + 1;
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};
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};
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} forEach _upgradeParts;
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if (_canUpgradePartCount == _removedPartCount) then {
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// send to server for upgrade
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[_object,player,Epoch_upgradeIndex,Epoch_personalToken] remoteExec ["EPOCH_server_upgradeBUILD",2];
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Epoch_upgradeIndex = nil;
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_return = true;
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["<t size='1.6' color='#99ffffff'>Upgraded</t>", 5] call Epoch_dynamicText;
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};
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} else {
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[format["<t size='1.6' color='#99ffffff'>%1</t>", _missingParts], 5] call Epoch_dynamicText;
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};
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};
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};
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_return
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