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https://github.com/EpochModTeam/Epoch.git
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e97c17ce12
[Added] Starting to add support for Tanoa. (more loot positions and world interaction configs still needed) [Changed] move vehicle EH init before setdamage. [Changed] add extra debug to load vehicles. [Changed] Tool: buildings without loot pos script now uses mission config and terrain objects command. [Fixed] take into account trader stored per class vehicle limits when spawning new vehicles. |
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.. | ||
CfgActionMenu | ||
CfgEpochClient | ||
CfgMissions | ||
CfgPricing | ||
CfgBaseBuilding.hpp | ||
CfgBuildingLootPos.hpp | ||
CfgClientFunctions.hpp | ||
cfgCrafting.hpp | ||
CfgEpochClient.hpp | ||
CfgEpochConfiguration.hpp | ||
CfgFunctions.hpp | ||
CfgItemInteractions.hpp | ||
CfgMasterLoop.hpp | ||
CfgMissions.hpp | ||
CfgMissionsTasks.hpp | ||
CfgObjectInteractions.hpp | ||
CfgPricing.hpp | ||
CfgRemoteExec.hpp | ||
CfgSnapChecks.hpp | ||
CfgTraderMissions.hpp |