mirror of
https://github.com/EpochModTeam/Epoch.git
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8ab05047e9
- Added an option to completely disable Simulation for specific Base Parts. - Added Base Parts without animations to this array. - Removed Base Objects Init (mpAddEventhandler "mpKilled") from indestructible Base Objects, as it is not needed. - Moved Dynamicsimulation server side (not needed client side) - Resorted epochonfig.hpp All changes are running on our Server without any problems and with a good performance boost, as the dynamicsimulationhandler has not to handle a few thousand objects anymore |
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EPOCH_fnc_addItemToX.sqf | ||
EPOCH_fnc_savePlayer.sqf | ||
EPOCH_fnc_updatePlayerStats.sqf | ||
EPOCH_server_checkPlayer.sqf | ||
EPOCH_server_deadPlayer.sqf | ||
EPOCH_server_deadPlayerDetonate.sqf | ||
EPOCH_server_equippedItem.sqf | ||
EPOCH_server_loadPlayer.sqf | ||
EPOCH_server_makeSP.sqf | ||
EPOCH_server_onPlayerDisconnect.sqf | ||
EPOCH_server_PayCrypto.sqf | ||
EPOCH_server_playerSetVariable.sqf | ||
EPOCH_server_respawnPlayer.sqf | ||
EPOCH_server_revivePlayer.sqf | ||
EPOCH_server_savePlayer.sqf | ||
EPOCH_server_SetUnitLoadout.sqf | ||
EPOCH_server_storeCrypto.sqf | ||
EPOCH_server_unpackBackpack.sqf | ||
EPOCH_server_updatePlayerStats.sqf |