Disabled Sappers and cloaked figures
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@ -18,3 +18,15 @@ SA_MAX_TOWED_CARGO = 1;
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//Test of AI mod
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TCL_Path = "TCL_System\";
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call compile preprocessFileLineNumbers (TCL_Path+"TCL_Preprocess.sqf");
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// Control the epoch ai limit per player
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// 1. Epoch_Cloak_F = Cultist
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// 2. GreatWhite_F = Great White Shark
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// 3. Epoch_Sapper_F = Regular Sapper
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// 4. Epoch_SapperB_F = Super Sapper (dark)
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// 5. I_UAV_01_F = UAV (that spawns the AI)
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// 6. PHANTOM = Invisible phantom
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// 7. B_Heli_Transport_01_F = Transport helicopter for the mission system
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EPOCH_spawnLimits = [0, 1, 0, 0, 1, 0, 1];
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