Adjusted GMS settings. Launchers and disabled NGV
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@ -361,11 +361,11 @@
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blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal.
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blck_addAIMoney = true;
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blck_chanceBackpack = 0.3; // Chance AI will be spawned with a backpack
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blck_useNVG = true; // When true, AI will be spawned with NVG if is dark
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blck_useNVG = false; // When true, AI will be spawned with NVG if is dark
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blck_removeNVG = false; // When true, NVG will be removed from AI when they are killed.
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blck_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now
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//blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
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blck_launcherTypes = ["launch_RPG32_F"];
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blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
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//blck_launcherTypes = ["launch_RPG32_F"];
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blck_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher
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blck_launcherCleanup = false;// When true, launchers and launcher ammo are removed from dead AI.
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blck_minimumPatrolRadius = 22; // AI will patrol within a circle with radius of approximately min-max meters. note that because of the way waypoints are completed they may more more or less than this distance.
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