_missionLandscapeMode = "random"; // acceptable values are "none","random","precise"
_missionLandscape = ["Land_CratesWooden_F","Land_Mound01_8m_F", "Land_Mound01_8m_F","Land_Mound01_8m_F", "Land_Mound01_8m_F","Land_Mound01_8m_F", "Land_Mound01_8m_F","Land_CratesPlastic_F","Land_Sacks_goods_F","FirePlace_burning_F","Land_CratesShabby_F","Land_HBarrier_3_F","Land_HBarrier_3_F","Land_HBarrier_3_F","Land_HBarrier_3_F","Land_Sacks_heap_F","Land_Sacks_heap_F","Land_TentA_F","Land_TentA_F","Land_TentA_F"];; // list of objects to spawn as landscape
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
// Change _useMines to true/false below to enable mission-specific settings.