Build 271

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Ghostrider [GRG] 2023-10-15 14:53:11 -04:00
parent de9852e16c
commit 3199b27fef
49 changed files with 772 additions and 271 deletions

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@ -10,13 +10,6 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
private _fn_cleanup = {
private _m = _this;
uiSleep 350;
//[format["_fn_cleanup: deleting marker %1",_m]] call GMS_fnc_log;
deleteMarker _m;
};
//diag_log format["GMS_fnc_missionCompleteMarker:: _this = %1",_this];
private _location = _this select 0;
@ -26,6 +19,5 @@ _m setMarkerColor "ColorBlack";
_m setMarkerType "n_hq";
_m setMarkerText "Mission Cleared";
[_m, diag_tickTime + 30] call GMSCore_fnc_addToDeletionCue;
_m spawn _fn_cleanup;
//diag_log format["missionCompleteMarker complete script for _this = %1",_this];
[_m, diag_tickTime + 360] call GMSCore_fnc_addToDeletionCue;

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@ -24,7 +24,10 @@ private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_mission
"_missionUAVs",
"_missionGarrisonedGroups",
"_chanceMissionSpawned",
"_rewardVehicles "];
"_rewardVehicles",
// New private Variables from 10-15-23
"_timeoutMsg"
];
params["_markerName",["_aiDifficultyLevel","Red"]];
if (isNil "_markerLabel") then {_markerLabel = _markerMissionName};
@ -88,6 +91,7 @@ if (isNil "_simpleObjects") then {_simpleObjects = []};
if (isNil "_missionemplacedweapons") then {_missionemplacedweapons = []};
// Allow for and capture any custom difficult setting in the mission
if !(isNil "_difficulty") then {_aiDifficultyLevel = _difficulty};
if (isNil "_timeoutMsg") then {_timeoutMsg = ""};
_markerType params["_markerType",["_markersize",[250,250]],["_markerBrush","GRID"]];
private _paraSkill = _aiDifficultyLevel;
@ -175,7 +179,8 @@ private _aiConfigs = [
private _missionMessages = [
_assetKilledMsg,
_endMsg,
_startMsg
_timeoutMsg,
_startMsg
];
private _timesSpawned = 0;

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@ -11,9 +11,9 @@
params[["_missionList",[]],["_path",""],["_marker",""],["_difficulty","Red"],["_tMin",60],["_tMax",120],["_noMissions",1],["_isStatic",false]];
//diag_log format["_addMissionToQue: _this = %1",_this];
{
diag_log format["_addMissionToQue: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
} forEach _this;
//{
//diag_log format["_addMissionToQue: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
//} forEach _this;
private "_waitTime";
if (_isStatic) then {

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@ -56,6 +56,7 @@ _missionLootConfigs params [
// Ignore the remaining entries in the configuration
];
*/
{[_x] call GMS_fnc_deleteMarker} forEach (_markers);
{
@ -72,6 +73,9 @@ switch (_endCode) do
{
case -1: {
//[format["_endMission (93): _exception -1 | _mines %1 | _crates %2 | count _objects %3 | count _missionAI %4 ",_mines,_crates,count _objects, count _missionAI]] call GMS_fnc_log;
if !(_endMsg isEqualTo "") then {
[["end",_endMsg,"News Update"]] call GMS_fnc_messageplayers;
};
GMS_hiddenTerrainObjects pushBack[_hiddenObjects,(diag_tickTime)];
[_mines, 0] call GMSCore_fnc_deleteObjectsMethod;
[_crates, 0] call GMSCore_fnc_deleteObjectsMethod;
@ -81,7 +85,7 @@ switch (_endCode) do
[_lootVehicles, 0] call GMSCore_fnc_deleteObjectsMethod;
};
case 1: { // Normal End
//[format["_endMission (102): _exception 1 (normal ending) | _mines %1 | _crates %2 | count _objects %3 | count _missionAI %4 ",_mines,_crates,count _objects, count _missionAI]] call GMS_fnc_log;
[format["_endMission (102): _exception 1 (normal ending) | _mines %1 | _crates %2 | count _objects %3 | count _missionAI %4 ",_mines,_crates,count _objects, count _missionAI]] call GMS_fnc_log;
if (GMS_useSignalEnd) then
{
//[_crates select 0,150, GMS_smokeShellAtCrates] call GMSCore_fnc_visibleMarker;
@ -93,7 +97,7 @@ switch (_endCode) do
[["end",_endMsg,_markerMissionName]] call GMS_fnc_messageplayers;
[_coords, _markerName] spawn GMS_fnc_missionCompleteMarker;
[_coords, _markerName] call GMS_fnc_missionCompleteMarker;
{
//private ["_v","_posnVeh"];
@ -110,7 +114,9 @@ switch (_endCode) do
[_objects, (diag_tickTime + GMS_cleanupCompositionTimer)] call GMSCore_fnc_addToDeletionCue;
GMS_hiddenTerrainObjects pushBack[_hiddenObjects,(diag_tickTime + GMS_cleanupCompositionTimer)];
[_missionAI, (diag_tickTime + GMS_AliveAICleanUpTimer)] call GMSCore_fnc_addToDeletionCue;
if (_isStatic) then {[_crates, diag_tickTime + GMS_cleanupCompositionTimer] call GMSCore_fnc_addToDeletionCue};
if (_isStatic) then {
[_crates, diag_tickTime + GMS_cleanupCompositionTimer] call GMSCore_fnc_addToDeletionCue;
};
[format["Mission Completed | _coords %1 : _markerClass %2 : _markerMissionName %3",_coords,_markerName,_markerName]] call GMS_fnc_log;
};
case 2: { // Aborted for moving a crate

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@ -168,12 +168,18 @@ private _markers = [
_markerSize,
_markerBrush] call GMS_fnc_createMissionMarkers;
if (GMS_debugLevel >= 2) then {[format["_initializeMission (130): _marker = %1 | _markerMissionName = %2 | _difficulty = %3",_markers,_markerMissionName,_difficulty]] call GMS_fnc_log};
if (GMS_debugLevel >= 0) then {[format["_initializeMission (130): _marker = %1 | _markerMissionName = %2 | _difficulty = %3",_markers,_markerMissionName,_difficulty]] call GMS_fnc_log};
/*
Send a message to players.
*/
private _startMsg = _missionMessages select 2;
_missionMessages params [
"_assetKilledMsg",
"_endMsg",
"_timeoutMsg",
"_startMsg"
];
[["start",_startMsg,_markerMissionName]] call GMS_fnc_messageplayers;
#define missionTimeoutAt (diag_tickTime + GMS_MissionTimeout)
@ -201,6 +207,6 @@ private _missionData = [
];
#define spawnPara -1
GMS_initializedMissionsList pushBack [_key, missionTimeoutAt, triggered, _missionData, _missionConfigs, spawnPara,_isStatic];
[format["_initializeMission (163): count GMS_initializedMissionsList = %1",count GMS_initializedMissionsList]] call GMS_fnc_log;
//[format["_initializeMission (163): count GMS_initializedMissionsList = %1",count GMS_initializedMissionsList]] call GMS_fnc_log;
_initialized = 1;
_initialized

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@ -41,128 +41,146 @@ for "_i" from 1 to (count _missionsList) do
#define triggered 2
#define missionCoords (_missionData select 0)
#define delayTime 1
private _monitorAction = -2;
if (_triggered == 0) then
{
if ((_missionTimeoutAt > 0) && {diag_tickTime > _missionTimeoutAt}) then
{
_monitorAction = -1;
diag_log format["_monitorInitializedMissions (37) Mission Timeout Criteria Met at %1",diag_tickTime];
} else {
_playerInRange = if ({(_x distance2d missionCoords) < GMS_TriggerDistance /*&& ((vehicle _x == _x) || (getPosATL _x) select 2 < 5)*/} count allPlayers > 0) then {true} else {false};
//diag_log format["_monitorInitializedMissions(56): _playerInRange = %1",_playerInRange];
if (_playerInRange) then {
//diag_log format["_monitorInitializedMissions (52) Player in range criteria met at %1 for _key %2",diag_tickTime,_key];
_monitorAction = 0;
} else {
if (GMS_debugLevel >= 3) then
{
_monitorAction = 0;
//[format["_monitorInitializedMissions (54): mission triggered for GMS_debugLevel = %1",GMS_debugLevel]] call GMS_fnc_log;
if !(_triggered == 0) then {
_missionsList pushBack _el;
} else {
private _playerInRange = if ({(_x distance2d missionCoords) < GMS_TriggerDistance /*&& ((vehicle _x == _x) || (getPosATL _x) select 2 < 5)*/} count allPlayers > 0) then {true} else {false};
try {
switch (true) do
{
case ((_missionTimeoutAt > 0) && {diag_tickTime > _missionTimeoutAt && !(_isStatic)}): {
diag_log format["_monitorInitializedMissions (37) Mission Timeout Criteria Met at %1",diag_tickTime];
throw -1;
};
case (_playerInRange): {
diag_log format["_monitorInitializedMissions (52) Player in range criteria met at %1 for _key %2",diag_tickTime,_key];
throw 0;
};
case (GMS_debugLevel >= 3): {
[format["_monitorInitializedMissions (54): mission triggered for GMS_debugLevel = %1",GMS_debugLevel]] call GMS_fnc_log;
throw 0;
}; // simulate the mission being tripped by a player
default {
//[format["_monitorInitializedMissions (77): throw -2 | mission not triggered or timed out at %1",diag_tickTime]] call GMS_fnc_log;
throw -2;
};
};
};
};
//if (GMS_debugLevel > 0) then {[format["_monitorInitializedMissions (68): time %1 | _monitorAction %2 | _missionConfigs %3",diag_tickTime,_monitorAction,_missionConfigs]] call GMS_fnc_log};
switch (_monitorAction) do
{
// Nothing needs to be done
case -2 : {
_missionsList pushBack _el;
};
// Handle Timeout
case -1:
{
// _missionConfigs is configured as:
/*
private _table = [
_aiDifficultyLevel, // index 0
_markerConfigs, // index 1
_endCondition, // index 2
_isscubamission, // index 3
_missionLootConfigs, // index 4
_aiConfigs, // index 5
_missionMessages, // index 6
_paraConfigs, // index 7
_defaultMissionLocations,
_maxMissionRespawns, // index 9
_timesSpawned, // index 10
_chanceMissionSpawned, // index 11
_isSpawned, // index 12
_spawnedAt // index 13
];
*/
_missionMessages params [
"_assetKilledMsg",
"_endMsg"
];
//[format["_fnc_monitorInitializedMissions (71): mission timed out: _endMsg %1 | el %2",_endMsg,_el]] call GMS_fnc_log;
/*
["_key",-1],
["_missionData",[]],
["_endMsg",,""],
["_markerData",[]],
["_missionLootConfigs",[]],
["_isScuba",false],
["_endCode",-1]
*/
_missionConfigs set[isSpawned,false];
[_key, _missionData, "", _missionData,_missionLootConfigs,_isscubamission,-1] call GMS_fnc_endMission;
_missionsList pushBack _el;
};
}
// Handle mission waiting to be triggerd and player is within the range to trigger
case 0:
{
[_missionData,_missionConfigs,_spawnPara] call GMS_fnc_spawnMissionAssets;
catch {
//[format["_monitorInitializeMissions (69): diag_tickTime %1 | _missionTimeoutAt %2 | _exception %3",diag_tickTime,_missionTimeoutAt,_exception]] call GMS_fnc_log;
// _el is structured as:
/*
_el params [
"_key",
"_missionTimeoutAt", // 1 // server time at which the mission times out.
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
"_missionConfigs", // 5 // Variables regarding the configuration of the dynamic mission
"_spawnPara", //
"_isStatic" // 7 // A flag as to whether the mission is a static or dynamically spawned mission.
];
*/
_el set[triggered,1];
switch (_exception) do {
// Nothing needs to be done
case -2 : {
_missionsList pushBack _el;
};
// _missionConfigs is configured as:
/*
private _table = [
_aiDifficultyLevel, // index 0
_markerConfigs, // index 1
_endCondition, // index 2
_isscubamission, // index 3
_missionLootConfigs, // index 4
_aiConfigs, // index 5
_missionMessages, // index 6
_paraConfigs, // index 7
_defaultMissionLocations,
_maxMissionRespawns, // index 9
_timesSpawned, // index 10
_chanceMissionSpawned, // index 11
_isSpawned, // index 12
_spawnedAt // index 13
// Handle Timeout
case -1:
{
// _missionConfigs is configured as:
/*
private _table = [
_aiDifficultyLevel, // index 0
_markerConfigs, // index 1
_endCondition, // index 2
_isscubamission, // index 3
_missionLootConfigs, // index 4
_aiConfigs, // index 5
_missionMessages, // index 6
_paraConfigs, // index 7
_defaultMissionLocations,
_maxMissionRespawns, // index 9
_timesSpawned, // index 10
_chanceMissionSpawned, // index 11
_isSpawned, // index 12
_spawnedAt // index 13
];
*/
_missionConfigs params[
"_difficulty",
"_markerConfigs",
"_endCondition",
"_isscubamission",
"_missionLootConfigs",
"_aiConfigs",
"_missionMessages",
"_paraConfigs",
"_defaultMissionLocations",
"_maxMissionRespawns",
"_timesSpawned",
"_chanceMissionSpawned",
"_isSpawned",
"_spawnedAt"
];
_missionMessages params [
"_assetKilledMsg",
"_endMsg",
"_timeoutMsg"
];
*/
//[format["_fnc_monitorInitializedMissions (71): mission timed out: _endMsg %1 | el %2",_endMsg,_el]] call GMS_fnc_log;
/*
["_key",-1],
["_missionData",[]],
["_endMsg",,""],
["_markerData",[]],
["_missionLootConfigs",[]],
["_isScuba",false],
["_endCode",-1]
*/
_missionConfigs set[isSpawned,false];
[_key, _missionData, _timeoutMsg, _missionData,_missionLootConfigs,_isscubamission,-1] call GMS_fnc_endMission;
};
// Handle mission waiting to be triggerd and player is within the range to trigger
case 0:
{
[_missionData,_missionConfigs,_spawnPara] call GMS_fnc_spawnMissionAssets;
//_missionConfigs set[isSpawned, true];
_missionConfigs set[spawnedAt, diag_tickTime];
// _el is structured as:
/*
_el params [
"_key",
"_missionTimeoutAt", // 1 // server time at which the mission times out.
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
"_missionConfigs", // 5 // Variables regarding the configuration of the dynamic mission
"_spawnPara", //
"_isStatic" // 7 // A flag as to whether the mission is a static or dynamically spawned mission.
];
*/
_el set[triggered,1];
_missionsList pushBack _el;
// _missionConfigs is configured as:
/*
private _table = [
_aiDifficultyLevel, // index 0
_markerConfigs, // index 1
_endCondition, // index 2
_isscubamission, // index 3
_missionLootConfigs, // index 4
_aiConfigs, // index 5
_missionMessages, // index 6
_paraConfigs, // index 7
_defaultMissionLocations,
_maxMissionRespawns, // index 9
_timesSpawned, // index 10
_chanceMissionSpawned, // index 11
_isSpawned, // index 12
_spawnedAt // index 13
];
*/
//_missionConfigs set[isSpawned, true];
_missionConfigs set[spawnedAt, diag_tickTime];
_missionsList pushBack _el;
};
};
};
};
};

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@ -229,10 +229,6 @@ for "_i" from 1 to (count _missionsList) do
"_missionLootVehicles"
];
_missionMessages params [
"_assetKilledMsg",
"_endMsg"
];
if (GMS_debugLevel > 0) then {[format["_monitorSpawnedMissions(234): _exception = %1 | _spawnedAt = %2",_exception,_spawnedAt]] call GMS_fnc_log};
switch (_exception) do
{
@ -299,6 +295,10 @@ for "_i" from 1 to (count _missionsList) do
["_endCode",-1]
*/
//[format["_monitorSpawnedMissions: Catch case 1 - normal mission waypointCompletionRadius - at %1",diag_tickTime]] call GMS_fnc_log;
_missionMessages params [
"_assetKilledMsg",
"_endMsg"
];
[_key, _missionData, _endMsg, _markerConfigs, _missionLootConfigs,_isscubamission, 1, _isStatic] call GMS_fnc_endMission;
// _missionConfigs is configured as:
@ -450,12 +450,12 @@ for "_i" from 1 to (count _missionsList) do
};
case 6: {
// Mission not fully spawned yet for some reason. This should never happen but this case is included for completeness.
[format["_monitorSpawnedMissions: Catch case 6 - mission not fully spawned - at %1",diag_tickTime]] call GMS_fnc_log;
//[format["_monitorSpawnedMissions: Catch case 6 - mission not fully spawned - at %1",diag_tickTime]] call GMS_fnc_log;
_missionsList pushBack _el;
};
case 7: {
// The mission only just spawned - lets give it 60 sec to settle.
[format["_monitorSpawnedMissions: Catch case 7 - wating for mission to settle - at %1",diag_tickTime]] call GMS_fnc_log;
//[format["_monitorSpawnedMissions: Catch case 7 - wating for mission to settle - at %1",diag_tickTime]] call GMS_fnc_log;
_missionsList pushBack _el;
};
};

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@ -38,11 +38,13 @@ if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
*/
_missionDescriptors params["_key","_difficulty","_maxMissions","_activeMissions","_tMin","_tMax","_waitTime","_missionsData","_isStatic"];
/*
{
diag_log format["_spawnNewMission: _this %1 = %2",_forEachIndex, _x];
} forEach _missionDescriptors;
*/
diag_log format["_spawnNewMission: _missionsData = %1",_missionsData];
//diag_log format["_spawnNewMission: _missionsData = %1",_missionsData];
if (_missionsData isEqualTo []) exitWith {-1};
if (_activeMissions < _maxMissions && {diag_tickTime > _waitTime && {GMS_missionsRunning < GMS_maxSpawnedMissions}}) then
@ -68,10 +70,10 @@ if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
_spawnedAt // index 14
];
*/
{
/*{
diag_log format["_spawnNewMission:_missionSelected: _this %1 = %2",_forEachIndex,_x];
} forEach _missionSelected;
*/
/*
params[ // for GMS_fnc_initialiZeMission are
"_key", // This key can be used to seach the list of available mission types to update that list when a mission is completed or times out
@ -80,7 +82,7 @@ if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
"_isStatic"
];
*/
diag_log format["_spawnNewMissions: _missionSelected = %1",_missionSelected];
//diag_log format["_spawnNewMissions: _missionSelected = %1",_missionSelected];
private _missionInitialized = [_key,_missionSelected,GMS_dynamicMissionsSpawned,_isStatic] call GMS_fnc_initializeMission;
if (_missionInitialized == 1) then { // This is a dynamic mission s see if we can spawn another instance of this categore (blue, red, green, orange)

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@ -100,20 +100,31 @@ switch (GMSCore_modType) do
GMS_rewardsRed = [[8,14],12,15];
GMS_rewardsGreen = [[10,18],[15,20]];
GMS_rewardsOrange = [[12,20],20,25];
GMS_rewards = [GMS_rewardsBlue,GMS_rewardsRed,GMS_rewardsGreen,GMS_rewardsOrange];
// Amount of tabs added to each mission crate
GMS_crateMoneyBlue = [100,250];
GMS_crateMoneyRed = [175, 300];
GMS_crateMoneyGreen = [300, 500];
GMS_crateMoneyOrange = [500, 750];
GMS_distanceBonus = 3; // per 100 M, max = 5 * this value;
GMS_killsBonus = 3; // from 2X up, max 6* this value
GMS_killstreakTimeout = 300; // 5 min
GMS_killstreakTimeout = 60; // 300; // 5 min
GMS_distantIncrementForCalculatingBonus = 100;
};
case "Exile": {
// expressed as [][tabs min, tabs max],[respect min,respect max]]
// Tabs will be added to bodies of killed AI. Respect will be awarded to players for each kill.
GMS_rewardsBlue = [[5,10],[8,12]];
GMS_rewardsRed = [[8,14],[12,15]];
GMS_rewardsGreen = [[10,18],[15,20]];
GMS_rewardsOrange = [[12,20],[20,25]];
GMS_rewards = [GMS_rewardsBlue,GMS_rewardsRed,GMS_rewardsGreen,GMS_rewardsOrange];
// Amount of tabs added to each mission crate
GMS_crateMoneyBlue = [1400,2150];
GMS_crateMoneyRed = [3175, 5300];
GMS_crateMoneyGreen = [16300, 21500];
GMS_crateMoneyOrange = [23500, 24750];
GMS_rewardsNotifications = ["dynamicText"];

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@ -39,11 +39,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
**********************************************************************************/
GMS_crateMoneyBlue = [100,250];
GMS_crateMoneyRed = [175, 300];
GMS_crateMoneyGreen = [300, 500];
GMS_crateMoneyOrange = [500, 750];
GMS_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type.
GMS_allowSalesAtBlackMktTraders = true; // Allow vehicles to be sold at Halvjes black market traders.

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@ -50,11 +50,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
GMS_blacklistSpawns = true;
GMS_listConcreteMixerZones = true;
GMS_crateMoneyBlue = [1400,2150];
GMS_crateMoneyRed = [3175, 5300];
GMS_crateMoneyGreen = [16300, 21500];
GMS_crateMoneyOrange = [23500, 24750];
GMS_crateTypes = ["Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F","Box_NATO_Wps_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F"]; // Default crate type.
GMS_maximumItemPriceInAI_Loadouts = 1000;

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@ -138,7 +138,7 @@ if (GMS_debugLevel > 0) then {
//GMS_minDistanceToPlayer = 1000;
//GMS_minDistanceFromTowns = 100;
//GMS_preciseMapMarkers = true;
//GMS_MissionTimeout = 60;
//GMS_MissionTimeout = 120;
GMS_cleanupCompositionTimer = 30;
GMS_AliveAICleanUpTimer = 30;
GMS_bodyCleanUpTimer = 30;
@ -155,7 +155,7 @@ if (GMS_debugLevel > 0) then {
GMS_enableHunterMissions = 0;
GMS_enableScoutsMissions = 1;
GMS_enableStaticMissions = 1;
GMS_maxCrashSites = 1;
GMS_maxCrashSites = 0;
GMS_noPatrolHelisBlue = 0;
GMS_noPatrolHelisRed = 1;
@ -199,7 +199,7 @@ if (GMS_debugLevel > 0) then {
GMS_TMin_Scouts = 45;
GMS_TMin_Crashes = 5;
GMS_TMin_UMS = 20;
GMS_TMin_Statics = 120; // minimum time for RESPAWN of static missions
GMS_TMin_Statics = 400; // minimum time for RESPAWN of static missions
//Maximum Spawn time between missions in seconds
GMS_TMax_Blue = 12;
GMS_TMax_Red = 15;

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@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsBlue;
_startMsg = "A Service Point was sighted in a nearby sector! Check the Blue marker on your map for the location!";
_endMsg = "The Service Point at the Blue Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[200,200],"GRID"];
_markerType = ["ELLIPSE",[200,200],"SOLID"];
_markerColor = "ColorBlue";
_markerMissionName = "Service Point";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

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@ -19,7 +19,7 @@ _startMsg = "A local Mafia Don has been spotted! Capture him and earn a reward!"
_endMsg = "The Maria Don was captured and the area is under survivor control!";
_assetKilledMsg = "Enemy Leader Killed and Bandits Fled with All Loot: Mission Aborted";
_markerLabel = "";
_markerType = ["ELLIPSE",[175,175],"GRID"];
_markerType = ["ELLIPSE",[200,200],"SOLID"];
_markerColor = "ColorBlue";
_markerMissionName = "Capture Don";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

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@ -60,7 +60,7 @@ _lootCounts = GMS_lootCountsBlue;
_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Blue marker on your map for the location!";
_endMsg = "The Sector at the Blue Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[175,175],"GRID"];
_markerType = ["ELLIPSE",[200,200],"SOLID"];
//_markerType = ["RECTANGLE", [350,350],"GRID"Full"];
// The mission system supports circular or square mission markers as well as typical Arma icon-style (triangle, dot, flag etc) markers.
// to have an icon define the map marker as follows:

View File

@ -25,7 +25,7 @@ _missionLandscapeMode = "precise"; // acceptable values are "none","random","pre
//////////
// Past the output of the script here
_markerType = ["ELLIPSE",[150,150],"GRID"];
_markerType = ["ELLIPSE",[200,200],"SOLID"];
_markerColor = "ColorBlue";
_markerLabel = "";
@ -80,11 +80,10 @@ _submarinePatrolParameters = [
];
_airPatrols = [
["somecrazyname",[40,-40,1],0]
];
_missionEmplacedWeapons = [
["somcrazyname",[20,-15,1],0]
];
_missionGroups = [

View File

@ -25,7 +25,7 @@ _missionLandscapeMode = "precise"; // acceptable values are "none","random","pre
//////////
// Past the output of the script here
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[200,200],"SOLID"];
_markerColor = "ColorBlue";
_markerLabel = "";

View File

@ -22,14 +22,15 @@ private _pathBlue = "Blue";
private _missionListBlue = [
//"hostage1", // OK
//"captive1", // OK
"sniperBase", // Spawns OK does not clear 249
"sniperBase", // Spawns OK - clears when all AI Dead but not when player is at mission crate.
"survivalSupplies", // Spawns OK Debug = 4 Build 246
//"derbunker", // OK, an interesting mission, better as a red / green though
//"forgotten_HQ", // ok BUT TOO TOUGH FOR BLUE OR RED
////"garrison" // OK but do not use.
//"garrison", // OK but do not use.
//"IDAP", // OK but too difficult for a blue mission
"Service_point", // OK build 224
"Service_point", // OK build 224 // clears when all AI Dead but not when player at mission crate
//"Toxin", // OK but too difficult for a blue mission
// "penis",
"default" // Spawns OK Debug = 4 Build 246
//"ForgottenHQ"
];
@ -55,7 +56,7 @@ private _missionListRed = [
"IDAP", // Spawns OK But not sure where the crate spawns.
//"lager",
//"Operations_Command",
"Outpost", // Spawns OK Debug = 4 Build 246
//"Outpost", // Spawns OK Debug = 4 Build 246
"Service_Point" //Spawns OK Debug = 4 Build 246
//"tko_camp",
//"Toxin" // Spawns OK Debug = 4 Build 246
@ -64,38 +65,42 @@ private _missionListRed = [
private _pathGreen = "Green";
private _missionListGreen = [/*"default","default2",/*"medicalCamp","redCamp","resupplyCamp","banditVillage",*/
"FieldCamp", // Spawns OK Build 246 Debug == 4
"FieldHQ", // Spawns OK Build 246 Debug == 4
//"FieldHQ", // Spawns OK Build 246 Debug == 4
//"weaponsResearch", // OK build 224
//"munitionsResearch" // Spawns OK Build 246 Debug == 4
"munitionsResearch", // Spawns OK Build 246 Debug == 4
//"colonelsBase", // OK Build 224
"factory", // Spawns with some walls above ground level for unclear reasons.
//"factory", // Spawns with some walls above ground level for unclear reasons.
"fortification", // Spawns OK Debug = 4 Build 246
//"banditVillage", // OK but do not use.
"Camp_Moreell", // Spawns OK Build 246 Debug == 4
//"Camp_Moreell", // Spawns OK Build 246 Debug == 4
//"charlston", // Spawns OK but crate glitched under a building
//"derbunker", // OK
//"forgotten_HQ", // OK, but can't complete
"lager" // Spawns OK but crate glitched under a building
//"lager" // Spawns OK but crate glitched under a building
//"Operations_Command", // OK bEST SUITED FOR GREEN/ORANGE // Nees R3F or crate spawned by parachute at mission start
//"Outpost", // OK
"Outpost" // OK
//"tko_camp" // OK
//"factory"
];
private _pathOrange = "Orange";
private _missionListOrange = [/*"default","default2","medicalCamp","redCamp","resupplyCamp","officeComplex",*/
"CommandersComplex", // Spawns OK Debug = 4 Build 246
"generalsCamp", // Spawns OK Debug = 4 Build 246
//"colonel2", // Spawns OK Debug = 4 Build 246
//"clit",
//"kore",
"CommandersComplex", // Spawns OK Debug = 4 Build 246 ***
"generalsCamp", // Spawns OK Debug = 4 Build 246***
//"airfield1" //MILITARY AIRFIELD v1
"colonel2", // Spawns OK Debug = 4 Build 246
//"stronghold", // Spawns OK Debug = 4 Build 246 but too big for the Exile.Altis server as of Build 253
"operationShutdown", // Spawns OK Debug = 4 Build 246
"operationTakeover", // Spawns OK Debug = 4 Build 246
"dashq", // OK Build 252
"derbunker", // Spawns OK Build 252
"operationShutdown", // Spawns OK Debug = 4 Build 246***
"operationTakeover", // Spawns OK Debug = 4 Build 246***
"dashq", // OK Build 252***
"derbunker", // Spawns OK Build 252***
//"Ammunition_depot" // OK Build 252; need to update vics, only 12 AI for some reason
//"Camp_Moreell" // OK Build 252 with crate drop from 50 meters
//"Operations_Command" // OK Build 252
"tko_camp" // // OK Build 252
//"Operations_Command", // OK Build 252
//"clit",
"tko_camp" // // OK Build 252***
///// UNUSED FOR ONE REASON OR ANOTHER
//"Outpost" // dOES NOT COMPLETE, ODD LOOT CHEST PLACEMENT
/*,"temple"*/
@ -106,6 +111,7 @@ private _missionListStatics = [
/// The format for these is filename
/// Do NOT include the extension here.
/// You will need to add the mission files to the statics folder.
//"spatzle",
"saltflatsone"
];

View File

@ -21,7 +21,7 @@ _lootCounts = GMS_lootCountsGreen;
_startMsg = "A Bandit Forward Command Post has been spotted. Check the Green marker on your map for its location";
_endMsg = "The Bandit Command Post camp at the Green Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[225,225],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorGreen";
_markerMissionName = "Command Post";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsGreen;
_startMsg = "An Anemy Outpost was sighted in a nearby sector! Check the Green marker on your map for the location!";
_endMsg = "The Outpost at the Green Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[275,275],"Grid"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorGreen";
_markerMissionName = "Outpost";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsGreen;
_startMsg = "An enemy fortification was sighted in a nearby sector! Check the Green marker on your map for the location!";
_endMsg = "The Sector at the Green Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorGreen";
_markerMissionName = "Fortification";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "An munitions research center was sighted in a nearby sector! Check the Green marker on your map for the location!";
_endMsg = "The Sector at the Green Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[225,225],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorGreen";
_markerMissionName = "Munitions";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -21,7 +21,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "A weapons research facility has been located. Strike authorized!!";
_endMsg = "The weapons research facility has been neutralized.";
_markerLabel = "";
_markerType = ["ellipse",[225,225],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorWhite";
_markerMissionName = "Research Center";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -7,9 +7,10 @@
//diag_log "[GMS] Spawning Hunters Mission";
_crateLoot = GMS_BoxLoot_Green;
_lootCounts = [3,6,3,4,10,1];
_lootCounts = [4,6,4,4,10,2];
_startMsg = "A group of Bandit Hunters was sighted in a nearby sector! Check the Red Triangular marker on your map for the location!";
_endMsg = "The Hunter Camp is under Survivor Control!";
_timeoutMsg = "The Hunters Have Moved from Their Camp";
_markerLabel = "Hunters";
_markerType = ["mil_triangle",[0,0]];
_markerColor = "ColorRed";

View File

@ -9,7 +9,7 @@ _lootCounts = [15,50,20,60,44,5]; // GMS_lootCountsOrange = [8,32,8,30,16,1];
_startMsg = "An enemy Commander was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Sector at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[250,250],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "Commander";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "An Operations Command was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Operations Command at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "Operations Command";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -0,0 +1,262 @@
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.02 : Build 15 : Build Date 09/22/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_defaultMissionLocations = [[9217.65,21604.4,15.9466]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerType = ["mil_warning",[1,1],"Solid"];
_markerColor = "Default";
_startMsg = "AIRFIELD TEST MISSION, PLEASE AVOID";
_endMsg = "HOLY SHIT, DID THIS MISSION ACTUALLY CLEAR?";
_markerMissionName = "AIRFIELD (BETA)";
_crateLoot = GMS_BoxLoot_Orange;
_lootCounts = GMS_lootCountsOrange;
_garrisonedBuilding_ATLsystem = [
["Land_MilOffices_V1_F",[9195.41,21626,9.53674e-007],146.426,true,true,[["B_HMG_01_high_F",[-14.3076,-6.03516,-0.477989],0],["B_HMG_01_high_F",[10.6221,9.39844,-0.398628],0]],[]],
["Land_Cargo_Tower_V1_No1_F",[9257.06,21603.1,0],55.7402,true,true,[],[[[1.9707,4.1543,18.0282],0.361212]]],
["Land_Hangar_F",[9121.28,21553.4,0],53.6746,true,true,[["B_HMG_01_high_F",[-8.20508,-19.2891,-0.24754],0]],[]],
["Land_ControlTower_01_F",[9031.44,21431,0],91.4892,true,true,[["B_HMG_01_high_F",[2.10938,-0.507813,-6.22271],0]],[]],
["Land_Cargo_Patrol_V1_F",[9176.65,21543.5,0],0,true,true,[["B_HMG_01_high_F",[-0.417969,0.617188,-4.33346],0]],[]],
["Land_Cargo_Patrol_V1_F",[9118.59,21602,-9.53674e-007],57.1431,true,true,[["B_HMG_01_high_F",[1.08008,0.486328,-4.35415],0]],[]],
["Land_Cargo_Patrol_V1_F",[9118.32,21420.6,0],321.011,true,true,[["B_HMG_01_high_F",[-1.03516,0.75,-4.29249],0]],[]],
["Land_Cargo_Patrol_V1_F",[9022.51,21345.1,0],321.011,true,true,[["B_HMG_01_high_F",[-0.81543,0.513672,-4.32106],0]],[]]
];
_missionLandscape = [
["Land_HelipadCivil_F",[-35.4277,45.3242,-15.9466],0],
["Land_Cargo_Tower_V1_No2_F",[-78.9141,32.9395,-15.9466],234.329],
["Land_Cargo_Tower_V1_No3_F",[-242.806,-168.309,-15.9466],183.72],
["Land_BarGate_F",[-3.44922,76.0781,-15.9466],56.2432],
["Land_BarGate_F",[-9.46191,85.3574,-15.9466],237.836],
["Land_Radar_F",[-50.6992,97.9297,-15.9466],304.919],
["Land_HBarrierWall6_F",[67.543,-49.709,-15.971],142.078],
["Land_HBarrierWall6_F",[74.375,-44.5352,-15.9522],142.083],
["Land_HBarrierWall6_F",[53.9424,-60.2656,-15.9759],142.073],
["Land_HBarrierWall6_F",[60.7754,-55.0938,-15.9698],142.083],
["Land_HBarrierWall6_F",[67.3809,-141.922,-15.8495],142.444],
["Land_HBarrierWall6_F",[74.252,-136.801,-15.8143],142.446],
["Land_HBarrierWall6_F",[53.7031,-152.377,-15.8076],142.402],
["Land_HBarrierWall6_F",[60.5742,-147.256,-15.83],142.43],
["Land_HBarrierWall6_F",[40.3008,-70.7168,-15.9632],142.079],
["Land_HBarrierWall6_F",[47.1338,-65.5449,-15.9586],142.084],
["Land_HBarrierWall6_F",[26.7021,-81.2734,-15.9499],142.084],
["Land_HBarrierWall6_F",[33.5352,-76.1016,-15.953],142.083],
["Land_BarGate_F",[18.9326,-88.416,-15.9466],143.336],
["Land_HBarrierWall6_F",[2.43262,-98.3633,-15.9466],142.084],
["Land_HBarrierWall6_F",[9.26465,-93.1895,-15.946],142.086],
["Land_HBarrierWall6_F",[-11.168,-108.92,-15.9449],142.085],
["Land_HBarrierWall6_F",[-4.33496,-103.748,-15.9458],142.084],
["Land_HBarrierWall6_F",[-24.8096,-119.371,-15.8988],142.084],
["Land_HBarrierWall6_F",[-17.9766,-114.199,-15.9603],142.108],
["Land_HBarrierWall6_F",[-38.4082,-129.928,-15.9258],142.072],
["Land_HBarrierWall6_F",[-31.5752,-124.756,-15.9206],142.069],
["Land_BarGate_F",[-46.3564,-137.58,-15.9466],330.089],
["Land_HBarrierWall6_F",[-63.416,-147.289,-15.9555],142.09],
["Land_HBarrierWall6_F",[-56.584,-142.115,-15.9339],142.08],
["Land_HBarrierWall6_F",[-77.0166,-157.846,-15.8824],142.095],
["Land_HBarrierWall6_F",[-70.1836,-152.674,-15.9299],142.067],
["Land_HBarrierWall6_F",[-90.6582,-168.297,-15.9316],142.076],
["Land_HBarrierWall6_F",[-83.8252,-163.125,-15.9278],142.084],
["Land_HBarrierWall6_F",[-104.257,-178.854,-15.8952],142.087],
["Land_HBarrierWall6_F",[-97.4238,-173.682,-15.8977],142.078],
["Land_BarGate_F",[-111.57,-187.59,-15.9466],147.346],
["Land_HBarrierWall6_F",[-130.445,-196.588,-15.9307],142.083],
["Land_HBarrierWall6_F",[-123.613,-191.414,-15.9292],142.085],
["Land_HBarrierWall6_F",[-144.046,-207.145,-15.9383],142.081],
["Land_HBarrierWall6_F",[-137.213,-201.973,-15.9344],142.08],
["Land_HBarrierWall6_F",[-157.688,-217.596,-15.9342],142.078],
["Land_HBarrierWall6_F",[-150.854,-212.424,-15.9396],142.082],
["Land_HBarrierWall6_F",[-171.286,-228.152,-15.9354],142.077],
["Land_HBarrierWall6_F",[-164.453,-222.98,-15.8755],142.077],
["Land_TentHangar_V1_F",[-214.581,-268.938,-15.9466],168.066],
["Land_i_Barracks_V1_F",[-38.7393,-35.5625,-15.9466],145.047],
["Land_LampAirport_F",[-171.29,-165.273,-15.9366],0],
["Land_LampAirport_F",[-119.504,-125.146,-15.9366],0],
["Land_LampAirport_F",[-68.2031,-86.6934,-15.9466],0],
["Land_LampAirport_F",[-11.9023,-45.9238,-15.9466],0],
["Land_ReservoirTank_Airport_F",[56.6035,98.8535,-15.9466],109.472],
["Land_LightHouse_F",[391.881,1502.16,-17.3482],0],
["Land_CncBarrier_F",[54.0166,-7.92383,-15.9462],145.272],
["Land_CncBarrier_F",[51.585,-8.46094,-15.9462],189.278],
["Land_CncBarrier_F",[49.541,-7.12305,-15.9461],237.292],
["Land_CncBarrier_F",[67.4307,1.12305,-15.9462],145.118],
["Land_CncBarrier_F",[68.7695,3.16406,-15.9461],102.779],
["Land_CncBarrier_F",[68.2549,5.5918,-15.9459],54.7703],
["RoadBarrier_F",[68.0361,-1.53906,-15.9464],148.436],
["RoadBarrier_F",[56.8809,-9.01563,-15.9465],141.247],
["Land_CncBarrier_F",[44.5996,-9.04883,-15.9466],140.643],
["Land_CncBarrier_F",[15.7754,-32.2188,-15.9467],140.645],
["Land_CncBarrier_F",[8.21289,-38.1367,-15.9466],140.648],
["Land_CncBarrier_F",[-88.5771,-20.8711,-15.9466],58.007],
["Land_CncBarrier_F",[-18.165,123.66,-15.9467],326.021],
["Land_CncBarrier_F",[-15.7295,124.164,-15.9466],10.0225],
["Land_CncBarrier_F",[-13.7031,122.799,-15.9465],58.0339],
["Land_CncBarrier_F",[-31.7021,114.793,-15.9466],325.881],
["Land_CncBarrier_F",[-33.0684,112.771,-15.9467],283.544],
["Land_CncBarrier_F",[-32.5859,110.336,-15.9465],235.526],
["RoadBarrier_F",[-30.7734,117.662,-15.9465],329.2],
["RoadBarrier_F",[-21.2881,123.998,-15.9465],322.012],
["Land_NetFence_03_m_9m_F",[10.3115,-32.1133,-15.9466],144.022],
["Land_NetFence_03_m_9m_F",[17.6992,-26.709,-15.9466],144.022],
["Land_NetFence_03_m_9m_F",[-4.51172,-42.918,-15.9466],144.022],
["Land_NetFence_03_m_9m_F",[2.87598,-37.5137,-15.9466],144.022],
["Land_NetFence_03_m_9m_F",[53.0117,17.168,-15.9466],236.995],
["Land_NetFence_03_m_9m_F",[58.0254,9.50977,-15.9466],236.995],
["Land_NetFence_03_m_9m_F",[42.9902,32.5313,-15.9466],236.995],
["Land_NetFence_03_m_9m_F",[48.0039,24.873,-15.9466],236.995],
["Land_NetFence_03_m_9m_F",[-38.0811,-67.4707,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-30.5996,-62.1973,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-53.0918,-78.0137,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-45.6104,-72.7402,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-86.2881,-102.797,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-78.8066,-97.5234,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-101.299,-113.34,-15.9466],145.026],
["Land_NetFence_03_m_9m_F",[-93.8174,-108.066,-15.9466],145.026],
["Land_BagBunker_Small_F",[15.7109,-20.8203,-15.9431],276.614],
["Land_BagBunker_Small_F",[-28.3018,111.766,-15.9385],144.989],
["Land_BagBunker_Small_F",[63.999,4.12305,-15.9254],325.782],
["Land_HelipadSquare_F",[-56.3691,-10.6875,-15.9466],0],
["Land_Cargo_Patrol_V1_F",[31.7275,-87.457,-15.9466],321.011],
["Land_LampStreet_02_triple_F",[-36.1943,71.7148,-15.9466],0],
["Land_LampStreet_02_triple_F",[-61.4805,-42.9961,-15.9389],0],
["Land_LampStreet_02_triple_F",[-113.948,-82.7559,-15.9466],0],
["Land_LampStreet_02_triple_F",[-182.649,-161.93,-15.9466],0],
["Land_LampStreet_02_triple_F",[-247.627,-188.701,-15.9389],0],
["Land_LampStreet_02_triple_F",[-48.5938,-158.41,-15.9466],0],
["Land_LampStreet_02_triple_F",[65.4502,8.92969,-15.9466],0],
["Land_LampStreet_02_triple_F",[42.5186,104.504,-15.9466],0],
["Land_LampStreet_02_triple_F",[-28.2256,101.377,-15.9466],0],
["Land_LampStreet_02_triple_F",[-102.318,20.6973,-15.9466],0],
["Land_ConnectorTent_01_CSAT_greenhex_cross_F",[-22.041,-19.7246,-15.9462],0],
["Land_PowerGenerator_F",[-20.168,-30.0977,-15.9466],0],
["StorageBladder_01_fuel_forest_F",[-3.08887,-30.1914,-15.9466],0],
["Land_Cargo40_red_F",[29.4561,86.627,-15.9464],0],
["Land_Cargo40_red_F",[35.2715,79.2773,-15.9523],0],
["Land_Cargo20_light_green_F",[-24.6709,-47.2246,-15.8013],108.162],
["Land_ConnectorTent_01_NATO_cross_F",[7.37109,17.7012,-15.9447],0],
["Land_Medevac_HQ_V1_F",[1.38086,-16.6777,-15.9466],0],
["Land_BarGate_F",[28.2178,-21.8438,-15.9466],143.336],
["Land_BarGate_F",[36.9307,-15.2461,-15.9466],323.05],
["Land_BarGate_F",[-93.7383,-13.5098,-15.9466],56.2432],
["Land_LampStreet_02_triple_F",[-198.423,-87.8945,-15.9389],0],
["Land_Radar_01_kitchen_F",[54.458,42.8008,-15.9466],325.773],
["Land_TTowerBig_2_F",[-76.4287,85.6797,-15.9466],0],
["Land_HighVoltageTower_large_F",[-142.697,-0.542969,-15.9466],299.52],
["Land_MedicalTent_01_white_generic_open_F",[73.9189,56.4648,-15.9464],0],
["Land_MedicalTent_01_white_generic_open_F",[64.9502,74.7988,-15.9461],0],
["Land_LampStreet_02_triple_F",[-233.382,-270.305,-15.9466],0],
["Land_LampStreet_02_triple_F",[-128.998,-208.654,-15.9466],0],
["Land_LampStreet_02_triple_F",[4.05469,25.5781,-15.9466],0],
["Land_MedicalTent_01_white_generic_open_F",[19.6807,9.19336,-15.9454],0]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
];
_submarinePatrolParameters = [
];
_airPatrols = [
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F",[41.6621,-3.98828,1.87899],0],
["B_HMG_01_high_F",[34.5332,-0.964844,1.94235],0],
["B_HMG_01_high_F",[51.8623,-6.62695,-15.9464],0],
["B_HMG_01_high_F",[-0.0888672,-15.5977,-12.7783],0],
["B_HMG_01_high_F",[-239.226,-165.797,1.82505],0],
["B_HMG_01_high_F",[-246.742,-170.133,2.01812],0],
["B_HMG_01_high_F",[-74.6289,31.8516,1.91046],0],
["B_HMG_01_high_F",[-81.7568,35.7188,2.01215],0],
["B_HMG_01_high_F",[-15.9463,122.668,-15.9463],0],
["B_HMG_01_high_F",[-52.332,64.6484,-15.9466],0],
["B_HMG_01_high_F",[-85.0215,13.1699,-15.944],0],
["B_HMG_01_high_F",[-46.6201,-31.8047,-15.936],0],
["B_HMG_01_high_F",[-127.544,-119.559,-15.9448],0],
["B_HMG_01_high_F",[-182.793,-168.289,-15.9454],0],
["B_HMG_01_high_F",[85.2148,-44.4063,-15.9464],0],
["B_HMG_01_high_F",[-3.4834,62.8535,-15.9457],0],
["B_HMG_01_high_F",[32.1162,83.0059,-15.9456],0],
["B_GMG_01_high_F",[74.3135,-41.4199,-15.9463],0],
["B_GMG_01_high_F",[-103.939,-90.2402,-15.9449],0],
["B_GMG_01_high_F",[-169.229,-232.922,-15.9424],0],
["B_GMG_01_high_F",[-69.1426,-56.4395,-15.9374],0],
["B_GMG_01_high_F",[-8.97754,53.5059,-15.9465],0],
["B_GMG_01_high_F",[-85.0967,42.8828,-15.9466],0],
["B_GMG_01_high_F",[-67.873,-166.027,-15.9458],0],
["B_GMG_01_high_F",[-98.0527,8.63672,-15.9442],0],
["B_GMG_01_high_F",[5.6875,-15.502,-12.8099],0],
["B_GMG_01_high_F",[19.2002,19.9141,-15.9427],0],
["B_GMG_01_high_F",[13.5283,-98.6074,-15.9421],0],
["B_G_Mortar_01_F",[41.626,3.90039,2.15599],0],
["B_G_Mortar_01_F",[-239.661,-173.162,1.76869],0],
["B_G_Mortar_01_F",[52.5947,45.7852,-12.0937],0],
["B_G_Mortar_01_F",[-81.1621,28.666,1.88787],0],
["B_G_Mortar_01_F",[52.9961,86.4648,-15.9462],0],
["B_static_AA_F",[-63.709,56.3359,-11.3802],0],
["B_static_AA_F",[64.5615,62.1504,-15.9465],0],
["B_T_Static_AA_F",[-31.9541,-56.2324,-15.9465],0],
["B_T_Static_AA_F",[-129.015,-7.91016,-15.9322],0]
];
_missionGroups = [
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
["I_CargoNet_01_ammo_F",[-67.7549,47.2188,-15.688],_crateLoot,_lootCounts,0],
["I_CargoNet_01_ammo_F",[-64.6338,42.7539,-15.671],_crateLoot,_lootCounts,0]
];
/*
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
*/
_chanceHeliPatrol = GMS_chanceHeliPatrolOrange;
_noChoppers = GMS_noPatrolHelisOrange;
_missionHelis = GMS_patrolHelisOrange;
_chancePara = GMS_chanceParaOrange;
_noPara = GMS_noParaOrange;
_paraTriggerDistance = 400;
_chanceLoot = 0.0;
_paraLoot = GMS_BoxLoot_Orange;
_paraLootCounts = GMS_lootCountsOrange;
_missionLandscapeMode = "precise";
_uniforms = GMS_SkinList;
_headgear = GMS_headgear;
_vests = GMS_vests;
_backpacks = GMS_backpacks;
_sideArms = GMS_Pistols;
_spawnCratesTiming = "atMissionSpawnGround";
_loadCratesTiming = "atMissionCompletion";
_endCondition = allUnitsKilled;
_minNoAI = GMS_MinAI_Orange;
_maxNoAI = GMS_MaxAI_Orange;
_noAIGroups = GMS_AIGrps_Orange;
_noVehiclePatrols = GMS_SpawnVeh_Orange;
_noEmplacedWeapons = GMS_SpawnEmplaced_Orange;
_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";

View File

@ -20,7 +20,7 @@ _lootCounts = [15,50,20,60,44,5]; // GMS_lootCountsOrange = [8,32,8,30,16,1];
_startMsg = "A rogue Colonel is staging for an attack. Players must stop him. !";
_endMsg = "The rogue Colonel has been defeated!";
_markerLabel = "";
_markerType = ["ellipse",[225,225],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorBlack";
_markerMissionName = " Colonel";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "An enemy Operations Base was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Operations Base at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "Operations Base";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "An enemy Bunker was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Bunker at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "DerBunker";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -19,7 +19,7 @@ _lootCounts = [15,50,20,60,44,5]; ;
_startMsg = "An enemy General was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Sector at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[250,250],"GRID"];
_markerType = ["ellipse",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "General";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -0,0 +1,112 @@
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.02 : Build 15 : Build Date 09/22/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_defaultMissionLocations = [[6209.47,16240.4,43]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerType = ["ELLIPSE",[500,500],"GRID"];
_markerColor = "ColorOrange";
_startMsg = "The factory at KORE has been taken over by vegan extremists!";
_endMsg = "KORE has been purged of the vegans. Meat is murder, and murder tastes good! ";
_markerMissionName = "HardKORE";
_crateLoot = GMS_BoxLoot_Orange;
_lootCounts = GMS_lootCountsOrange;
_garrisonedBuilding_ATLsystem = [
];
_missionLandscape = [
["CUP_Mine",[-29.585,-47.8447,-43],180],
["CUP_Mine",[98.6934,-44.418,-43],180],
["CUP_Mine",[-23.2051,-33.4355,-43],180],
["CUP_Mine",[-38.8677,67.835,-43],180],
["CUP_Mine",[-161.637,-34.4082,-43],180],
["CUP_Mine",[126.093,-14.7598,-43],180]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
["B_APC_Wheeled_01_cannon_F",[34.3306,31.8359,-43],0],
["I_MRAP_03_gmg_F",[-188.152,-43.3232,-42.9996],0]
];
_submarinePatrolParameters = [
];
_airPatrols = [
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F",[178.972,-22.6367,-36.3701],0],
["B_HMG_01_high_F",[154.664,-23.791,-36.2045],0],
["B_HMG_01_high_F",[79.4756,-42.7334,-43],0],
["B_HMG_01_high_F",[-117.813,-41.0293,-36.2259],0],
["B_HMG_01_high_F",[-94.3589,-39.8701,-36.1218],0],
["B_HMG_01_high_F",[-16.1646,-13.6289,-43],0],
["B_HMG_01_high_F",[-88.7983,-10.3594,-43],0],
["B_GMG_01_high_F",[78.6528,36.1807,-33.9581],0],
["B_GMG_01_high_F",[63.771,-15.667,-43],0],
["B_GMG_01_high_F",[-80.2832,44.7324,-24.4945],0],
["B_GMG_01_high_F",[0.78418,47.7158,-33.9483],0],
["B_GMG_01_high_F",[87.375,-22.0439,-43],0]
];
_missionGroups = [
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
["I_CargoNet_01_ammo_F",[-49.105,-34.1846,-42.746],_crateLoot,_lootCounts,0],
["I_CargoNet_01_ammo_F",[-64.1182,61.8008,-42.9995],_crateLoot,_lootCounts,0]
];
/*
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
*/
_chanceHeliPatrol = GMS_chanceHeliPatrolOrange;
_noChoppers = GMS_noPatrolHelisOrange;
_missionHelis = GMS_patrolHelisOrange;
_chancePara = GMS_chanceParaOrange;
_noPara = GMS_noParaOrange;
_paraTriggerDistance = 400;
_chanceLoot = 0.0;
_paraLoot = GMS_BoxLoot_Orange;
_paraLootCounts = GMS_lootCountsOrange;
_missionLandscapeMode = "precise";
_uniforms = GMS_SkinList;
_headgear = GMS_headgear;
_vests = GMS_vests;
_backpacks = GMS_backpacks;
_sideArms = GMS_Pistols;
_spawnCratesTiming = "atMissionSpawnGround";
_loadCratesTiming = "atMissionCompletion";
_endCondition = allUnitsKilled;
_minNoAI = GMS_MinAI_Orange;
_maxNoAI = GMS_MaxAI_Orange;
_noAIGroups = GMS_AIGrps_Orange;
_noVehiclePatrols = GMS_SpawnVeh_Orange;
_noEmplacedWeapons = GMS_SpawnEmplaced_Orange;
_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";

View File

@ -27,7 +27,7 @@ _missionLandscapeMode = "precise"; // acceptable values are "none","random","pre
// Past the output of the script here
_markerType =["ellipse",[250,250],"GRID"];
_markerType =["ellipse",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerLabel = "";

View File

@ -26,7 +26,7 @@ _missionLandscapeMode = "precise"; // acceptable values are "none","random","pre
//////////
// Past the output of the script here
_markerType =["ellipse",[250,250],"GRID"];
_markerType =["ellipse",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerLabel = "";

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsOrange;
_startMsg = "An enemy Military Camp was sighted in a nearby sector! Check the Orange marker on your map for the location!";
_endMsg = "The Military Camp at the Orange Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[300,300],"GRID"];
_markerType = ["ELLIPSE",[350,350],"SOLID"];
_markerColor = "ColorOrange";
_markerMissionName = "Military Camp";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "An Anemy Ammunition Depot was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Ammunition depot at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Ammunition Depot";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "A IDAP HQ was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The IDAP HQ at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "IDAP";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "A Service Point was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Service Point at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELLIPSE",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Service Point";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -10,7 +10,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "A Hostile Merchant was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Sector at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Merchant";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -10,7 +10,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "Car thieves were sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Sector at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Thieves";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -10,7 +10,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "An enemy fuel depot was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Sector at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Depot";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -20,7 +20,7 @@ _startMsg = "A local town official is being held hostage! Free him and earn a re
_endMsg = "The official was freed! A reward has been sent by the local townsfolk";
_assetKilledMsg = "The Hostage Was Killed and Bandits Fled with All Loot: Mission Aborted";
_markerLabel = "";
_markerType = ["ellipse",[175,175],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Rescue Hostage";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -10,7 +10,7 @@ _lootCounts = GMS_lootCountsRed;
_startMsg = "An enemy junkyard was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Sector at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[200,200],"GRID"];
_markerType = ["ellipse",[250,250],"SOLID"];
_markerColor = "ColorRed";
_markerMissionName = "Junkyard";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"

View File

@ -7,9 +7,10 @@
//diag_log "[GMS] Spawning Scout Mission";
_crateLoot = GMS_BoxLoot_Red;
_lootCounts = [3,5,2,3,6,1];
_lootCounts = [4,5,3,3,6,2];
_startMsg = "A group of Bandit Scouts was sighted in a nearby sector! Check the Red triangular marker on your map for the location!";
_endMsg = "The Scout Camp is under Survivor Control!";
_timeoutMsg = "The Scouts Have Moved Out of Their Camp";
_markerLabel = "Scouts";
//_markerType = ["mil_triangle",[0,0]];
_markerType = ["mil_triangle",[0,0]];

View File

@ -1,31 +1,5 @@
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "";
_markerType = ["ELLIPSE",[150,150],"GRID"];
_markerColor = "";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_markerMissionName = "";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
_garrisonedBuilding_ATLsystem = [
];
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
@ -39,37 +13,16 @@ _garrisonedBuilding_ATLsystem = [
_difficulty = "Blue";
_chanceMissionSpawned = 1;
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "";
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
_maxMissionRespawns = 0; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerType = ["ELLIPSE",[150,150],"FDiagonal"];
_markerColor = "ColorWEST";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_markerMissionName = "";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
By Ghostrider-GRG-
*/
_markerLabel = "CaptainRoberts";
_markerMissionName = "CaptainRoberts";
_startMsg = "Captain Roberts Spotted near the salt flats";
_endMsg = "Captain Roberts was sent to Neptun's Locker";
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_difficulty = "Blue";
_chanceMissionSpawned = 1;
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "any";
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
_markerColor = "ColorWEST";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
@ -114,8 +67,8 @@ _missionGroups = [
];
_missionGarrisonedGroups = [
[[-26.6816,45.0723,1.06332],0,"Blue",""],
[[21.418,-13.9297,1.14033],266.755,"Blue",""]
// [[-26.6816,45.0723,1.06332],0,"Blue",""],
//[[21.418,-13.9297,1.14033],266.755,"Blue",""]
];
_scubaGroupParameters = [

View File

@ -0,0 +1,124 @@
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.23 : Build 20 : Build Date 10/10/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_markerType = ["ELLIPSE",[150,150],"FDiagonal"];
_markerColor = "ColorWEST";
_difficulty = "Red";
_chanceMissionSpawned = 1;
_defaultMissionLocations = [[22585.9,18524.3,4.286]];
_maxMissionRespawns = 0;
_startMsg = "A Mafia Crew is having a cookout";
_endMsg = "Patriots have captured loot at the cookout";
_markerLabel = "Cookout";
_markerText = "Cookout";
_markerMissionName = "Cookout";
_crateLoot = GMS_BoxLoot_Red;
_lootCounts = GMS_lootCountsRed;
/*
Depricated Variable Included for Backwards Compatibility with Existing Missions
*/
_garrisonedBuilding_ATLsystem = [
];
/*
Depricated Variable Included for Backwards Compatibility with Existing Missions
*/
_garrisonedBuildings_BuildingPosnSystem = [
];
_missionLandscape = [
["Box_FIA_Ammo_F",[-36.9746,37.0586,-3.08965],0,[true,true]],
["Land_BagBunker_Small_F",[-49.2559,4.30664,-4.2723],0,[true,true]],
["Land_FirewoodPile_01_F",[-43.0508,-22.2949,-4.29626],0,[true,true]],
["FirePlace_burning_F",[-66.8066,6.61523,-4.28595],0,[true,true]],
["Campfire_burning_F",[-56.1074,21.0078,-4.2859],0,[true,true]]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
["B_MRAP_01_hmg_F",[-21.0039,0.46875,-4.27978],0]
];
_missionUGVs = [
];
_submarinePatrolParameters = [
];
_airPatrols = [
];
_missionUAVs = [
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F", [-70.2969,-12.3281,-4.27773], 0, "Red"],
["B_HMG_01_high_F", [-82.4277,75.2559,-4.28369], 135.823, "Red"],
["B_HMG_01_high_F", [-48.9922,4.32813,-4.27425], 0, "Red"]
];
_missionGroups = [
];
_missionGarrisonedGroups = [
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
];
/*
Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
*/
_chanceHeliPatrol = 0;
_noChoppers = 0;
_missionHelis = GMS_patrolHelisRed;
_chancePara = 0;
_noPara = 0;
_paraTriggerDistance = 400;
_paraSkill = 0.7;
_chanceLoot = 0.0;
_paraLoot = GMS_BoxLoot_Red;
_paraLootCounts = GMS_lootCountsRed;
_missionLandscapeMode = "precise";
_useMines = GMS_useMines;
_uniforms = GMS_SkinList;
_headgear = GMS_headgear;
_vests = GMS_vests;
_backpacks = GMS_backpacks;
_sideArms = GMS_Pistols;
_spawnCratesTiming = "atMissionSpawnGround";
_loadCratesTiming = "atMissionSpawn";
_endCondition = allKilledOrPlayerNear;
_minNoAI = GMS_MinAI_Red;
_maxNoAI = GMS_MaxAI_Red;
_noAIGroups = 0;
_noVehiclePatrols = GMS_SpawnVeh_Red;
_noEmplacedWeapons = GMS_SpawnEmplaced_Red;
_submarinePatrols = 0;
_scubaPatrols = 0;
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";

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@ -33,6 +33,20 @@ The static loot system and dynamic loot system are gone. THese outlived thier us
I have kept the change log as a bit of history for those interested in development of this mission system.
Significant Changes:
Version 7.166 Build 271
ADDED An optional timeout message (See \Missions\Scouts\scouts.sqf for an example)
CHANGED how deletion of mission completion markers by moving schedule deletion of these markers to GMSCore
- Each mission completion marker is scheduled for deletion 6 min after mission completion.
- The timing of deletion is approximate as the script handling cleanup only runs every 60 seconds or so.
FIXED Some issues with mission timeout logic and code and rewrote code that handles initialized missions using a try/catch structure.
MOVED settings for amounts of money added to mission crates to GMS_config.sqf
Version 7.165 Build 270
ADDED Back mission config variables for static mission spawns to GMS_configs.sqf
ADDED Deletion of Mission Crates at statics. This may be controversial.
FIXED A bookkeeping issues wherein units that man static weapons were not counted properly in the ALIVE AI display on map markers
FIXED An issue that reduced movement of AI Vehicles until a player is spotted. The vehicle will still move to the player and stop once identified as an enemy.
Build 268 Version 7.164
Fixed issues with adding tabs or crypto to objects including AI.
REQUIRES GMSCore

View File

@ -12,9 +12,9 @@
*/
class GMSBuild {
Version = "7.165";
Build = "270";
Date = "10-14-2023";
Version = "7.166";
Build = "271";
Date = "10-15-2023";
};
class CfgPatches {
@ -57,8 +57,7 @@ class CfgFunctions {
class missionCompleteMarker {};
class msgIED {};
class nearestPlayers {};
//class playerInRange {};
//class playerInRangeArray {};
class restoreHiddenObjects {};
class setDirUp {};
class spawnMarker {};