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https://github.com/Ghostrider-DbD-/GMS_RC.git
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155 lines
4.2 KiB
Plaintext
155 lines
4.2 KiB
Plaintext
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/*
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Static Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.4 : Build 22 : Build Date 10/16/23
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By Ghostrider-GRG-
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*/
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\x\addons\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[14211,21219.6,3.05176e-005]];
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/*
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Edit these to suite you specific mission
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*/
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_difficulty = "Green";
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/* Specify the chance this mission is spawned [0 .. 1.0] */
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_chanceMissionSpawned = 1;
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/* Set number of times a mission respawns or use -1 for inifinite respawns */
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_maxMissionRespawns = 0;
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/* Add your Start, End and Timeout Messages Here */
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_startMsg = "Enemy forces have taken over Frini Outpost (GREEN)";
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_endMsg = "Frini outpost has been reclaimed by patriots!";
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_timeoutMsg = "Enemy forces have fled the Frini Outpost with the town loot.";
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_markerType = ["ELLIPSE",[300,300],"CROSS"];
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_markerColor = "ColorWhite";
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_markerMissionName = "Frini Outpost";
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/*
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Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
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*/
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/*
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The following variables MUST be defined in each mission even if you just set them to 0
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*/
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_minNoAI = GMS_MinAI_Green;
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_maxNoAI = GMS_MaxAI_Green;
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_noAIGroups = GMS_AIGrps_Green;
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_noVehiclePatrols = GMS_SpawnVeh_Green;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Green;
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/*
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It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings.
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Or just set numerical values to 0 to disable a feature
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*/
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_chanceHeliPatrol = GMS_chanceHeliPatrolGreen;
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_noChoppers = GMS_noPatrolHelisGreen;
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_missionHelis = GMS_patrolHelisGreen;
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_chancePara = GMS_chanceParaGreen;
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_noPara = GMS_noParaGreen;
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_paraTriggerDistance = 400;
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_paraSkill = 0.7;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Green;
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_paraLootCounts = GMS_lootCountsGreen;
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_missionLandscapeMode = "precise";
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_useMines = GMS_useMines;
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = allUnitsKilled;
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_submarinePatrols = 0;
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_scubaPatrols = 0;
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_crateLoot = GMS_BoxLoot_Green;
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_lootCounts = GMS_lootCountsGreen;
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/*
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Do not touch the code below except to comment out rows containing objects you do not wish to have spawned
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*/
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_missionLandscape = [
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["RoadCone_F",[0.00195313,0,0],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_APC_Wheeled_01_cannon_F",[-45.9648,-16.9082,0.0239182],0]
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];
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_missionUGVs = [
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionUAVs = [
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F", [-13.7734,28.2031,4.0956], 0, "Green"],
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["B_HMG_01_high_F", [19.3428,42.7188,0.00157166], 0, "Green"],
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["B_HMG_01_high_F", [-38.2256,16.4375,0.000556946], 0, "Green"],
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["B_HMG_01_high_F", [15.334,-4.47852,18.1402], 0, "Green"],
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["B_GMG_01_high_F", [11.0645,-11.1348,18.1368], 0, "Green"],
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["B_G_Mortar_01_F", [-17.6455,-26.2051,3.16071], 0, "Green"],
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["B_G_Mortar_01_F", [-19.2656,-21.5527,2.98189], 0, "Green"],
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["B_HMG_01_high_F", [-87.0938,59.8027,0.0101089], 0, "Green"],
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["B_HMG_01_high_F", [-103.017,37.5527,0.015686], 0, "Green"],
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["B_HMG_01_high_F", [18.917,-12.248,16.4111], 0, "Green"],
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["CUP_B_D30_AT_CDF", [-54.2988,0.767578,6.10352e-005], 0, "Green"],
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["B_HMG_01_high_F", [36.3916,0.0332031,0.0716705], 0, "Green"],
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["B_HMG_01_high_F", [29.084,-16.2012,0.0292206], 0, "Green"],
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["B_HMG_01_high_F", [-15.415,-38.8555,0.0102463], 0, "Green"],
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["B_GMG_01_high_F", [7.09082,-30.8184,0.0953827], 0, "Green"]
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];
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_missionGroups = [
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];
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_missionGarrisonedGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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