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https://github.com/Ghostrider-DbD-/GMS_RC.git
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147 lines
3.4 KiB
Plaintext
147 lines
3.4 KiB
Plaintext
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/*
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Static Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.3 : Build 21 : Build Date 10/15/23
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By Ghostrider-GRG-
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*/
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\x\addons\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[28325.3,25777.6,0.000283241]];
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/*
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Edit these to suite you specific mission
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*/
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_difficulty = "Red";
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/* Specify the chance this mission is spawned [0 .. 1.0] */
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_chanceMissionSpawned = 1;
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/* Set number of times a mission respawns or use -1 for inifinite respawns */
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_maxMissionRespawns = 0;
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/* Add your Start, End and Timeout Messages Here */
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_startMsg = "Enemy lookouts fortified the lighthouse";
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_endMsg = "Patriots recaptured the lighthouse";
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_timeoutMsg = "The enemy abondoned the lighthouse";
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_markerType = ["ELLIPSE",[1,1],"GRID"];
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_markerColor = "ColorWhite";
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_markerMissionName = "";
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/*
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Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
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*/
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/*
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The following variables MUST be defined in each mission even if you just set them to 0
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*/
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_minNoAI = GMS_MinAI_Red;
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_maxNoAI = GMS_MaxAI_Red;
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_noAIGroups = GMS_AIGrps_Red;
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_noVehiclePatrols = GMS_SpawnVeh_Red;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Red;
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/*
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It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings.
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Or just set numerical values to 0 to disable a feature
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*/
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_chanceHeliPatrol = GMS_chanceHeliPatrolRed;
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_noChoppers = GMS_noPatrolHelisRed;
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_missionHelis = GMS_patrolHelisRed;
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_chancePara = GMS_chanceParaRed;
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_noPara = GMS_noParaRed;
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_paraTriggerDistance = 400;
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_paraSkill = 0.7;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Red;
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_paraLootCounts = GMS_lootCountsRed;
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_missionLandscapeMode = "precise";
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_useMines = GMS_useMines;
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = allKilledOrPlayerNear;
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_submarinePatrols = 0;
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_scubaPatrols = 0;
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_crateLoot = GMS_BoxLoot_Red;
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_lootCounts = GMS_lootCountsRed;
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/*
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Do not touch the code below except to comment out rows containing objects you do not wish to have spawned
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*/
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_missionLandscape = [
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["RoadCone_F",[0.00195313,-0.00976563,0],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["I_MRAP_03_gmg_F",[20.6406,-9.80078,0.000534058],0]
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];
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_missionUGVs = [
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionUAVs = [
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F", [-39.834,4.99609,3.52345], 0, "Red"],
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["B_HMG_01_high_F", [-39.4824,-1.05078,-4.86374e-005], 0, "Red"],
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["B_HMG_01_high_F", [-12.3965,-15.6875,0.00196075], 0, "Red"],
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["I_HMG_01_high_F", [-15.1973,19.7813,3.5388], 0, "Red"],
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["I_HMG_01_high_F", [12.8594,8.43555,0.209606], 0, "Red"]
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];
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_missionGroups = [
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];
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_missionGarrisonedGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Do not touch the code below
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*/
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#include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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