GMS_RC/@GMS/addons/GMS/Missions/Statics/lighty.sqf

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/*
Static Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.3 : Build 21 : Build Date 10/15/23
By Ghostrider-GRG-
*/
/*
Do not touch the code below
*/
#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
#include "\x\addons\GMS\Missions\GMS_privateVars.sqf"
_defaultMissionLocations = [[28325.3,25777.6,0.000283241]];
/*
Edit these to suite you specific mission
*/
_difficulty = "Red";
/* Specify the chance this mission is spawned [0 .. 1.0] */
_chanceMissionSpawned = 1;
/* Set number of times a mission respawns or use -1 for inifinite respawns */
_maxMissionRespawns = 0;
/* Add your Start, End and Timeout Messages Here */
_startMsg = "Enemy lookouts fortified the lighthouse";
_endMsg = "Patriots recaptured the lighthouse";
_timeoutMsg = "The enemy abondoned the lighthouse";
_markerType = ["ELLIPSE",[1,1],"GRID"];
_markerColor = "ColorWhite";
_markerMissionName = "";
/*
Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
*/
/*
The following variables MUST be defined in each mission even if you just set them to 0
*/
_minNoAI = GMS_MinAI_Red;
_maxNoAI = GMS_MaxAI_Red;
_noAIGroups = GMS_AIGrps_Red;
_noVehiclePatrols = GMS_SpawnVeh_Red;
_noEmplacedWeapons = GMS_SpawnEmplaced_Red;
/*
It is recommended to used specific settings for the variables below. Defaults were set based on difficulty or standard settings.
Or just set numerical values to 0 to disable a feature
*/
_chanceHeliPatrol = GMS_chanceHeliPatrolRed;
_noChoppers = GMS_noPatrolHelisRed;
_missionHelis = GMS_patrolHelisRed;
_chancePara = GMS_chanceParaRed;
_noPara = GMS_noParaRed;
_paraTriggerDistance = 400;
_paraSkill = 0.7;
_chanceLoot = 0.0;
_paraLoot = GMS_BoxLoot_Red;
_paraLootCounts = GMS_lootCountsRed;
_missionLandscapeMode = "precise";
_useMines = GMS_useMines;
_uniforms = GMS_SkinList;
_headgear = GMS_headgear;
_vests = GMS_vests;
_backpacks = GMS_backpacks;
_sideArms = GMS_Pistols;
_spawnCratesTiming = "atMissionSpawnGround";
_loadCratesTiming = "atMissionSpawn";
_endCondition = allKilledOrPlayerNear;
_submarinePatrols = 0;
_scubaPatrols = 0;
_crateLoot = GMS_BoxLoot_Red;
_lootCounts = GMS_lootCountsRed;
/*
Do not touch the code below except to comment out rows containing objects you do not wish to have spawned
*/
/*
Depricated Variable Included for Backwards Compatibility with Existing Missions
*/
_garrisonedBuilding_ATLsystem = [
];
/*
Depricated Variable Included for Backwards Compatibility with Existing Missions
*/
_garrisonedBuildings_BuildingPosnSystem = [
];
_missionLandscape = [
["RoadCone_F",[0.00195313,-0.00976563,0],0,[true,true]]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
["I_MRAP_03_gmg_F",[20.6406,-9.80078,0.000534058],0]
];
_missionUGVs = [
];
_submarinePatrolParameters = [
];
_airPatrols = [
];
_missionUAVs = [
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F", [-39.834,4.99609,3.52345], 0, "Red"],
["B_HMG_01_high_F", [-39.4824,-1.05078,-4.86374e-005], 0, "Red"],
["B_HMG_01_high_F", [-12.3965,-15.6875,0.00196075], 0, "Red"],
["I_HMG_01_high_F", [-15.1973,19.7813,3.5388], 0, "Red"],
["I_HMG_01_high_F", [12.8594,8.43555,0.209606], 0, "Red"]
];
_missionGroups = [
];
_missionGarrisonedGroups = [
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
];
/*
Do not touch the code below
*/
#include "\x\addons\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";