GMS_RC/@GMS/addons/GMS/Compiles/Vehicles/fn_releaseVehicleToPlayers.sqf

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2023-09-23 14:05:31 +00:00
/*
By Ghostrider-GRG-
And Ignatz-HeMan
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\x\addons\GMS\Compiles\Init\GMS_defines.hpp"
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params["_veh"];
if (local _veh) then
{
_veh lock 1;
}
else
{
[_veh, 1] remoteExecCall ["lock", _veh];
};
{
_veh removealleventhandlers _x;
} forEach ["Local","GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
{
_veh removeAllMPEventHandlers _x;
} forEach ["MPHit","MPKilled"];
if ((damage _veh) > 0.6) then {_veh setDamage 0.6}; // So they don't blow up when a player tries to get in.