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/*
for ghostridergaming
By Ghostrider [ GRG ]
Copyright 2016
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License
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All the code and information provided here is provided under an Attribution Non - Commercial ShareAlike 4.0 Commons License .
http : //creativecommons.org/licenses/by-nc-sa/4.0/
*/
class GMSBuild {
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Version = " 7.23 " ;
Build = " 279 " ;
Date = " 11-06-2023 " ;
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} ;
class CfgPatches {
class GMS {
units [ ] = { } ;
weapons [ ] = { } ;
requiredVersion = 0.1 ;
requiredAddons [ ] = { " GMSCore " } ;
} ;
} ;
class CfgFunctions {
class GMS {
class startup {
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file = " \ x \a ddons \ GMS \ Compiles \ Init " ;
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class init {
postInit = 1 ;
} ;
} ;
class functions {
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file = " \ x \a ddons \ GMS \ Compiles \ Functions " ;
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class broadcastServerFPS { } ;
class createMissionMarkers { } ;
class deleteMarker { } ;
class findPositionsAlongARadius { } ;
class findRandomLocationWithinCircle { } ;
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class findSafePosn { } ; // There are a few different versions of this. This one seemed to work the best in my testing. The others were retained for documentation.
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class findShoreLocation { } ;
class findWaterDepth { } ;
class getAllBlckeaglsMarkers { } ;
class getAllDMSMarkers { } ;
class getAllMarkersOfSubtype { } ;
class getIndexFromDifficulty { } ;
class mainThread { } ;
class markerSetAliveAICount { } ;
class messagePlayers { } ;
class missionCompleteMarker { } ;
class msgIED { } ;
class restoreHiddenObjects { } ;
class updateMarkerAliveCount { } ;
} ;
class groups {
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file = " \ x \a ddons \ GMS \ Compiles \ Groups " ;
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class findNearestInfantryGroup { } ;
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// Moved all code dealing with simulation managment to GMSCore
//class simulationMonitor {};
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class spawnGroup { } ;
} ;
class missions {
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file = " \ x \a ddons \ GMS \ Compiles \ Missions " ;
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class addMIssionToQue { } ;
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class endMission { } ;
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class fillBoxes { } ;
class garrisonBuilding_ATLsystem { } ;
class loadLootItemsFromArray { } ;
class initializeMission { } ;
class loadMissionCrate { } ;
class missionCleanup { } ;
class monitorInitializedMissions { } ;
class monitorSpawnedMissions { } ;
class paraDropObject { } ;
class selectAIBackpacks { } ;
class selectAILoadout { } ;
class selectAISidearms { } ;
class selectAIUniforms { } ;
class selectAIHeadgear { } ;
class selectAIVests { } ;
class selectChanceHeliPatrol { } ;
class selecctChanceParatroops { } ;
class selectMissionHelis { } ;
class selectNumberAirPatrols { } ;
class selectNumberParatroops { } ;
class selectVehicleCrewCount { } ;
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class spawnSmokingObject { } ;
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class spawnCrate { } ;
class spawnCompositionObjects { } ;
class spawnEmplacedWeaponArray { } ;
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class spawnGarrisonedUnits { } ;
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class spawnMissionAssets { } ;
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class spawnMines { } ;
class spawnMissionAI { } ;
class spawnMissionCrates { } ;
class spawnMissionHelis { } ;
class spawnMissionLootVehicles { } ;
class spawnMissionVehiclePatrols { } ;
class spawnNewMissions { } ;
class spawnRandomLandscape { } ;
class spawnScubaGroup { } ;
class spawnSimpleObjects { } ;
class spawnSDVPatrol { } ;
class spawnSurfacePatrol { } ;
} ;
class units {
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file = " \ x \a ddons \ GMS \ Compiles \ Units " ;
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class cleanupAliveAI { } ;
class deleteAI { } ;
class removeAllAIgear { } ;
class spawnParaUnits { } ;
class spawnUnit { } ;
class unitHit { } ;
class unitKilled { } ;
} ;
class Utils {
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file = " \ x \a ddons \ GMS \ Compiles \ Utils " ;
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class log { } ;
} ;
class vehicles {
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file = " \ x \a ddons \ GMS \ Compiles \ Vehicles " ;
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class alertVehicles { } ;
class deleteAIVehicle { } ;
class checkForEmptyVehicle { } ;
class handleEmptyVehicle { } ;
class loadVehicleCrew { } ;
class protectVehicle { } ;
class releaseVehicleToPlayers { } ;
class revealNearbyPlayers { } ;
class scanForPlayersNearVehicles { } ;
class selectPatrolVehicle { } ;
class spawnMissionHeli { } ;
class spawnVehicle { } ;
class spawnVehiclePatrol { } ;
class vehicleHit { } ;
class vehicleKilled { } ;
class vehicleMonitor { } ;
} ;
} ;
} ;