mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
Added Support for Static Missions
And tweaked some code And Fixed one bug with spawning aircraft.
This commit is contained in:
parent
6c6923246a
commit
d4a7542d5f
BIN
@GMS/addons/GMS.pbo
Normal file
BIN
@GMS/addons/GMS.pbo
Normal file
Binary file not shown.
@ -24,7 +24,6 @@ while {true} do
|
||||
|
||||
if (diag_tickTime > _timer2sec) then
|
||||
{
|
||||
[] spawn GMS_fnc_monitorSpawnedMissions;
|
||||
if (GMS_showCountAliveAI) then
|
||||
{
|
||||
{
|
||||
@ -38,6 +37,8 @@ while {true} do
|
||||
{
|
||||
_timer5sec = diag_tickTime + 5;
|
||||
if (GMS_simulationManager isEqualTo GMS_useBlckeaglsSimulationManagement) then {[] call GMS_fnc_simulationMonitor};
|
||||
[] spawn GMS_fnc_monitorSpawnedMissions;
|
||||
[] call GMS_fnc_scanForPlayersNearVehicles;
|
||||
[] call GMS_fnc_vehicleMonitor;
|
||||
#ifdef GRGserver
|
||||
[] call GMS_fnc_broadcastServerFPS;
|
||||
@ -46,9 +47,8 @@ while {true} do
|
||||
if (diag_tickTime > _timer10Sec) then
|
||||
{
|
||||
_timer10Sec = diag_tickTime + 10;
|
||||
[] call GMS_fnc_scanForPlayersNearVehicles;
|
||||
[] call GMS_fnc_spawnNewMissions;
|
||||
[] spawn GMS_fnc_monitorInitializedMissions;
|
||||
[] call GMS_fnc_monitorInitializedMissions;
|
||||
};
|
||||
|
||||
if ((diag_tickTime > _timer1min)) then
|
||||
|
@ -37,6 +37,11 @@ DMS_missionMarkerRootName = "DMS_MissionMarker";
|
||||
GMS_missionLabelMarkers = [];
|
||||
GMS_mainThreadUpdateInterval = 60;
|
||||
GMS_monitoring = false;
|
||||
GMS_monitoringInitPass = 0;
|
||||
GMS_spawnHelisPass = 0;
|
||||
GMS_playerIsNear = false;
|
||||
GMS_aiKilled = false;
|
||||
GMS_triggered = false;
|
||||
GMS_revealMode = "detailed"; //""basic" /*group or vehicle level reveals*/,detailed /*unit by unit reveals*/";
|
||||
GMS_dynamicMissionsSpawned = 0;
|
||||
GMS_missionData = [];
|
||||
|
@ -18,7 +18,10 @@ private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_mission
|
||||
"_chanceHeliPatrol","_noPara","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_GMS_AllMissionAI","_delayTime","_groupPatrolRadius","_simpleObjects",
|
||||
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount",
|
||||
"_defaultMissionLocations","_garrisonedbuildings_buildingposnsystem","_garrisonedBuilding_ATLsystem", "_isScubaMission","_markerlabel","_missionLootBoxes","_airpatrols",
|
||||
"_submarinePatrols","_scubaPatrols","_maxMissionRespawns"];
|
||||
"_submarinePatrols","_scubaPatrols","_maxMissionRespawns",
|
||||
// New private variables
|
||||
"_chanceMissionSpawned",
|
||||
"_rewardVehicles "];
|
||||
|
||||
params["_markerName",["_aiDifficultyLevel","Red"]];
|
||||
if (isNil "_markerLabel") then {_markerLabel = _markerMissionName};
|
||||
@ -68,7 +71,12 @@ if (isNil "_lootCrates") then {_lootCrates = GMS_crateTypes};
|
||||
if (isNil "_lootCratePositions") then {_lootCratePositions = []};
|
||||
if (isNil "_isScubaMission") then {_isScubaMission = false};
|
||||
if (isNil "_missionLootBoxes") then {_missionLootBoxes = []};
|
||||
|
||||
// New in Sept 2023 - reward vehicles are spawned after a mission is cleared.
|
||||
if (isNil "_rewardVehicles") then {_rewardVehicles = []};
|
||||
|
||||
if (isNil "_defaultMissionLocations") then {_defaultMissionLocations = []};
|
||||
if (isNil "_chanceMissionSpawned") then {_chanceMissionSpawned = 100};
|
||||
if (isNil "_maxMissionRespawns") then {_maxMissionRespawns = -1};
|
||||
if (isNil "_simpleObjects") then {_simpleObjects = []};
|
||||
if (isNil "_missionemplacedweapons") then
|
||||
@ -77,19 +85,22 @@ if (isNil "_missionemplacedweapons") then
|
||||
diag_log format["[GMS] _missionSpawner: setting _missionemplacedweapons to its default value of %1",_missionemplacedweapons];
|
||||
};
|
||||
|
||||
// Allow for and capture any custom difficult setting in the mission
|
||||
if !(isNil "_difficulty") then {_aiDifficultyLevel = _difficulty};
|
||||
|
||||
_markerType params["_markerType",["_markersize",[250,250]],["_markerBrush","GRID"]];
|
||||
private _paraSkill = _aiDifficultyLevel;
|
||||
|
||||
|
||||
if !(_spawnCratesTiming in GMS_validLootSpawnTimings) then
|
||||
{
|
||||
[format['Invalid crate spawn timing %1 found in mission %2 :: default value "atMissionSpawnGround" used',_spawnCratesTiming,_markerMissionName],"<WARNING>"] call GMS_fnc_log;
|
||||
_spawnCratesTiming = "atMissionSpawnGround";
|
||||
[format['Invalid crate spawn timing %1 found in mission %2 :: default value atMissionSpawnGround used',_spawnCratesTiming,_markerMissionName],"<WARNING>"] call GMS_fnc_log;
|
||||
_spawnCratesTiming = atMissionSpawnGround;
|
||||
};
|
||||
if !(_loadCratesTiming in GMS_validLootLoadTimings) then
|
||||
{
|
||||
[format['Invalid crate loading timing %1 found in mission %2 :: default "atMissionSpawn" value used',_loadCratesTiming,_markerMissionName],"<WARNING>"] call GMS_fnc_log;
|
||||
_loadCratesTiming = "atMissionSpawn";
|
||||
[format['Invalid crate loading timing %1 found in mission %2 :: default atMissionSpawn value used',_loadCratesTiming,_markerMissionName],"<WARNING>"] call GMS_fnc_log;
|
||||
_loadCratesTiming = atMissionSpawn;
|
||||
};
|
||||
if !(_endCondition in GMS_validEndStates) then
|
||||
{
|
||||
@ -166,6 +177,7 @@ private _missionMessages = [
|
||||
];
|
||||
|
||||
private _timesSpawned = 0;
|
||||
private _isSpawned = false;
|
||||
private _table = [
|
||||
_aiDifficultyLevel,
|
||||
_markerConfigs,
|
||||
@ -177,7 +189,8 @@ private _table = [
|
||||
_paraConfigs,
|
||||
_defaultMissionLocations,
|
||||
_maxMissionRespawns,
|
||||
_timesSpawned
|
||||
_timesSpawned,
|
||||
_isSpawned
|
||||
];
|
||||
//[format["_missionSpawner (182): _defaultMissionLocations %1 | _maxMissionRespawns %2 | _timesSpawned %3",_defaultMissionLocations,_maxMissionRespawns,_timesSpawned]] call GMS_fnc_log;
|
||||
_table
|
||||
|
@ -6,25 +6,29 @@
|
||||
By Ghostrider-GRG-
|
||||
Copyright 2016
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
params["_missionList","_path","_marker","_difficulty","_tMin","_tMax",["_noMissions",1]];
|
||||
if (GMS_debugLevel >= 3) then
|
||||
params[["_missionList",[]],["_path",""],["_marker",""],["_difficulty","Red"],["_tMin",60],["_tMax",120],["_noMissions",1],["_isStatic",false]];
|
||||
//diag_log format["_addMissionToQue: _this = %1",_this];
|
||||
/*
|
||||
{
|
||||
{
|
||||
diag_log format["_addMissionToQue: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
|
||||
} forEach _this;
|
||||
diag_log format["_addMissionToQue: _this %1 = %2",_forEachIndex, _this select _forEachIndex];
|
||||
} forEach _this;
|
||||
*/
|
||||
private "_waitTime";
|
||||
if (_isStatic) then {
|
||||
_waitTime = 60;
|
||||
} else {
|
||||
_waitTime = diag_tickTime + (_tMin) + random((_tMax) - (_tMin));
|
||||
};
|
||||
private _waitTime = diag_tickTime + (_tMin) + random((_tMax) - (_tMin));
|
||||
|
||||
//diag_log format["_addMissionToQue: _waitTime = %1",_waitTime];
|
||||
|
||||
|
||||
private _missionsData = []; // Parameters definine each of the missions for this difficulty are stored as arrays here.
|
||||
{
|
||||
private _missionFile = format["\GMS\Missions\%1\%2.sqf",_path,_x];
|
||||
//diag_log format["_addMissionToQue: _missionFile = %1",_missionFile];
|
||||
private _missionCode = compileFinal preprocessFileLinenumbers _missionFile;//return all of the values that define how the mission is spawned as an array of values
|
||||
if !(isNil "_missionCode") then
|
||||
{
|
||||
@ -32,12 +36,14 @@ private _missionsData = []; // Parameters definine each of the missions for this
|
||||
if !(isNil "_data") then
|
||||
{
|
||||
_missionsData pushBack _data;
|
||||
//diag_log format["_addMissionToQue: _data = %1",_data];
|
||||
};
|
||||
} else {
|
||||
diag_log format["bad path\mission combination %1",_missionFile];
|
||||
//diag_log format["bad path\mission combination %1",_missionFile];
|
||||
};
|
||||
} forEach _missionList;
|
||||
|
||||
|
||||
private _key = round(random(10000));
|
||||
private _missions = [
|
||||
_key,
|
||||
@ -47,9 +53,10 @@ private _missions = [
|
||||
_tMin, // Used to calculate waittime in the future
|
||||
_tMax, // as above
|
||||
_waitTime, // time at which a mission should be spawned
|
||||
_missionsData // Array of data about individual missions that could be spawned. The data table for each mission is defined in _missionSpawner
|
||||
_missionsData, // Array of data about individual missions that could be spawned. The data table for each mission is defined in _missionSpawner
|
||||
_isStatic
|
||||
];
|
||||
|
||||
//diag_log format["_addMissionToQue (55): _missions = %1",_missions];
|
||||
GMS_missionData pushBack _missions;
|
||||
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
[_mrkr,_difficulty,_m] call GMS_fnc_initializeMission;
|
||||
|
||||
Returns one of the following values:
|
||||
0 - the search for a position was unsuccessful - _coords == []
|
||||
0 - this is a static mission that has been spawned and has not been completed
|
||||
1 - the mission was successfully initialized at _coords != [0,0,0]
|
||||
2 - the mission has been run the maximum allowed times.
|
||||
*/
|
||||
@ -18,7 +18,8 @@ private ["_coords","_coordArray","_return"];
|
||||
params[
|
||||
"_key", // This key can be used to seach the list of available mission types to update that list when a mission is completed or times out
|
||||
"_missionConfigs", // Selfevident but this is an array with all configs for the mission
|
||||
"_missionCount" // The number of missions run thus far which is used to unsure each marker has a unique name
|
||||
"_missionCount", // The number of missions run thus far which is used to unsure each marker has a unique name
|
||||
"_isStatic"
|
||||
];
|
||||
|
||||
_missionConfigs params [
|
||||
@ -32,7 +33,8 @@ params[
|
||||
"_paraConfigs",
|
||||
"_defaultMissionLocations",
|
||||
"_maxMissionRespawns",
|
||||
"_timesSpawned"
|
||||
"_timesSpawned",
|
||||
"_isSpawned"
|
||||
];
|
||||
|
||||
_markerConfigs params[
|
||||
@ -46,6 +48,9 @@ _markerConfigs params[
|
||||
|
||||
[format["_initializeMission (39): _markerName %1 | _key %2 | _missionCount %3 | _maxMissionRespawns %4 | _timesSpawned %5",_markerName,_key,_missionCount,_maxMissionRespawns,_timesSpawned]] call GMS_fnc_log;
|
||||
|
||||
// If the mission is a static mission and it has been spawned but not cleared then pass back a code indicating that
|
||||
if (_isStatic &&_isSpawned) exitWith {private _initialized = 3; _initialized};
|
||||
|
||||
private _initialized = 0;
|
||||
/*
|
||||
|
||||
@ -99,7 +104,8 @@ if !(GMS_preciseMapMarkers) then
|
||||
_markerPos = [_coords,75] call GMS_fnc_randomPosition;
|
||||
};
|
||||
|
||||
if (GMS_debugLevel >= 3) then
|
||||
/*
|
||||
if (GMS_debugLevel >=30) then
|
||||
{
|
||||
{
|
||||
diag_log format["_initializeMission (95) %1 = %2",_x,_markerConfigs select _forEachIndex];
|
||||
@ -110,6 +116,8 @@ if (GMS_debugLevel >= 3) then
|
||||
"_markerBrush"
|
||||
];
|
||||
};
|
||||
*/
|
||||
|
||||
private _markerError = false;
|
||||
if !(toLowerANSI (_markerType) in ["ellipse","rectangle"] || {isClass(configFile >> "CfgMarkers" >> _markerType)} ) then
|
||||
{
|
||||
@ -119,6 +127,7 @@ if !(toLowerANSI (_markerType) in ["ellipse","rectangle"] || {isClass(configFile
|
||||
_markerBrush = "GRID";
|
||||
_markerError = true;
|
||||
};
|
||||
|
||||
if !(isClass(configFile >> "CfgMarkerColors" >> _markerColor)) then
|
||||
{
|
||||
//[format["_markerColor set to 'default': Illegal color %1 used for mission %2 of difficulty %3",_markerColor,_markerMissionName,_difficulty],"warning"] call GMS_fnc_log;
|
||||
@ -164,13 +173,13 @@ private _missionData = [
|
||||
hiddenObjects,
|
||||
crates,
|
||||
missionAI,
|
||||
assetSpawned,
|
||||
assetSpawned, /// Used for missions for which a hostage or target is spawned.
|
||||
missionVehicles,
|
||||
lootVehicles,
|
||||
_markers
|
||||
];
|
||||
private _spawnPara = -1;
|
||||
GMS_initializedMissionsList pushBack [_key, missionTimeoutAt, triggered, _missionData, _missionConfigs, _spawnPara];
|
||||
GMS_initializedMissionsList pushBack [_key, missionTimeoutAt, triggered, _missionData, _missionConfigs, _spawnPara,_isSpawned,_isStatic];
|
||||
//[format["_initializeMission (163): count GMS_initializedMissionsList = %1",count GMS_initializedMissionsList]] call GMS_fnc_log;
|
||||
_initialized = 1;
|
||||
_initialized
|
@ -12,9 +12,9 @@
|
||||
*/
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
|
||||
//GMS_activeMonitorThreads = GMS_activeMonitorThreads + 1;
|
||||
//if (GMS_monitoring) exitWith {diag_log format["_monitorInitializedMissions: execution terminated for GMS_monitoring = true at %1",diag_tickTime]};
|
||||
GMS_monitoring = true;
|
||||
|
||||
GMS_monitoringInitPass = GMS_monitoringInitPass + 1;
|
||||
//[format["_monitorInitializedMissions (17): GMS_initializedMissionsList = %1", GMS_initializedMissionsList]] call GMS_fnc_log;
|
||||
|
||||
private _missionsList = GMS_initializedMissionsList;
|
||||
@ -31,7 +31,9 @@ for "_i" from 1 to (count _missionsList) do
|
||||
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
|
||||
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
|
||||
"_missionConfigs", // 5 // Variables regarding the configuration of the dynamic mission
|
||||
"_spawnPara"
|
||||
"_spawnPara",
|
||||
"_spawned",
|
||||
"_isStatic"
|
||||
];
|
||||
|
||||
#define triggered 2
|
||||
@ -40,6 +42,7 @@ for "_i" from 1 to (count _missionsList) do
|
||||
|
||||
private _monitorAction = -2;
|
||||
|
||||
|
||||
if (_triggered == 0) then
|
||||
{
|
||||
if ((_missionTimeoutAt > 0) && {diag_tickTime > _missionTimeoutAt}) then
|
||||
@ -49,7 +52,9 @@ for "_i" from 1 to (count _missionsList) do
|
||||
} else {
|
||||
private _playerInRange = [missionCoords, GMS_TriggerDistance, false, true] call GMS_fnc_playerInRange;
|
||||
if (_playerInRange) then {
|
||||
//diag_log format["_monitorInitializedMissions (41) Player in range criteria met at %1",diag_tickTime];
|
||||
//diag_log format["_monitorInitializedMissions (52) Player in range criteria met at %1 for _key %2",diag_tickTime,_key];
|
||||
//diag_log format["_monitorInitializedMissions(53) GMS_monitoring = %1 | GMS_monitoringInitPass = %2",GMS_monitoring,GMS_monitoringInitPass];
|
||||
//diag_log format["_monitorInitializedMissions(54) count of entries for _el = %1", {_x isEqualTo _el} count _missionsList];
|
||||
_monitorAction = 0;
|
||||
} else {
|
||||
if (GMS_debugLevel >= 3) then
|
||||
@ -65,13 +70,33 @@ for "_i" from 1 to (count _missionsList) do
|
||||
|
||||
switch (_monitorAction) do
|
||||
{
|
||||
// Nothing needs to be done
|
||||
case -2 : {
|
||||
_missionsList pushBack _el;
|
||||
};
|
||||
|
||||
// Handle Timeout
|
||||
case -1:
|
||||
{
|
||||
|
||||
/*
|
||||
// List the full list of variables in _missionConfigs to aide in coding
|
||||
|
||||
_missionConfigs params [
|
||||
"_difficulty", // index = 0
|
||||
"_markerConfigs",
|
||||
"_endCondition",
|
||||
"_isscubamission",
|
||||
"_missionLootConfigs",
|
||||
"_aiConfigs",
|
||||
"_missionMessages",
|
||||
"_paraConfigs",
|
||||
"_defaultMissionLocations",
|
||||
"_maxMissionRespawns",
|
||||
"_timesSpawned",
|
||||
"_isSpawned" // index = 11
|
||||
];
|
||||
*/
|
||||
|
||||
_missionConfigs params[
|
||||
"_difficulty",
|
||||
"_markerConfigs",
|
||||
@ -79,8 +104,7 @@ for "_i" from 1 to (count _missionsList) do
|
||||
"_isscubamission",
|
||||
"_missionLootConfigs",
|
||||
"_aiConfigs",
|
||||
"_missionMessages",
|
||||
"_paraConfigs"
|
||||
"_missionMessages"
|
||||
];
|
||||
|
||||
_missionMessages params [
|
||||
@ -98,336 +122,20 @@ for "_i" from 1 to (count _missionsList) do
|
||||
["_missionLootConfigs",[]],
|
||||
["_isScuba",false],
|
||||
["_endCode",-1]
|
||||
*/
|
||||
*/
|
||||
_missionConfigs set[isSpawned,false];
|
||||
[_key, _missionData, "", _missionData,_missionLootConfigs,_isscubamission,-1] call GMS_fnc_endMission;
|
||||
_missionsList pushBack _el;
|
||||
};
|
||||
|
||||
// Handle mission waiting to be triggerd and player is within the range to trigger
|
||||
case 0:
|
||||
{
|
||||
//waitUntil {!_spawningMission};
|
||||
//_spawningMission = true; // to prevent the script from trying to spawn multiple missions at the same time.
|
||||
|
||||
#define noActive 2
|
||||
#define waitTime 5
|
||||
#define missionData 6
|
||||
|
||||
/*
|
||||
_missionData = [
|
||||
_coords,
|
||||
_mines,
|
||||
_objects,
|
||||
_hiddenObjects,
|
||||
_crates,
|
||||
_missionInfantry,
|
||||
_assetSpawned,
|
||||
_aiVehicles,
|
||||
_lootVehicles,
|
||||
_markers];
|
||||
*/
|
||||
_missionData params [
|
||||
"_coords",
|
||||
"_mines",
|
||||
"_objects",
|
||||
"_hiddenObjects",
|
||||
"_crates",
|
||||
"_missionInfantry",
|
||||
"_assetSpawned",
|
||||
"_aiVehicles",
|
||||
"_lootVehicles",
|
||||
"_markers"
|
||||
];
|
||||
_missionConfigs params[
|
||||
"_difficulty",
|
||||
"_markerConfigs",
|
||||
"_endCondition",
|
||||
"_isscubamission",
|
||||
"_missionLootConfigs",
|
||||
"_aiConfigs",
|
||||
"_missionMessages",
|
||||
"_paraConfigs",
|
||||
"_defaultMissionLocations"
|
||||
];
|
||||
_markers params[
|
||||
"_shapedMarker",
|
||||
"_iconMarker"
|
||||
];
|
||||
_missionMessages params [
|
||||
"_assetKilledMsg",
|
||||
"_endMsg",
|
||||
"_startMsg"
|
||||
];
|
||||
_missionLootConfigs params [
|
||||
"_spawnCratesTiming",
|
||||
"_loadCratesTiming",
|
||||
"_crateLoot",
|
||||
"_lootCounts",
|
||||
"_missionLootBoxes",
|
||||
"_missionLootVehicles"
|
||||
];
|
||||
_aiConfigs params [
|
||||
"_uniforms",
|
||||
"_headgear",
|
||||
"_vests",
|
||||
"_backpacks",
|
||||
"_weaponList",
|
||||
"_sideArms",
|
||||
"_missionLandscapeMode",
|
||||
"_garrisonedBuildings_BuildingPosnSystem",
|
||||
"_garrisonedBuilding_ATLsystem",
|
||||
"_missionLandscape",
|
||||
"_simpleObjects",
|
||||
"_missionPatrolVehicles",
|
||||
"_submarinePatrols", // Added Build 227
|
||||
"_submarinePatrolParameters",
|
||||
"_airPatrols",
|
||||
"_noVehiclePatrols",
|
||||
"_vehicleCrewCount",
|
||||
"_missionEmplacedWeapons",
|
||||
"_noEmplacedWeapons",
|
||||
"_useMines",
|
||||
"_minNoAI",
|
||||
"_maxNoAI",
|
||||
"_noAIGroups",
|
||||
"_missionGroups",
|
||||
"_scubaPatrols", // Added Build 227
|
||||
"_scubaGroupParameters",
|
||||
"_hostageConfig",
|
||||
"_enemyLeaderConfig",
|
||||
"_chanceHeliPatrol",
|
||||
"_noChoppers",
|
||||
"_missionHelis"
|
||||
];
|
||||
|
||||
|
||||
[_missionData,_missionConfigs,_spawnPara] spawn GMS_fnc_spawnMissionAssets;
|
||||
_el set[triggered,1];
|
||||
private["_temp"];
|
||||
if (GMS_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate
|
||||
{
|
||||
_temp = [_coords,GMS_SmokeAtMissions select 1] call GMS_fnc_smokeAtCrates;
|
||||
_objects append _temp;
|
||||
//[format["_monitorInitializedMissions (181): added Smoke objects, _iconMarker %3 | count _objects = %1 | _objects = %2",count _objects, _objects,_iconMarker]] call GMS_fnc_log;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (_useMines) then
|
||||
{
|
||||
_temp = [_coords] call GMS_fnc_spawnMines;
|
||||
_mines = _temp;
|
||||
//[format["_monitorInitializedMissions (189): spawned mines for mission _iconMarker %3 | located at %1 | mines = %2",_coords,_mines,_iconMarker]] call GMS_fnc_log;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (_missionLandscapeMode isEqualTo "random") then
|
||||
{
|
||||
_temp = [_coords,_missionLandscape, 3, 15, 2] call GMS_fnc_spawnRandomLandscape;
|
||||
//[format["_monitorInitializedMissions (196): spawned randomly place objects for _iconMarker %3 | at %1 | list of objects = %2",_coords,_temp select 0,_iconMarker]] call GMS_fnc_log;
|
||||
} else {
|
||||
_temp = [_coords, _missionLandscape] call GMS_fnc_spawnCompositionObjects;
|
||||
//[format["_monitorInitializedMissions (199): precisly positioned objects for _iconMarker %3 | at %1 | list of objects = %2",_coords,_temp select 0,_iconMarker]] call GMS_fnc_log;
|
||||
};
|
||||
_temp params["_obj","_hiddenObj"];
|
||||
_objects append _obj;
|
||||
_hiddenObjects append _hiddenObj;
|
||||
//[format["_monitorInitializedMissions (204): added landscape objects for _iconMarker %1 | count _objects = %2 | _objects = %3",_iconMarker,count _objects, _objects]] call GMS_fnc_log;
|
||||
uiSleep delayTime;
|
||||
|
||||
_temp = [_coords,_simpleObjects,true] call GMS_fnc_spawnSimpleObjects;
|
||||
_objects append _temp;
|
||||
//[format["_monitorInitializedMissions (209): added simple objects for _iconMarker %1 | count _objects = %2 | _objects = %3",_iconMarker,count _objects, _objects]] call GMS_fnc_log;
|
||||
|
||||
_ai = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_missionGroups,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission] call GMS_fnc_spawnMissionAI;
|
||||
_missionInfantry append _ai;
|
||||
//[format["_monitorInitializedMissions (213): spawned mission AI for _iconMarker %1 at %2 | with count _missionInfantry = %3 | with _missionInfantry = %4",_iconMarker,diag_tickTime,count _missionInfantry, _missionInfantry]] call GMS_fnc_log;
|
||||
uiSleep delayTime;
|
||||
|
||||
if (!(_scubaGroupParameters isEqualTo []) || {_scubaPatrols > 0}) then
|
||||
{
|
||||
_ai = [_coords, _minNoAI,_maxNoAI,_scubaPatrols,_scubaGroupParameters,_difficulty,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests,_backpacks,GMS_UMS_weapons,_sideArms,true] call GMS_fnc_spawnMissionAI;
|
||||
_missionInfantry append _ai;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_hostageConfig isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords,_hostageConfig] call GMS_fnc_spawnHostage;
|
||||
_assetSpawned = _temp select 0;
|
||||
_objects pushBack (_temp select 1); // The building in which the asset was spawned.
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_enemyLeaderConfig isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords,_enemyLeaderConfig] call GMS_fnc_spawnLeader;
|
||||
if (_temp isEqualTo grpNull) then {throw 1} else
|
||||
{
|
||||
_assetSpawned = _temp select 0;
|
||||
_objects pushBack (_temp select 1); // The building in which the asset was spawned.
|
||||
_missionInfantry pushBack _assetSpawned;
|
||||
};
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
private _noChoppers = [_noChoppers] call GMSCore_fnc_getNumberFromRange;
|
||||
//[format["_monitorInitializeMissions(246): _iconMarker %1 | _noChoppers = %2",_iconMarker,_noChoppers]] call GMS_fnc_log;
|
||||
if ((_noChoppers > 0) && {random(1) < _chanceHeliPatrol}) then
|
||||
{
|
||||
_temp = [_coords,_noChoppers,_missionHelis,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnMissionHelis;
|
||||
_temp params["_helisSpawned","_unitsSpawned"];
|
||||
//[format["_monitorInitializeMissions (251): _iconMarker %1 | _helisSpawned = %2",_iconMarker,_helisSpawned]] call GMS_fnc_log;
|
||||
|
||||
GMS_monitoredVehicles append _helisSpawned;
|
||||
GMS_aircraftPatrols append _helisSpawned; // Used to find nearest heli ...
|
||||
_aiVehicles append _helisSpawned;
|
||||
_missionInfantry append _unitsSpawned;
|
||||
uisleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_garrisonedBuilding_ATLsystem isEqualTo []) then // Note that there is no error checking here for nulGroups
|
||||
{
|
||||
_temp = [_coords, _garrisonedBuilding_ATLsystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_garrisonBuilding_ATLsystem;
|
||||
_temp params["_unitsSpawned","_staticsSpawned","_buildingsSpawned"];
|
||||
_objects append _buildingsSpawned;
|
||||
//[format["_monitorInitializedMissions (264): added ATL Garrisons, _iconMarker %1 | count _objects = %2 | _objects = %3",_iconMarker,count _objects, _objects]] call GMS_fnc_log;
|
||||
GMS_monitoredVehicles append _staticsSpawned;
|
||||
_missionInfantry append _unitsSpawned;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_garrisonedBuildings_BuildingPosnSystem isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords, _garrisonedBuildings_BuildingPosnSystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_garrisonBuilding_RelPosSystem;
|
||||
_objects append (_temp select 1);
|
||||
GMS_monitoredVehicles append (_temp select 2);
|
||||
_missionInfantry append (units (_temp select 0));
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
private _userelativepos = true;
|
||||
private _emplacedWeaponsThisMission = [_noEmplacedWeapons] call GMSCore_fnc_getNumberFromRange;
|
||||
if (GMS_useStatic && {((_emplacedWeaponsThisMission > 0) || {!(_missionEmplacedWeapons isEqualTo [])} )} ) then
|
||||
{
|
||||
_temp = [_coords,_missionEmplacedWeapons,_userelativepos,_emplacedWeaponsThisMission,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_spawnEmplacedWeaponArray;
|
||||
_temp params["_statics","_units"];
|
||||
_objects append _statics;
|
||||
_missionInfantry append _units;
|
||||
//[format["_monitorInitializedMissions (288): spawned emplaced weapons for _iconMarker %1 at %2 | with count _missionInfantry = %3 | with _statics = %4",_iconMarker,diag_tickTime,count _missionInfantry, _statics]];
|
||||
uisleep delayTime;
|
||||
};
|
||||
|
||||
|
||||
if !(_missionLootVehicles isEqualTo []) then
|
||||
{
|
||||
_lootVehicles = [_coords,_missionLootVehicles,_spawnCratesTiming] call GMS_fnc_spawnMissionLootVehicles;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
private _noPatrols = [_noVehiclePatrols] call GMSCore_fnc_getNumberFromRange;
|
||||
//[format["_monitorInitializedMissions (300): _iconMarker %1 | _noPatrols (vehicle) = %2",_iconMarker,_noPatrols]] call GMS_fnc_log;
|
||||
if (GMS_useVehiclePatrols && {( (_noPatrols > 0) || {!(_missionPatrolVehicles isEqualTo [])} )} ) then
|
||||
{
|
||||
_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call GMS_fnc_spawnMissionVehiclePatrols;
|
||||
_temp params["_vehs","_units"];
|
||||
|
||||
_aiVehicles append _vehs;
|
||||
_missionInfantry append _units;
|
||||
//[format["_monitorInitializedMissions (307): spawned vehicle patrols for _shapedMarker %1 at %2 | with count _missionInfantry = %3 | with _vehs = %4 | _missionInfantry = %5",_shapedMarker,diag_tickTime,count _missionInfantry, _vehs, _missionInfantry]] call GMS_fnc_log;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (GMS_useVehiclePatrols && {((_submarinePatrols > 0) || {!(_submarinePatrolParameters isEqualTo [])} )} ) then
|
||||
{
|
||||
_temp = [_coords,_noPatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call GMS_fnc_spawnMissionVehiclePatrols;
|
||||
_temp params["_vehs","_units"];
|
||||
GMS_monitoredVehicles append _vehs;
|
||||
GMS_landVehiclePatrols append _vehs;
|
||||
_aiVehicles append _vehs;
|
||||
_missionInfantry append _units;
|
||||
uiSleep delayTime;
|
||||
//[format["_monitorInitializedMissions: spawned sub patrols %1",_coords]] call GMS_fnc_log;
|
||||
};
|
||||
|
||||
if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
|
||||
{
|
||||
if (_missionLootBoxes isEqualTo []) then
|
||||
{
|
||||
_crates = [_coords,[[selectRandom GMS_crateTypes,[1,1,0],_crateLoot,_lootCounts]], _loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call GMS_fnc_spawnMissionCrates;
|
||||
//[format["_monitorInitializedMissions (326): _shapedMarker %1 | standard locations for crates at %2 | _crates = %3",_shapedMarker,_coords,_crates]] call GMS_fnc_log;
|
||||
}
|
||||
else
|
||||
{
|
||||
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call GMS_fnc_spawnMissionCrates;
|
||||
//[format["_monitorInitializedMissions (331): _iconMarker %1 | predefined locations for crates at %2 | _crates = %3",_iconMarker,_coords,_crates]] call GMS_fnc_log;
|
||||
};
|
||||
//diag_log format["monitorInitializedMission (333): _spawnCrates Timing = %1 / crates spawned = %2",_spawnCratesTiming,_crates];
|
||||
if (GMS_cleanUpLootChests) then
|
||||
{
|
||||
_objects append _crates;
|
||||
};
|
||||
if (_loadCratesTiming isEqualTo "atMissionSpawn") then
|
||||
{
|
||||
private _crateMoney = missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty]);
|
||||
//[format["_monitorInitializedMissions (341) _crateMoney = %1",_crateMoney]] call GMS_fnc_log;
|
||||
{
|
||||
[_x,missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty])] call GMS_fnc_setMoney;
|
||||
} forEach _crates;
|
||||
//diag_log format["monitorInitializedMission (345): _iconMarker %1 | Loot LOADED _loadCrates Timing = %2",_iconMarker,_loadCratesTiming];
|
||||
} else {
|
||||
//diag_log format["monitorInitializedMission (347): _iconMarker %1 | NO Loot LOADED _loadCrates Timing = %2",_iconMarker,_loadCratesTiming];
|
||||
};
|
||||
};
|
||||
//[format["_monitorInitializedMissions (351): added crates, count _crates = %1 | _crates = %2",count _crates, _crates]] call GMS_fnc_log;
|
||||
uiSleep 1;
|
||||
// [format["_monitorInitializedMissions (353): _markers selet 1 = %1 | _iconMarker = %2",_markers select 1, _iconMarker]] call GMS_fnc_log;
|
||||
if (GMS_showCountAliveAI) then
|
||||
{
|
||||
GMS_missionLabelMarkers pushBack [
|
||||
_markers select 1, // The icon marker used for adding text to markers
|
||||
_markerConfigs select 1, // The name of the mission shown to players on markers and in allerts
|
||||
_missionInfantry // The array of units tied to the mission used in this case to keep a count of units still alive that is shown on the map
|
||||
];
|
||||
};
|
||||
|
||||
{
|
||||
_x setVariable["crateSpawnPos", (getPos _x)];
|
||||
} forEach _crates;
|
||||
//[format["_monitorInitializedMissions (361): _shapedMarker %1 | _mines = %3",_shapedMarker,_coords,_mines]] call GMS_fnc_log;
|
||||
//[format["_monitorInitializedMissions (362): _shapedMarker %1 | _crates = %3",_shapedMarker,_coords,_crates]] call GMS_fnc_log;
|
||||
#define indexMines 1
|
||||
#define indexCrates 4
|
||||
_missionData set[indexMines, _mines];
|
||||
_missionData set[indexCrates, _crates];
|
||||
//_missionData = [_coords,_mines,_objects,_hiddenObjects,_crates,_missionInfantry,_assetSpawned,_aiVehicles,_lootVehicles,_markers];
|
||||
|
||||
//_el set[missionData, _missionData];
|
||||
|
||||
// Everything spawned withouth serious errors so lets keep the mission active for future monitoring
|
||||
//_spawningMission = false;
|
||||
_missionsList pushBack _el;
|
||||
_el params [
|
||||
"_key",
|
||||
"_missionTimeoutAt", // 1 // server time at which the mission times out.
|
||||
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
|
||||
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
|
||||
"_missionConfigs" // 5 // Variables regarding the configuration of the dynamic mission
|
||||
];
|
||||
_missionData params [
|
||||
"_coords",
|
||||
"_mines",
|
||||
"_objects",
|
||||
"_hiddenObjects",
|
||||
"_crates",
|
||||
"_missionInfantry",
|
||||
"_assetSpawned",
|
||||
"_aiVehicles",
|
||||
"_lootVehicles",
|
||||
"_markers"
|
||||
];
|
||||
//[format["_monitorInitializedMissions (393): _shapedMarker %1 | _coords %2 | count _mines %3 | count _objects %4 | _crates %5",_shapedMarker,_coords,count _mines,count _objects,_crates]] call GMS_fnc_log;
|
||||
_missionConfigs set[isSpawned,true];
|
||||
GMS_monitorTriggered = _el select triggered;
|
||||
_missionsList pushBack _el;
|
||||
};
|
||||
};
|
||||
//diag_log format["_monitorInitializedMissions (396) End of Code Block | GMS_initializedMissionsList = %1",GMS_initializedMissionsList];
|
||||
|
@ -30,7 +30,8 @@ for "_i" from 1 to (count _missionsList) do
|
||||
"_triggered", // 2 // integer - specifies if mission was triggered by a player or scripting such as debug setting
|
||||
"_missionData", // 4 // variable containing information specific to this instance of the mission such as location and objects
|
||||
"_missionConfigs", // 5 // Variables regarding the configuration of the dynamic mission
|
||||
"_spawnPara"
|
||||
"_spawnPara",
|
||||
"_isStatic"
|
||||
];
|
||||
#define triggered 2
|
||||
#define spawnPara 5
|
||||
@ -58,7 +59,11 @@ for "_i" from 1 to (count _missionsList) do
|
||||
"_missionLootConfigs",
|
||||
"_aiConfigs",
|
||||
"_missionMessages",
|
||||
"_paraConfigs"
|
||||
"_paraConfigs",
|
||||
"_defaultMissionLocations",
|
||||
"_maxMissionRespawns",
|
||||
"_timesSpawned",
|
||||
"_isSpawned"
|
||||
];
|
||||
|
||||
private _missionComplete = -1;
|
||||
@ -80,8 +85,11 @@ for "_i" from 1 to (count _missionsList) do
|
||||
private _playerIsNearCrates = [_crates,20,true] call GMS_fnc_playerInRangeArray;
|
||||
private _playerIsNearCenter = [_coords,20,true] call GMS_fnc_playerInRange;
|
||||
private _playerIsNear = if (_playerIsNearCrates || {_playerIsNearCenter}) then {true} else {false};
|
||||
GMS_playerIsNear = _playerIsnear;
|
||||
|
||||
private _minNoAliveForCompletion = (count _missionInfantry) - (round(GMS_killPercentage * (count _missionInfantry)));
|
||||
private _aiKilled = if (({alive _x} count _missionInfantry) <= _minNoAliveForCompletion) then {true} else {false}; // mission complete
|
||||
GMS_aiKilled = _aiKilled;
|
||||
|
||||
if (_endIfPlayerNear && {_playerIsNear}) then {throw 1}; // mission complete
|
||||
if (_endIfAIKilled && {_aiKilled}) then {throw 1};
|
||||
@ -188,7 +196,9 @@ for "_i" from 1 to (count _missionsList) do
|
||||
"_spawnCratesTiming",
|
||||
"_loadCratesTiming",
|
||||
"_crateLoot",
|
||||
"_lootCounts" // A trunkated list of variables is parsed as we do not need all of them
|
||||
"_lootCounts",
|
||||
"_missionLootBoxes",
|
||||
"_missionLootVehicles"
|
||||
];
|
||||
|
||||
_missionMessages params [
|
||||
@ -271,8 +281,9 @@ for "_i" from 1 to (count _missionsList) do
|
||||
["_isScuba",false],
|
||||
["_endCode",-1]
|
||||
*/
|
||||
[format["_monitorSpawnedMissions (case 1): _markerConfigs %1 | _endMsg %2",_markerConfigs,_endMsg]] call GMS_fnc_log;
|
||||
//[format["_monitorSpawnedMissions (case 1): _markerConfigs %1 | _endMsg %2",_markerConfigs,_endMsg]] call GMS_fnc_log;
|
||||
[_key, _missionData, _endMsg, _markerConfigs, _missionLootConfigs,_isscubamission, 1] call GMS_fnc_endMission;
|
||||
_missionConfigs set [isSpawned,false];
|
||||
//[format["_monitorSpawnedMissions (265): _markerMissionName %1: end of case 1 for mission completion",_markerMissionName]] call GMS_fnc_log;
|
||||
};
|
||||
|
||||
@ -288,7 +299,8 @@ for "_i" from 1 to (count _missionsList) do
|
||||
["_endCode",-1]
|
||||
*/
|
||||
//[format["_monitorSpawnedMissions (case 2): _markerConfigs %1 | _endMsg %2",_markerConfigs,_endMsg]] call GMS_fnc_log;
|
||||
[_key, _missionData, _endMsg, _markerConfigs, _missionLootConfigs, _isscubamission, 2] call GMS_fnc_endMission;
|
||||
[_key, _missionData, _endMsg, _markerConfigs, _missionLootConfigs, _isscubamission, 2] call GMS_fnc_endMission;
|
||||
_missionConfigs set [isSpawned,false];
|
||||
};
|
||||
|
||||
case 3: { // Abort, key asset killed
|
||||
@ -302,7 +314,8 @@ for "_i" from 1 to (count _missionsList) do
|
||||
["_endCode",-1]
|
||||
*/
|
||||
//[format["_monitorSpawnedMissions (case 3): _markerConfigs %1 | _assetKilledMsg %2",_markerConfigs,_assetKilledMsg]] call GMS_fnc_log;
|
||||
[_key, _missionData, _assetKilledMsg, _markerConfigs, _missionLootConfigs,_isscubamission, 3] call GMS_fnc_endMission;
|
||||
[_key, _missionData, _assetKilledMsg, _markerConfigs, _missionLootConfigs,_isscubamission, 3] call GMS_fnc_endMission;
|
||||
_missionConfigs set [isSpawned,false];
|
||||
};
|
||||
|
||||
case 4: {
|
||||
@ -318,7 +331,8 @@ for "_i" from 1 to (count _missionsList) do
|
||||
["_endCode",-1]
|
||||
*/
|
||||
//diag_log format["_monitorSpawnedMissions: (286): _crates = %1 | _mines = %2",_crates,_mines];
|
||||
[_key, _missionData, "DEBUG SETTING >= 4", _markerConfigs, _missionLootConfigs, _isscubamission, 4] call GMS_fnc_endMission;
|
||||
[_key, _missionData, "DEBUG SETTING >= 4", _markerConfigs, _missionLootConfigs, _isscubamission, 4] call GMS_fnc_endMission;
|
||||
_missionConfigs set [isSpawned,false];
|
||||
};
|
||||
|
||||
case 5: { // SIMULATED Normal Mission End
|
||||
@ -387,6 +401,7 @@ for "_i" from 1 to (count _missionsList) do
|
||||
//diag_log format["_monitorSpawnedMissions: (360):_crates = %1",_crates];
|
||||
|
||||
[_key, _missionData, _endMsg, _markerConfigs, _missionLootConfigs,_isscubamission, 5] call GMS_fnc_endMission;
|
||||
_missionConfigs set [isSpawned,false];
|
||||
//[format["_monitorSpawnedMissions (363): _markerMissionName %1: end of case 1 for mission completion",_markerMissionName]] call GMS_fnc_log;
|
||||
};
|
||||
};
|
||||
|
@ -1,18 +1,9 @@
|
||||
/*
|
||||
|
||||
[_missionEmplacedWeapons,_noEmplacedWeapons,_aiDifficultyLevel,_coords,_uniforms,_headGear] call GMS_fnc_spawnEmplacedWeaponArray;
|
||||
By Ghostrider [GRG]
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
|
||||
params["_coords",["_missionEmplacedWeapons",[]],["_useRelativePos",true],["_noEmplacedWeapons",0],["_aiDifficultyLevel","red"],["_uniforms",[]], ["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weaponList",[]],["_sideArms",[]]];
|
||||
params["_coords",["_missionEmplacedWeapons",[]],["_useRelativePos",true],["_aiDifficultyLevel","red"],["_uniforms",[]], ["_headGear",[]],["_vests",[]],["_backpacks",[]],["_weaponList",[]],["_sideArms",[]]];
|
||||
if (_uniforms isEqualTo []) then {_uniforms = [_aiDifficultyLevel] call GMS_fnc_selectAIUniforms};
|
||||
if (_headGear isEqualTo []) then {_headGear = [_aiDifficultyLevel] call GMS_fnc_selectAIHeadgear};
|
||||
if (_vests isEqualTo []) then {_vests = [_aiDifficultyLevel] call GMS_fnc_selectAIVests};
|
||||
@ -20,7 +11,7 @@ if (_backpacks isEqualTo []) then {_backpacks = [_aiDifficultyLevel] call GMS
|
||||
if (_weaponList isEqualTo []) then {_weaponList = [_aiDifficultyLevel] call GMS_fnc_selectAILoadout};
|
||||
if (_sideArms isEqualTo []) then {[_aiDifficultyLevel] call GMS_fnc_selectAISidearms};
|
||||
|
||||
private["_emplacedWeps","_emplacedAI","_wep","_units","_gunner","_abort","_pos","_mode","_useRelativePos","_useRelativePos"];
|
||||
private["_emplacedWeps","_emplacedAI","_wep","_units","_gunner","_abort","_pos","_mode"];
|
||||
_emplacedWeps = [];
|
||||
_emplacedAI = [];
|
||||
_units = [];
|
||||
@ -28,20 +19,8 @@ _abort = false;
|
||||
_pos = [];
|
||||
|
||||
private _emplacedWepData = +_missionEmplacedWeapons; // So we dont overwrite this for the next instance of the mission
|
||||
//diag_log format["_spawnEmplacedWeaponArray(30): _noEmplacedWeapons = %1 | _emplacedWepData = %2",_noEmplacedWeapons,_emplacedWepData];
|
||||
|
||||
// Define _emplacedWepData if not already configured.
|
||||
if (_emplacedWepData isEqualTo []) then
|
||||
{
|
||||
private _wepPositions = [_coords,_noEmplacedWeapons,35,50] call GMS_fnc_findPositionsAlongARadius;
|
||||
{
|
||||
_static = selectRandom GMS_staticWeapons;
|
||||
_emplacedWepData pushback [_static,_x];
|
||||
} forEach _wepPositions;
|
||||
_useRelativePos = false;
|
||||
};
|
||||
|
||||
//diag_log format["_spawnEmplacedWeaponArray(45): _noEmplacedWeapons = %1 | _emplacedWepData = %2",_noEmplacedWeapons,_emplacedWepData];
|
||||
//diag_log format["_spawnEmplacedWeaponArray(31): _useRelativePos = %1",_useRelativePos];
|
||||
//diag_log format["_spawnEmplacedWeaponArray(32): count _emplacedWepData = %1 | _emplacedWepData = %2",count _emplacedWepData,_emplacedWepData];
|
||||
|
||||
{
|
||||
_x params [["_static",""],["_pos",[0,0,0]],["_dir",0]];
|
||||
@ -88,6 +67,7 @@ if (_emplacedWepData isEqualTo []) then
|
||||
_wep setVariable["GMS_vehType","emplaced"];
|
||||
_emplacedWeps pushback _wep;
|
||||
[_wep,_empGroup] call GMSCore_fnc_loadVehicleCrew;
|
||||
//diag_log format["_spawnEmplacedWeaponArray(91): _wep = %1 | getPos _wep = %2 | _static = %3",_wep, getPosATL _wep, _static];
|
||||
//_gunner setVariable["GRG_vehType","emplaced"];
|
||||
_emplacedAI append _units;
|
||||
} forEach _emplacedWepData;
|
||||
|
366
@GMS/addons/GMS/Compiles/Missions/fn_spawnMissionAssets.sqf
Normal file
366
@GMS/addons/GMS/Compiles/Missions/fn_spawnMissionAssets.sqf
Normal file
@ -0,0 +1,366 @@
|
||||
/*
|
||||
GMS_fnc_spawnMissionAssets
|
||||
Copyright 2023 Ghostrider[GRG]
|
||||
*/
|
||||
|
||||
params[
|
||||
"_missionData", // Defined below
|
||||
"_missionConfigs", // Defined below
|
||||
"_spawnPara"
|
||||
];
|
||||
|
||||
#define triggered 2
|
||||
#define missionCoords _missionData select 0
|
||||
#define delayTime 1
|
||||
#define noActive 2
|
||||
#define waitTime 5
|
||||
#define missionData 6
|
||||
|
||||
_missionData params [
|
||||
"_coords",
|
||||
"_mines",
|
||||
"_objects",
|
||||
"_hiddenObjects",
|
||||
"_crates",
|
||||
"_missionInfantry",
|
||||
"_assetSpawned",
|
||||
"_aiVehicles",
|
||||
"_lootVehicles",
|
||||
"_markers"
|
||||
];
|
||||
_missionConfigs params[
|
||||
"_difficulty",
|
||||
"_markerConfigs",
|
||||
"_endCondition",
|
||||
"_isscubamission",
|
||||
"_missionLootConfigs",
|
||||
"_aiConfigs",
|
||||
"_missionMessages",
|
||||
"_paraConfigs",
|
||||
"_defaultMissionLocations"
|
||||
];
|
||||
_markers params[
|
||||
"_shapedMarker",
|
||||
"_iconMarker"
|
||||
];
|
||||
_missionMessages params [
|
||||
"_assetKilledMsg",
|
||||
"_endMsg",
|
||||
"_startMsg"
|
||||
];
|
||||
_missionLootConfigs params [
|
||||
"_spawnCratesTiming",
|
||||
"_loadCratesTiming",
|
||||
"_crateLoot",
|
||||
"_lootCounts",
|
||||
"_missionLootBoxes",
|
||||
"_missionLootVehicles"
|
||||
];
|
||||
_aiConfigs params [
|
||||
"_uniforms",
|
||||
"_headgear",
|
||||
"_vests",
|
||||
"_backpacks",
|
||||
"_weaponList",
|
||||
"_sideArms",
|
||||
"_missionLandscapeMode",
|
||||
"_garrisonedBuildings_BuildingPosnSystem",
|
||||
"_garrisonedBuilding_ATLsystem",
|
||||
"_missionLandscape",
|
||||
"_simpleObjects",
|
||||
"_missionPatrolVehicles",
|
||||
"_submarinePatrols", // Added Build 227
|
||||
"_submarinePatrolParameters",
|
||||
"_airPatrols",
|
||||
"_noVehiclePatrols",
|
||||
"_vehicleCrewCount",
|
||||
"_missionEmplacedWeapons",
|
||||
"_noEmplacedWeapons",
|
||||
"_useMines",
|
||||
"_minNoAI",
|
||||
"_maxNoAI",
|
||||
"_noAIGroups",
|
||||
"_missionGroups",
|
||||
"_scubaPatrols", // Added Build 227
|
||||
"_scubaGroupParameters",
|
||||
"_hostageConfig",
|
||||
"_enemyLeaderConfig",
|
||||
"_chanceHeliPatrol",
|
||||
"_noChoppers",
|
||||
"_missionHelis"
|
||||
];
|
||||
_markerConfigs params[
|
||||
"_markerName", // The unique text identifier for the marker
|
||||
"_markerMissionName"
|
||||
];
|
||||
|
||||
private["_temp"];
|
||||
if (GMS_SmokeAtMissions select 0) then // spawn a fire and smoke near the crate
|
||||
{
|
||||
_temp = [_coords,GMS_SmokeAtMissions select 1] call GMS_fnc_smokeAtCrates;
|
||||
_objects append _temp;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (_useMines) then
|
||||
{
|
||||
_temp = [_coords] call GMS_fnc_spawnMines;
|
||||
_mines = _temp;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (_missionLandscapeMode isEqualTo "random") then
|
||||
{
|
||||
_temp = [_coords,_missionLandscape, 3, 15, 2] call GMS_fnc_spawnRandomLandscape;
|
||||
} else {
|
||||
_temp = [_coords, _missionLandscape] call GMS_fnc_spawnCompositionObjects;
|
||||
};
|
||||
_temp params["_obj","_hiddenObj"];
|
||||
_objects append _obj;
|
||||
_hiddenObjects append _hiddenObj;
|
||||
uiSleep delayTime;
|
||||
|
||||
_temp = [_coords,_simpleObjects,true] call GMS_fnc_spawnSimpleObjects;
|
||||
_objects append _temp;
|
||||
|
||||
if (!(_missionGroups isEqualTo []) || _noAIGroups > 0) then // The idea is that defining groups in _missionGroups overrides the _noAIGroups setting
|
||||
{
|
||||
_ai = [_coords, _minNoAI,_maxNoAI,_noAIGroups,_missionGroups,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission] call GMS_fnc_spawnMissionAI;
|
||||
_missionInfantry append _ai;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
if (!(_scubaGroupParameters isEqualTo []) || {_scubaPatrols > 0}) then
|
||||
{
|
||||
_ai = [_coords, _minNoAI,_maxNoAI,_scubaPatrols,_scubaGroupParameters,_difficulty,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests,_backpacks,GMS_UMS_weapons,_sideArms,true] call GMS_fnc_spawnMissionAI;
|
||||
_missionInfantry append _ai;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_hostageConfig isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords,_hostageConfig] call GMS_fnc_spawnHostage;
|
||||
_assetSpawned = _temp select 0;
|
||||
_objects pushBack (_temp select 1); // The building in which the asset was spawned.
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_enemyLeaderConfig isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords,_enemyLeaderConfig] call GMS_fnc_spawnLeader;
|
||||
if (_temp isEqualTo grpNull) then {throw 1} else
|
||||
{
|
||||
_assetSpawned = _temp select 0;
|
||||
_objects pushBack (_temp select 1); // The building in which the asset was spawned.
|
||||
_missionInfantry pushBack _assetSpawned;
|
||||
};
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
// TODO: 05/08/22 -> redo code to handle this
|
||||
if !(_garrisonedBuilding_ATLsystem isEqualTo []) then // Note that there is no error checking here for nulGroups
|
||||
{
|
||||
_temp = [_coords, _garrisonedBuilding_ATLsystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_garrisonBuilding_ATLsystem;
|
||||
_temp params["_unitsSpawned","_staticsSpawned","_buildingsSpawned"];
|
||||
_objects append _buildingsSpawned;
|
||||
GMS_monitoredVehicles append _staticsSpawned;
|
||||
_missionInfantry append _unitsSpawned;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
|
||||
if !(_garrisonedBuildings_BuildingPosnSystem isEqualTo []) then
|
||||
{
|
||||
_temp = [_coords, _garrisonedBuildings_BuildingPosnSystem, _difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_garrisonBuilding_RelPosSystem;
|
||||
_objects append (_temp select 1);
|
||||
GMS_monitoredVehicles append (_temp select 2);
|
||||
_missionInfantry append (units (_temp select 0));
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
/* GMS_fnc_garrisonBuilding_RelPosSystem
|
||||
params["_coords",
|
||||
["_missionEmplacedWeapons",[]],
|
||||
["_useRelativePos",true],
|
||||
["_aiDifficultyLevel","red"],
|
||||
["_uniforms",[]],
|
||||
["_headGear",[]],
|
||||
["_vests",[]],
|
||||
["_backpacks",[]],
|
||||
["_weaponList",[]],
|
||||
["_sideArms",[]]];
|
||||
*/
|
||||
private _userelativepos = true;
|
||||
private _numberEmplacedWeaponsThisMission = [_noEmplacedWeapons] call GMSCore_fnc_getNumberFromRange;
|
||||
if (GMS_useStatic && {!(_missionEmplacedWeapons isEqualTo [])} ) then
|
||||
{
|
||||
_temp = [_coords,_missionEmplacedWeapons,_userelativepos,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_spawnEmplacedWeaponArray;
|
||||
_temp params["_statics","_units"];
|
||||
_objects append _statics;
|
||||
_missionInfantry append _units;
|
||||
[format["_monitorInitializedMissions (288): spawned emplaced weapons for _iconMarker %1 at %2 | with count _missionInfantry = %3 | with _statics = %4",_iconMarker,diag_tickTime,count _missionInfantry, _statics]];
|
||||
uisleep delayTime;
|
||||
} else {
|
||||
private _wepPositions = [_coords,_noEmplacedWeapons,35,50] call GMS_fnc_findPositionsAlongARadius;
|
||||
private _emplacedWeaponsRandom = [];
|
||||
{
|
||||
_static = selectRandom GMS_staticWeapons;
|
||||
_emplacedWeaponsRandom pushback [_static,_x];
|
||||
} forEach _wepPositions;
|
||||
_useRelativePos = false;
|
||||
_temp = [_coords,_emplacedWeaponsRandom,_userelativepos,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms] call GMS_fnc_spawnEmplacedWeaponArray;
|
||||
_temp params["_statics","_units"];
|
||||
_objects append _statics;
|
||||
_missionInfantry append _units;
|
||||
[format["_monitorInitializedMissions (233788): spawned emplaced weapons for _iconMarker %1 at %2 | with count _missionInfantry = %3 | with _statics = %4",_iconMarker,diag_tickTime,count _missionInfantry, _statics]];
|
||||
uisleep delayTime;
|
||||
};
|
||||
|
||||
if !(_missionLootVehicles isEqualTo []) then
|
||||
{
|
||||
_lootVehicles = [_coords,_missionLootVehicles,_spawnCratesTiming] call GMS_fnc_spawnMissionLootVehicles;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
/* GMS_fnc_spawnMissionVehiclePatrols
|
||||
params[
|
||||
["_coords",[]],
|
||||
["_skillAI","Red"],
|
||||
["_missionPatrolVehicles",[]],
|
||||
["_useRelativePos",true],
|
||||
["_uniforms",[]],
|
||||
["_headGear",[]],
|
||||
["_vests",[]],
|
||||
["_backpacks",[]],
|
||||
["_weaponList",[]],
|
||||
["_sideArms",[]],
|
||||
["_isScubaGroup",false],
|
||||
["_crewCount",4]
|
||||
];
|
||||
*/
|
||||
private _noPatrols = [_noVehiclePatrols] call GMSCore_fnc_getNumberFromRange;
|
||||
if (GMS_useVehiclePatrols && {!(_missionPatrolVehicles isEqualTo [])}) then
|
||||
{
|
||||
_temp = [_coords,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call GMS_fnc_spawnMissionVehiclePatrols;
|
||||
_temp params["_vehs","_units"];
|
||||
_aiVehicles append _vehs;
|
||||
_missionInfantry append _units;
|
||||
uiSleep delayTime;
|
||||
} else {
|
||||
if (GMS_useVehiclePatrols && {(_noPatrols > 0)}) then
|
||||
{
|
||||
_useRelativePos = false;
|
||||
private _spawnLocations = [_coords,_noVehiclePatrols,60,100] call GMS_fnc_findPositionsAlongARadius;
|
||||
private _vicsToSpawn = [];
|
||||
{
|
||||
private _veh = [_difficulty] call GMS_fnc_selectPatrolVehicle;
|
||||
[format["GMS_fnc_spawnMissionVehiclePatrols: _veh %1 = %2",_forEachIndex,_veh]] call GMS_fnc_log;
|
||||
_vicsToSpawn pushBack [_veh, _x];
|
||||
}forEach _spawnLocations;
|
||||
_temp = [_coords,_difficulty,_vicsToSpawn,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call GMS_fnc_spawnMissionVehiclePatrols;
|
||||
_temp params["_vehs","_units"];
|
||||
|
||||
_aiVehicles append _vehs;
|
||||
_missionInfantry append _units;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
};
|
||||
|
||||
if (GMS_useVehiclePatrols && {((_submarinePatrols > 0) || {!(_submarinePatrolParameters isEqualTo [])} )} ) then
|
||||
{
|
||||
_temp = [_coords,_noPatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call GMS_fnc_spawnMissionVehiclePatrols;
|
||||
_temp params["_vehs","_units"];
|
||||
GMS_monitoredVehicles append _vehs;
|
||||
GMS_landVehiclePatrols append _vehs;
|
||||
_aiVehicles append _vehs;
|
||||
_missionInfantry append _units;
|
||||
uiSleep delayTime;
|
||||
};
|
||||
|
||||
/* GMS_fnc_spawnMissionHelis
|
||||
params[
|
||||
["_coords",[0,0,0]],
|
||||
["_missionHelis",[]],
|
||||
["_difficulty","Red"],
|
||||
["_uniforms",[]],
|
||||
["_headgear",[]],
|
||||
["_vests",[]],
|
||||
["_backpacks",[]],
|
||||
["_weaponList",[]],
|
||||
["_sideArms",[]]
|
||||
];
|
||||
*/
|
||||
private _noChoppers = [_noChoppers] call GMSCore_fnc_getNumberFromRange;
|
||||
if !(_airPatrols isEqualTo [] && {random(1) < _chanceHeliPatrol}) then // Spawn any choppers defined in the array
|
||||
{
|
||||
_temp = [_coords, _airPatrols,_difficulty,_uniforms,_headgear,_vests,_backpacks,_weaponList,_sidearms] call GMS_fnc_spawnMissionHelis;
|
||||
_temp params["_helisSpawned","_unitsSpawned"];
|
||||
GMS_monitoredVehicles append _helisSpawned;
|
||||
GMS_aircraftPatrols append _helisSpawned; // Used to find nearest heli ...
|
||||
_aiVehicles append _helisSpawned;
|
||||
_missionInfantry append _unitsSpawned;
|
||||
uisleep delayTime;
|
||||
} else {
|
||||
if ((_noChoppers > 0) && {random(1) < _chanceHeliPatrol}) then
|
||||
{
|
||||
private _spawnLocations = [_coords,_noChoppers,100,120] call GMS_fnc_findPositionsAlongARadius;
|
||||
private _helisToSpawn = [];
|
||||
private _availableHelis = [_difficulty] call GMS_fnc_selectMissionHelis;
|
||||
for "_i" from 1 to _noChoppers do
|
||||
{
|
||||
private _heli = selectRandom _availableHelis;
|
||||
_helisToSpawn pushBack[_heli,_x,0];
|
||||
};
|
||||
_temp = [_coords,_helisToSpawn,_difficulty,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnMissionHelis;
|
||||
_temp params["_helisSpawned","_unitsSpawned"];
|
||||
GMS_monitoredVehicles append _helisSpawned;
|
||||
GMS_aircraftPatrols append _helisSpawned; // Used to find nearest heli ...
|
||||
_aiVehicles append _helisSpawned;
|
||||
_missionInfantry append _unitsSpawned;
|
||||
uisleep delayTime;
|
||||
};
|
||||
};
|
||||
|
||||
if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
|
||||
{
|
||||
if (_missionLootBoxes isEqualTo []) then
|
||||
{
|
||||
_crates = [_coords,[[selectRandom GMS_crateTypes,[1,1,0],_crateLoot,_lootCounts]], _loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call GMS_fnc_spawnMissionCrates;
|
||||
}
|
||||
else
|
||||
{
|
||||
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call GMS_fnc_spawnMissionCrates;
|
||||
};
|
||||
|
||||
if (GMS_cleanUpLootChests) then
|
||||
{
|
||||
_objects append _crates;
|
||||
};
|
||||
if (_loadCratesTiming isEqualTo "atMissionSpawn") then
|
||||
{
|
||||
private _crateMoney = missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty]);
|
||||
{
|
||||
[_x,missionNamespace getVariable (format["GMS_crateMoney%1",_difficulty])] call GMS_fnc_setMoney;
|
||||
} forEach _crates;
|
||||
};
|
||||
uiSleep 1;
|
||||
};
|
||||
|
||||
if (GMS_showCountAliveAI) then
|
||||
{
|
||||
GMS_missionLabelMarkers pushBack [
|
||||
_markers select 1, // The icon marker used for adding text to markers
|
||||
_markerConfigs select 1, // The name of the mission shown to players on markers and in allerts
|
||||
_missionInfantry // The array of units tied to the mission used in this case to keep a count of units still alive that is shown on the map
|
||||
];
|
||||
};
|
||||
|
||||
{
|
||||
_x setVariable["crateSpawnPos", (getPos _x)];
|
||||
};
|
||||
#define indexMines 1
|
||||
#define indexCrates 4
|
||||
_missionData set[indexMines, _mines];
|
||||
_missionData set[indexCrates, _crates];
|
@ -5,7 +5,6 @@
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
params[
|
||||
["_coords",[0,0,0]],
|
||||
["_noChoppers",0],
|
||||
["_missionHelis",[]],
|
||||
["_difficulty","Red"],
|
||||
["_uniforms",[]],
|
||||
@ -17,16 +16,16 @@ params[
|
||||
];
|
||||
private _helis = [];
|
||||
private _units = [];
|
||||
for "_i" from 0 to (_noChoppers) do
|
||||
//diag_log format["_spawnMissionHelis (19): GMS_monitoringInitPass = %3 | count _missionHelis = %1 | _missionHelis = %2",count _missionHelis,_missionHelis, GMS_monitoringInitPass];
|
||||
{
|
||||
private _spawnPos = _coords getPos[30,random(359)];
|
||||
private _heli = selectRandom _missionHelis;
|
||||
_x params["_heli","_relPos","_direction"];
|
||||
private _noCrew = [_heli,false] call BIS_fnc_crewCount;
|
||||
private _spawnPos = _coords vectorDiff _relPos;
|
||||
#define patrolArea [1000,1000]
|
||||
private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
|
||||
_crewGroup setVariable["GMS_group",true];
|
||||
_units append (units _crewGroup);
|
||||
|
||||
//diag_log format["_spawnMissionHelis(27): _noCrew = %1 | _crewGroup = %2| _heil = %3 | _relPos = %4",_noCrew, _crewGroup, _heli, _relPos];
|
||||
#define heliDir 0
|
||||
#define heliHeight 100
|
||||
#define heliRemoveFuel 0.2
|
||||
@ -34,7 +33,7 @@ for "_i" from 0 to (_noChoppers) do
|
||||
#define vehHitCode [GMS_fnc_vehicleHit]
|
||||
#define vehKilledCode [GMS_fnc_vehicleKilled]
|
||||
private _releaseToPlayers = GMS_allowClaimVehicle;
|
||||
// the function returns the vehicle object spawned (_aircraft)
|
||||
// GMSCore_fnc_spawnPatrolAircraft returns the vehicle object spawned (_aircraft)
|
||||
/*
|
||||
params[
|
||||
["_className",""],
|
||||
@ -50,9 +49,10 @@ for "_i" from 0 to (_noChoppers) do
|
||||
["_vehKilledCode",[]]
|
||||
];
|
||||
*/
|
||||
|
||||
private _aircraft = [_heli,_crewGroup,_spawnPos,heliDir,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
|
||||
private _aircraft = [_heli,_crewGroup,_spawnPos,_direction,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
|
||||
_helis pushBack _aircraft;
|
||||
};
|
||||
|
||||
} forEach _missionHelis;
|
||||
diag_log format["_spawnMissionHelis: GMS_spawnHelisPass = %1 | GMS_monitorTriggered = %2",GMS_spawnHelisPass, GMS_monitorTriggered];
|
||||
diag_log format["_spawnMissionHelis: GMS_playerIsNear = %1 | GMS_aiKilled = %2", GMS_playerIsNear, GMS_aiKilled];
|
||||
GMS_spawnHelisPass = GMS_spawnHelisPass + 1;
|
||||
[_helis,_units]
|
@ -14,11 +14,10 @@
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
|
||||
params[
|
||||
"_coords",
|
||||
"_noVehiclePatrols",
|
||||
"_skillAI",
|
||||
"_missionPatrolVehicles"
|
||||
,["_useRelativePos",true],
|
||||
["_coords",[]],
|
||||
["_skillAI","Red"],
|
||||
["_missionPatrolVehicles",[]],
|
||||
["_useRelativePos",true],
|
||||
["_uniforms",[]],
|
||||
["_headGear",[]],
|
||||
["_vests",[]],
|
||||
@ -32,23 +31,8 @@ params[
|
||||
private["_spawnPos"];
|
||||
private _vehicles = [];
|
||||
private _missionAI = [];
|
||||
private _abort = false;
|
||||
private _patrolsThisMission = +_missionPatrolVehicles;
|
||||
//diag_log format["_spawnMissionVehiclePatrols(30): _noVehiclePatrols = %1 | _patrolsThisMission = %2",_noVehiclePatrols,_patrolsThisMission];
|
||||
if (_patrolsThisMission isEqualTo []) then
|
||||
{
|
||||
_useRelativePos = false;
|
||||
private _spawnLocations = [_coords,_noVehiclePatrols,60,100] call GMS_fnc_findPositionsAlongARadius;
|
||||
//diag_log format["_spawnMissionVehiclePatrols (35): _spawnLocations = %1",_spawnLocations];
|
||||
{
|
||||
|
||||
private _veh = [_skillAI] call GMS_fnc_selectPatrolVehicle;
|
||||
[format["GMS_fnc_spawnMissionVehiclePatrols: _veh %1 = %2",_forEachIndex,_veh]] call GMS_fnc_log;
|
||||
_patrolsThisMission pushBack [_veh, _x];
|
||||
//diag_log format["_spawnMissionVehiclePatrols(36): _v = %1 | _patrolsThisMission = %2",_v,_patrolsThisMission];
|
||||
}forEach _spawnLocations;
|
||||
};
|
||||
//diag_log format["_spawnMissionVehiclePatrols(42): _patrolsThisMission = %1",_patrolsThisMission];
|
||||
//diag_log format["_spawnMissionVehiclePatrols(42): count _patrolsThisMission = %1 | _patrolsThisMission = %2",count _patrolsThisMission, _patrolsThisMission];
|
||||
#define configureWaypoints false
|
||||
{
|
||||
_x params["_vehName","_pos"];
|
||||
@ -84,5 +68,5 @@ if (_patrolsThisMission isEqualTo []) then
|
||||
} forEach _patrolsThisMission;
|
||||
GMS_landVehiclePatrols append _vehicles;
|
||||
GMS_monitoredVehicles append _vehicles;
|
||||
[_vehicles, _missionAI, _abort];
|
||||
[_vehicles, _missionAI];
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
// Need to debug for GMS
|
||||
// TODO: Need to debug for GMS
|
||||
if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
|
||||
{
|
||||
[format["_spawnNewMissions (18): GMS_maxSpawnedMissions of %1 Reached",GMS_maxSpawnedMissions]] call GMS_fnc_log;
|
||||
@ -22,28 +22,36 @@ if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
|
||||
|
||||
{
|
||||
private _missionDescriptors = _x;
|
||||
_missionDescriptors params["_key","_difficulty","_maxMissions","_activeMissions","_tMin","_tMax","_waitTime","_missions"];
|
||||
_missionDescriptors params["_key","_difficulty","_maxMissions","_activeMissions","_tMin","_tMax","_waitTime","_missions","_isStatic"];
|
||||
|
||||
if (_activeMissions < _maxMissions && {diag_tickTime > _waitTime && {GMS_missionsRunning < GMS_maxSpawnedMissions}}) then
|
||||
{
|
||||
// time to reset timers and spawn something.
|
||||
private _missionSelected = selectRandom _missions;
|
||||
//[format["_spawnNewMissions (29): _key %1 | _difficulty %2 | _maxMissions %3 | _activeMissions %4 | _tMin %5 | _tMax %6 | _waitTime %7",_key,_difficulty,_maxMissions,_activeMissions,_tMin,_tMax,_waitTime]] call GMS_fnc_log;
|
||||
private _missionInitialized = [_key,_missionSelected,GMS_dynamicMissionsSpawned] call GMS_fnc_initializeMission;
|
||||
/*
|
||||
params[
|
||||
"_key", // This key can be used to seach the list of available mission types to update that list when a mission is completed or times out
|
||||
"_missionConfigs", // Selfevident but this is an array with all configs for the mission
|
||||
"_missionCount", // The number of missions run thus far which is used to unsure each marker has a unique name
|
||||
"_isStatic" // true if this is a static mission
|
||||
];
|
||||
*/
|
||||
|
||||
if (_missionInitialized == 1) then
|
||||
private _missionInitialized = [_key,_missionSelected,GMS_dynamicMissionsSpawned,_isStatic] call GMS_fnc_initializeMission;
|
||||
|
||||
switch (_missionInitialized) do
|
||||
{
|
||||
GMS_dynamicMissionsSpawned = GMS_dynamicMissionsSpawned + 1;
|
||||
#define waitTime 6
|
||||
#define noActive 3
|
||||
private _wt = diag_tickTime + _tmin + (random(_tMax - _tMin));
|
||||
_x set[waitTime, _wt]; // _x here is the _missionCategoryDescriptors being evaluated
|
||||
private _noActiveMissions = _x select noActive;
|
||||
_x set[noActive, _noActiveMissions + 1];
|
||||
};
|
||||
if (_missionInitialized == 2) then
|
||||
{
|
||||
_missions deleteAt (_missions find _missionSelected);
|
||||
case 1: { // This is a dynamic mission s see if we can spawn another instance of this categore (blue, red, green, orange)
|
||||
GMS_dynamicMissionsSpawned = GMS_dynamicMissionsSpawned + 1;
|
||||
#define waitTime 6
|
||||
#define noActive 3
|
||||
private _wt = diag_tickTime + _tmin + (random(_tMax - _tMin));
|
||||
_x set[waitTime, _wt]; // _x here is the _missionCategoryDescriptors being evaluated
|
||||
private _noActiveMissions = _x select noActive;
|
||||
_x set[noActive, _noActiveMissions + 1];
|
||||
};
|
||||
case 2: {_missions deleteAt (_missions find _missionSelected)}; // the mission was spawned the maxiumum number of times.
|
||||
case 3: {}; // this is a static mission that was spawned and not completed
|
||||
};
|
||||
};
|
||||
} forEach GMS_missionData;
|
||||
|
@ -49,6 +49,9 @@
|
||||
#define atMissionEndGround 2
|
||||
#define atMissionEndAir 3
|
||||
|
||||
// Defines for mission spawning functions
|
||||
#define isSpawned 11
|
||||
|
||||
// defines for static group spawners
|
||||
#define staticPatrolTriggerRange 2000
|
||||
#define groupParameters 0
|
||||
|
@ -180,8 +180,7 @@ if (GMS_numberUnderwaterDynamicMissions > 0) then
|
||||
[_missionListUMS,_pathUMS,"UMSMarker","Red",GMS_TMin_UMS,GMS_TMax_UMS,GMS_numberUnderwaterDynamicMissions] call GMS_fnc_addMissionToQue;
|
||||
};
|
||||
};
|
||||
#ifdef GRGserver
|
||||
["Running GhostriderGaming Version"] call GMS_fnc_log;
|
||||
|
||||
if (GMS_enableScoutsMissions > 0) then
|
||||
{
|
||||
[_missionListScouts,_pathScouts,"ScoutsMarker","red",GMS_TMin_Scouts,GMS_TMax_Scouts,GMS_enableScoutsMissions] call GMS_fnc_addMissionToQue;
|
||||
@ -197,7 +196,38 @@ if (GMS_maxCrashSites > 0) then
|
||||
{
|
||||
[] execVM "\GMS\Missions\HeliCrashs\Crashes2.sqf";
|
||||
};
|
||||
#endif
|
||||
|
||||
diag_log format ["_init: Evaluating Static Missions"];
|
||||
if (GMS_enableStaticMissions > 0) then // GMS_enableStaticMissions should be an integer between 1 and N
|
||||
{
|
||||
//diag_log format["fn_init: _pathStatics = %1",_pathStatics];
|
||||
//diag_log format["fn_init: _missionListStatics = %1",_missionListStatics];
|
||||
private _staticsToSpawn = [];
|
||||
private _isStatic = true;
|
||||
for "_i" from 1 to GMS_enableStaticMissions do
|
||||
{
|
||||
if (_i > (count _missionListStatics)) exitWith {};
|
||||
private _mission = selectRandom _missionLIstStatics;
|
||||
//diag_log format["_init: static _mission selected = %1",_mission];
|
||||
_staticsToSpawn pushBack _mission;
|
||||
_missionLIstStatics deleteAt (_missionLIstStatics find _mission);
|
||||
//diag_log format["_init: _missionListStatics truncated to %1",_missionListStatics];
|
||||
};
|
||||
/*
|
||||
params[
|
||||
["_missionList",[]],
|
||||
["_path",""],
|
||||
["_marker",""],
|
||||
["_difficulty","Red"],
|
||||
["_tMin",60],
|
||||
["_tMax",120],
|
||||
["_noMissions",1],
|
||||
["_isStatic",false]];
|
||||
*/
|
||||
//diag_log format["_init: _staticsToSpawn = %1:", _staticsToSpawn];
|
||||
[_staticsToSpawn,_pathStatics,"StaticsMarker","orange",GMS_TMin_Statics,GMS_TMax_Statics,GMS_enableStaticMissions,_isStatic] call GMS_fnc_addMissionToQue;
|
||||
["_init (229): Returned from _addMissionToQue"] call GMS_fnc_log;
|
||||
};
|
||||
|
||||
// start the main thread for the mission system which monitors missions running and stuff to be cleaned up
|
||||
[] spawn GMS_fnc_mainThread;
|
||||
|
@ -161,7 +161,7 @@ switch (GMSCore_modType) do
|
||||
GMS_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir".
|
||||
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
|
||||
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
|
||||
GMS_loadCratesTiming = "atMissionCompletion"; //""atMissionSpawn"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
|
||||
GMS_loadCratesTiming = "atMissionCompletion"; //"atMissionSpawn"; // valid choices are "atMissionCompletion" and "atMissionSpawn";
|
||||
// Pertains only to crates spawned at mission spawn.
|
||||
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
|
||||
|
||||
@ -170,7 +170,7 @@ switch (GMSCore_modType) do
|
||||
// To spawn crates at mission start but load gear only after the mission is completed set GMS_spawnCratesTiming = "atMissionSpawnGround" && GMS_loadCratesTiming = "atMissionCompletion"
|
||||
// To spawn crates on the ground at mission completion set GMS_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
|
||||
// To spawn crates in the air and drop them by chutes set GMS_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
|
||||
GMS_allowClaimVehicle = true; // Set this to true if you wish to allow players to claim vehicles using one of the claim vehicle scripts floating around.
|
||||
GMS_allowClaimVehicle = false; // Set this to true if you wish to allow players to claim vehicles using one of the claim vehicle scripts floating around.
|
||||
|
||||
///////////////////////////////
|
||||
// PLAYER PENALTIES
|
||||
@ -267,13 +267,11 @@ switch (GMSCore_modType) do
|
||||
// Heli Patrol Settings
|
||||
///////////////////////////////
|
||||
|
||||
GMS_chanceHeliPatrolBlue = 0.5; //[0 - 1] Set to 0 to deactivate and 1 to always have a heli spawn over the mission center and patrol the mission area.
|
||||
// The chance of paratroops dropping from the heli is defined by GMS_chancePara(Blue|Red|Green|Orange) above.
|
||||
// Recommend setting the change = 1 if you wish to spawn multiple helis at a mission.
|
||||
GMS_patrolHelisBlue = _GMS_littleBirds;
|
||||
GMS_noPatrolHelisBlue = 1;
|
||||
GMS_chanceHeliPatrolBlue = 1.0; //[0 - 1] The chance a heli will be spawned
|
||||
GMS_patrolHelisBlue = _GMS_littleBirds; // The default helis
|
||||
GMS_noPatrolHelisBlue = 1; // The default number of helis
|
||||
|
||||
GMS_chanceHeliPatrolRed = 0.75; // 0.4;
|
||||
GMS_chanceHeliPatrolRed = 1.0; // 0.4;
|
||||
GMS_patrolHelisRed = _GMS_littleBirds;
|
||||
GMS_noPatrolHelisRed = 1;
|
||||
|
||||
@ -293,11 +291,14 @@ switch (GMSCore_modType) do
|
||||
GMS_maxSpawnedMissions = 15;
|
||||
|
||||
//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
|
||||
GMS_enableOrangeMissions = 1;
|
||||
GMS_enableGreenMissions = 2;
|
||||
GMS_enableRedMissions = 2;
|
||||
GMS_enableBlueMissions = 1;
|
||||
GMS_numberUnderwaterDynamicMissions = 0; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
|
||||
GMS_enableOrangeMissions = -1;
|
||||
GMS_enableGreenMissions = -2;
|
||||
GMS_enableRedMissions = -2;
|
||||
GMS_enableBlueMissions = -1;
|
||||
GMS_numberUnderwaterDynamicMissions = -1; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
|
||||
|
||||
// sets the maximum number of static missions to spawn - set to -1 to disable spawning them.
|
||||
GMS_enableStaticMissions = 3;
|
||||
|
||||
#ifdef GRGserver
|
||||
GMS_enableHunterMissions = 1;
|
||||
@ -315,7 +316,8 @@ switch (GMSCore_modType) do
|
||||
GMS_TMin_Blue = 300;
|
||||
GMS_TMin_Red = 360;
|
||||
GMS_TMin_UMS = 300;
|
||||
|
||||
GMS_TMin_Statics = 60 * 35; // minimum time for RESPAWN of static missions
|
||||
|
||||
#ifdef GRGserver
|
||||
GMS_TMin_Hunter = 340;
|
||||
GMS_TMin_Scouts = 300;
|
||||
@ -328,6 +330,9 @@ switch (GMSCore_modType) do
|
||||
GMS_TMax_Blue = 360;
|
||||
GMS_TMax_Red = 420;
|
||||
GMS_TMax_UMS = 400;
|
||||
GMS_TMax_Statics = GMS_TMin_Statics + 60; // Maximum time for RESAPWN of static missions
|
||||
// Be sure the minimum is > than the time at which objects from the previous instance of a static mission are deleted
|
||||
// That is set in GMS_cleanupCompositionTimer
|
||||
|
||||
#ifdef GRGserver
|
||||
GMS_TMax_Hunter = 400;
|
||||
@ -335,6 +340,7 @@ switch (GMSCore_modType) do
|
||||
GMS_TMax_Crashes = 360;
|
||||
#endif
|
||||
|
||||
//
|
||||
///////////////////////////////
|
||||
// AI VEHICLE PATROL PARAMETERS
|
||||
///////////////////////////////
|
||||
|
@ -101,6 +101,15 @@ private _missionListOrange = [/*"default","default2","medicalCamp","redCamp","re
|
||||
/*,"temple"*/
|
||||
];
|
||||
|
||||
private _pathStatics = "Statics";
|
||||
private _missionListStatics = [
|
||||
/// The format for these is filename
|
||||
/// Do NOT include the extension here.
|
||||
/// You will need to add the mission files to the statics folder.
|
||||
"saltflatsone"
|
||||
|
||||
];
|
||||
|
||||
private _pathUMS = "UMS\dynamicMissions";
|
||||
private _missionListUMS = ["default"];
|
||||
|
||||
|
153
@GMS/addons/GMS/Missions/Statics/saltflatsone.sqf
Normal file
153
@GMS/addons/GMS/Missions/Statics/saltflatsone.sqf
Normal file
@ -0,0 +1,153 @@
|
||||
|
||||
|
||||
/*
|
||||
Dynamic Mission Generated
|
||||
Using 3DEN Plugin for GMS by Ghostrider
|
||||
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
|
||||
By Ghostrider-GRG-
|
||||
*/
|
||||
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
#include "\GMS\Missions\GMS_privateVars.sqf"
|
||||
|
||||
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
|
||||
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
|
||||
_markerLabel = "";
|
||||
_markerType = ["ELLIPSE",[150,150],"GRID"];
|
||||
_markerColor = "";
|
||||
_markerMissionName = "TODO: Set this to an appropriate name";
|
||||
_startMsg = "TODO: Change approiately";
|
||||
_endMsg = "TODO: Change Appropriately";
|
||||
_markerMissionName = "";
|
||||
_crateLoot = GMS_BoxLoot_Blue;
|
||||
_lootCounts = GMS_lootCountsBlue;
|
||||
|
||||
_garrisonedBuilding_ATLsystem = [
|
||||
|
||||
];
|
||||
|
||||
/*
|
||||
Dynamic Mission Generated
|
||||
Using 3DEN Plugin for GMS by Ghostrider
|
||||
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
|
||||
By Ghostrider-GRG-
|
||||
*/
|
||||
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
#include "\GMS\Missions\GMS_privateVars.sqf"
|
||||
|
||||
_difficulty = "Blue";
|
||||
_chanceMissionSpawned = 1;
|
||||
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
|
||||
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
|
||||
_markerLabel = "";
|
||||
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
|
||||
_markerColor = "ColorWEST";
|
||||
_markerMissionName = "TODO: Set this to an appropriate name";
|
||||
_startMsg = "TODO: Change approiately";
|
||||
_endMsg = "TODO: Change Appropriately";
|
||||
_markerMissionName = "";
|
||||
_crateLoot = GMS_BoxLoot_Blue;
|
||||
_lootCounts = GMS_lootCountsBlue;
|
||||
|
||||
/*
|
||||
Dynamic Mission Generated
|
||||
Using 3DEN Plugin for GMS by Ghostrider
|
||||
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
|
||||
By Ghostrider-GRG-
|
||||
*/
|
||||
|
||||
#include "\GMS\Compiles\Init\GMS_defines.hpp"
|
||||
#include "\GMS\Missions\GMS_privateVars.sqf"
|
||||
|
||||
_difficulty = "Blue";
|
||||
_chanceMissionSpawned = 1;
|
||||
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
|
||||
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
|
||||
_markerLabel = "any";
|
||||
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
|
||||
_markerColor = "ColorWEST";
|
||||
_markerMissionName = "TODO: Set this to an appropriate name";
|
||||
_startMsg = "TODO: Change approiately";
|
||||
_endMsg = "TODO: Change Appropriately";
|
||||
_markerMissionName = "";
|
||||
_crateLoot = GMS_BoxLoot_Blue;
|
||||
_lootCounts = GMS_lootCountsBlue;
|
||||
|
||||
_garrisonedBuilding_ATLsystem = [
|
||||
|
||||
];
|
||||
|
||||
_missionLandscape = [
|
||||
["RoadCone_L_F",[-0.00390625,-0.0507813,0.00721931],0,[true,true]],
|
||||
["Land_MedicalTent_01_aaf_generic_closed_F",[31.8184,17.293,0.0235131],0,[true,true]],
|
||||
["Land_Research_HQ_F",[17.0625,-18.8281,-0.000879765],0,[true,true]],
|
||||
["Land_BagBunker_Large_F",[-28.8945,-16.3652,0.0173037],0,[true,true]]
|
||||
];
|
||||
|
||||
_simpleObjects = [
|
||||
|
||||
];
|
||||
|
||||
_missionLootVehicles = [
|
||||
|
||||
];
|
||||
|
||||
_missionPatrolVehicles = [
|
||||
["B_MRAP_01_F",[-4.84375,-26.1211,0.000152349],0]
|
||||
];
|
||||
|
||||
_submarinePatrolParameters = [
|
||||
|
||||
];
|
||||
|
||||
_airPatrols = [
|
||||
["B_Heli_Light_01_dynamicLoadout_F",[50.4258,2.28125,0.000232935],0]
|
||||
];
|
||||
|
||||
_missionEmplacedWeapons = [
|
||||
["B_HMG_01_F",[-4.19727,-1.55469,0.01511],0]
|
||||
];
|
||||
|
||||
_missionGroups = [
|
||||
|
||||
];
|
||||
|
||||
_scubaGroupParameters = [
|
||||
|
||||
];
|
||||
|
||||
_missionLootBoxes = [
|
||||
|
||||
];
|
||||
|
||||
/*
|
||||
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
|
||||
*/
|
||||
_chanceHeliPatrol = 0;
|
||||
_noChoppers = 1;
|
||||
_missionHelis = GMS_patrolHelisBlue;
|
||||
_chancePara = GMS_chanceParaBlue;
|
||||
_noPara = 0;
|
||||
_paraTriggerDistance = 400;
|
||||
_chanceLoot = 0.0;
|
||||
_paraLoot = GMS_BoxLoot_Blue;
|
||||
_paraLootCounts = GMS_lootCountsBlue;
|
||||
_missionLandscapeMode = "precise";
|
||||
_uniforms = GMS_SkinList;
|
||||
_headgear = GMS_headgear;
|
||||
_vests = GMS_vests;
|
||||
_backpacks = GMS_backpacks;
|
||||
_sideArms = GMS_Pistols;
|
||||
_spawnCratesTiming = "atMissionEndGround";
|
||||
_loadCratesTiming = "atMissionCompletion";
|
||||
_endCondition = playerNear;
|
||||
_minNoAI = 0;
|
||||
_maxNoAI = 0;
|
||||
_noAIGroups = 0;
|
||||
_noVehiclePatrols = 1;
|
||||
_noEmplacedWeapons = 1;
|
||||
_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
|
||||
_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
|
||||
|
||||
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
|
@ -36,6 +36,27 @@ Support for Static Missions was removed. Use the ability to spawn a mission at a
|
||||
I have kept the change log as a bit of history for those interested in development of this mission system.
|
||||
Significant Changes:
|
||||
|
||||
7.15
|
||||
1. Added control over what kill messages are displayed.
|
||||
See the following settings in GMS_configs.sqf
|
||||
GMSAI_killMessagingRadius = 3000;
|
||||
GMS_killMessageToAllPlayers = [ ... ];
|
||||
GMS_killMessageTypesKiller = [ ... ];
|
||||
|
||||
2. Added an option to spawn static missions.
|
||||
Deposit the .sqf files for these missions in Missions\Statics.
|
||||
Add their names to _staticMissions = [ ... ]; in \Missions\GMS_missionLists.sqf
|
||||
Static Missions are initialized (any objects and markers are spawned) beginiing at 60 seconds after server startup.
|
||||
The number of static missions that spawn is set by GMS_enableStaticMissions.
|
||||
If there are more missions listed in _staticMissions, then GMS_enableStaticMissions will be randomly selected and spawned at each server restart.
|
||||
If there are fewer than GMS_enableStaticMissions missions in _staticMissions then just the missions in the list will be spawned.
|
||||
Missions are cleared and responding like any dynamic mission.
|
||||
|
||||
Set the timers for min and max in GMS_config.sqf
|
||||
|
||||
3. Reworked some code for spawning missions to make the process more easily followed and increase efficiency by calling reather than spawniing _monitorInitializedMissions
|
||||
and moving code in that function that must be spawned to a separate function. This should reduce the number of times a [] spawn operation is performed.
|
||||
|
||||
7.11 Build 253
|
||||
Changed format for skills to be compatible with GMS_fnc_skills from GMSCore
|
||||
Changed to code for spawning and configuring units in groups to that from GMSCore
|
||||
|
@ -12,9 +12,9 @@
|
||||
*/
|
||||
|
||||
class GMSBuild {
|
||||
Version = "7.144";
|
||||
Build = "262";
|
||||
Date = "09-16-2023";
|
||||
Version = "7.15";
|
||||
Build = "263";
|
||||
Date = "09-24-2023";
|
||||
};
|
||||
|
||||
class CfgPatches {
|
||||
@ -108,6 +108,7 @@ class CfgFunctions {
|
||||
class spawnCrate {};
|
||||
class spawnCompositionObjects {};
|
||||
class spawnEmplacedWeaponArray {};
|
||||
class spawnMissionAssets {};
|
||||
class spawnMines {};
|
||||
class spawnMissionAI {};
|
||||
class spawnMissionCrates {};
|
||||
|
Binary file not shown.
@ -1,23 +0,0 @@
|
||||
/*
|
||||
Returns the builing containing an object or objNull
|
||||
By Ghostrider-GRG-
|
||||
Copyright 2020
|
||||
*/
|
||||
|
||||
params["_u",["_category","House"]];
|
||||
private _pos = getPosASL _u;
|
||||
private _building = objNull;
|
||||
private _surfacesAbove = lineInterSectsSurfaces [_pos, [_pos select 0, _pos select 1, (_pos select 2) + 100],_u,_u,true,10];
|
||||
|
||||
{
|
||||
if ((_x select 2) isKindOf _category && !(_x isEqualTo _u)) exitWith {_building = (_x select 2)};
|
||||
} forEach _surfacesAbove;
|
||||
if (_building isEqualTo objNull) then
|
||||
{
|
||||
private _surfacesBelow = lineInterSectsSurfaces [_pos, [_pos select 0, _pos select 1, (_pos select 2) - 10],_u,_u,true,100];
|
||||
{
|
||||
if ((_x select 2) isKindOf _category && !(_x isEqualTo _u)) exitWith {_building = (_x select 2)};
|
||||
} forEach _surfacesBelow;
|
||||
};
|
||||
|
||||
_building
|
@ -118,27 +118,32 @@ if !(isNull _centerMarkerObject) then
|
||||
diag_log format["Place such an object or a marker to ensure the mission is accurately stored and spawned"];
|
||||
};
|
||||
|
||||
private["_m1","_markerPos","_markerType","_markerShape","_markerColor","_markerText","_markerBrush","_markerSize","_markerAlpha"];
|
||||
private["_m1","_markerPos","_markerType","_markerShape","_markerColor","_markerText","_markerBrush","_markerSize","_markerAlpha","_markerLabel"];
|
||||
/*
|
||||
pull info on the first marker found
|
||||
If Mission_CENTER was not set above then try to set it based on the first marker identified.
|
||||
*/
|
||||
|
||||
if (_markers isEqualTo []) then
|
||||
private _centerSet = false;
|
||||
if !(_markers isEqualTo []) then
|
||||
{
|
||||
diag_log "No Marker Found, no Marker Definitions Will Be generated";
|
||||
} else {
|
||||
private _m1 = _markers select 0;
|
||||
_markerPosition = (_m1 get3DENAttribute "Position") select 0; // Returns expected value
|
||||
_markerText = (_m1 get3DENAttribute "Text") select 0; // Returns expected value
|
||||
_markerColor = (_m1 get3DENAttribute "baseColor") select 0; //Returns Null
|
||||
_markerShape = (_m1 get3DENAttribute "markerType") select 0; // Returns [-1] if not a rectangular or elipsoid marker]
|
||||
_markerShape = ((_m1 get3DENAttribute "markerType") select 0); // Returns [-1] if not a rectangular or elipsoid marker]
|
||||
_markerAlpha = _m1 get3DENAttribute "alpha";
|
||||
_markerType = (_m1 get3DENAttribute "itemClass") select 0; // Returns "" if not an icon type marker
|
||||
_markerBrush = (_m1 get3DENAttribute "brush") select 0;
|
||||
_markerSize = (_m1 get3DENAttribute "size2") select 0;
|
||||
_markerRotation = (_m1 get3DENAttribute "rotation") select 0;
|
||||
|
||||
diag_log format["Line 140: _markerShape = %1 | _markerType = %2 _m1 get3DENAttribute markerType = %3",_markerShape,_markerType, _m1 get3DENAttribute "markerType"];
|
||||
switch (_markerShape) do
|
||||
{
|
||||
case -1: {};
|
||||
case 0:{_markerType = "RECTANGLE"};
|
||||
case 1: {_markerType = "ELLIPSE"};
|
||||
};
|
||||
/*
|
||||
use the coordinates of that marker as mission center of no object demarkating the center is found
|
||||
*/
|
||||
@ -152,6 +157,28 @@ if (_markers isEqualTo []) then
|
||||
};
|
||||
};
|
||||
|
||||
if (Mission_CENTER isEqualTo [0,0,0]) then {
|
||||
Mission_CENTER = position (_objects select 0);
|
||||
diag_log format["<WARNING> Mission Center set to the position of the first object"];
|
||||
};
|
||||
|
||||
if (_markers isEqualTo []) then
|
||||
{
|
||||
_markerPosition = Mission_CENTER;
|
||||
_markerLabel = "";
|
||||
_markerText = "";
|
||||
_markerColor = "";
|
||||
_markerShape = "ELLIPSE";
|
||||
_markerAlpha = 1.0;
|
||||
_markerType = _markerShape;
|
||||
_markerBrush = "GRID";
|
||||
_markerSize = [150,150];
|
||||
_markerRotation = 0;
|
||||
};
|
||||
|
||||
private _markerMissionName = "TODO: Set this to an appropriate name";
|
||||
|
||||
diag_log format["Line 175: _markerType = %1",_markerType];
|
||||
private _m = format["Line 152: Mission_CENTER = %1",Mission_CENTER];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
@ -252,7 +279,15 @@ GMS_missionSimpleObjects = [];
|
||||
/*
|
||||
Treat this like an ordinary building
|
||||
*/
|
||||
GMS_objectsToSpawn pushBack format[' ["%1",%2,%3]',typeOf _obj,(getPosATL _obj) vectorDiff Mission_CENTER,getDir _obj];
|
||||
private _allowDamage = (_obj get3DENAttribute "allowDamage") select 0;
|
||||
private _enableSimulation = (_obj get3DENAttribute "enableSimulation") select 0;
|
||||
diag_log format["_Line 278: _building %1 | _allowDamage %2 | _enableSimulation %3",_obj,_allowDamage,_enableSimulation] ;
|
||||
GMS_objectsToSpawn pushBack format[' ["%1",%2,%3,[%4,%5]]',
|
||||
typeOf _obj,
|
||||
(getPosATL _obj) vectorDiff Mission_CENTER,getDir _obj,
|
||||
_allowDamage,
|
||||
_enableSimulation
|
||||
];
|
||||
} else {
|
||||
/*
|
||||
Treat this like a garrisoned building
|
||||
@ -356,15 +391,15 @@ switch (GMS_missionLocations) do
|
||||
_lines pushBack '#include "\GMS\Compiles\Init\GMS_defines.hpp"';
|
||||
_lines pushBack '#include "\GMS\Missions\GMS_privateVars.sqf" ';
|
||||
_lines pushBack "";
|
||||
_lines pushBack format['_difficulty = "%1";',GMS_difficulty];
|
||||
_lines pushBack format["_chanceMissionSpawned = %1;",GMS_chanceMissionSpawned];
|
||||
_lines pushBack format["_defaultMissionLocations = %1;",GMS_defaultMissionLocations];
|
||||
_lines pushBack format["_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location"];
|
||||
|
||||
if (_markerType isEqualTo "") then
|
||||
{
|
||||
_markerType = ["rectangle","elipse"] select _markerShape;
|
||||
};
|
||||
_lines pushBack format["_markerType = %1",format['["%1",%2,"%3"];',_markerType,_markerSize,_markerBrush]];
|
||||
_lines pushBack format['_markerLabel = "%1";',_markerLabel];
|
||||
_lines pushBack format['_markerType = %1;',[_markerType,_markerSize,_markerBrush]];
|
||||
_lines pushBack format['_markerColor = "%1";',_markerColor];
|
||||
_lines pushBack format['_markerMissionName = "%1";',_markerMissionName];
|
||||
|
||||
_lines pushBack format['_startMsg = "%1";',GMS_dynamicStartMessage];
|
||||
_lines pushBack format['_endMsg = "%1";',GMS_dynamicEndMessage];
|
||||
@ -436,8 +471,8 @@ _lines pushBack "_headgear = GMS_headgear;";
|
||||
_lines pushBack "_vests = GMS_vests;";
|
||||
_lines pushBack "_backpacks = GMS_backpacks;";
|
||||
_lines pushBack "_sideArms = GMS_Pistols;";
|
||||
_lines pushBack format['_spawnCratesTiming = "%1";',GMS_spawnCratesTiming];
|
||||
_lines pushBack format['_loadCratesTiming = "%1";',GMS_loadCratesTiming];
|
||||
_lines pushBack format['_spawnCratesTiming = "%1;"',GMS_spawnCratesTiming];
|
||||
_lines pushBack format['_loadCratesTiming = "%1;"',GMS_loadCratesTiming];
|
||||
diag_log format["Line 520: typeName GMS_missionEndCondition = %1 | GMS_missionEndCondition = = %2",typeName GMS_missionEndCondition,GMS_missionEndCondition];
|
||||
_lines pushBack format['_endCondition = %1;', GMS_missionEndCondition];
|
||||
_lines pushBack format["_minNoAI = GMS_MinAI_%1;",GMS_difficulty];
|
||||
|
@ -0,0 +1,3 @@
|
||||
|
||||
params["_entity","_value","_property"];
|
||||
diag_log format["garrisonApplyChanges: _entity %1 | _value %2 | _property %3",_entity,_value,_property];
|
@ -7,6 +7,8 @@
|
||||
|
||||
GMS_difficulty = getText(configFile >> "CfgGMS3DEN" >> "CfgDefaults" >> "defaultMissionDifficulty");
|
||||
diag_log format["configs returned defaultMissionDifficulty = %1",GMS_difficulty];
|
||||
GMS_chanceMissionSpawned = 1.0;
|
||||
diag_log format["GMS_chanceMissionSpawned set to default setting of 100%"];
|
||||
GMS_lootcrateSpawnTiming = getText(configFile >> "CfgGMS3DEN" >> "CfgDefaults" >> "defaultLootcrateSpawnTiming");
|
||||
diag_log format["configs returned defaultLootcrateSpawnTiming = %1",GMS_lootcrateSpawnTiming];
|
||||
GMS_lootcrateLoadTiming = getText(configFile >> "CfgGMS3DEN" >> "CfgDefaults" >> "defaultLootcrateLoadTiming");
|
||||
|
@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
params["_control","_value"];
|
||||
diag_log format["_onAttributeLoadGarrisons: _control = %1 | _value = %2",_control,_value];
|
||||
params["_control","_value","_config"];
|
||||
diag_log format["_onAttributeLoadGarrisons: _control = %1 | _value = %2 | _config %3",_control,_value,_config];
|
||||
|
@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
params["_control","_value"];
|
||||
diag_log format["_onLoadAttributeLoadLootVeh: _control = %1 | _value = %2",_control,_value];
|
||||
params["_cbChecked"];
|
||||
diag_log format["_onLoadAttributeLoadLootVeh: _cbChecked = %1 ",_cbChecked];
|
@ -1,10 +1,10 @@
|
||||
|
||||
params["_isGarrison"];
|
||||
params["_control"];
|
||||
private _isGarrison;
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
diag_log format["onAttributeSaveGarrison: _isGarrison %1 | _selectedObjects %2",_isGarrison,_selectedObjects];
|
||||
diag_log format["onAttributeSaveGarrison: _isGarrison %1 | _selectedObjects %2",_control,_selectedObjects];
|
||||
if (count _selecteObjects == 1) then {
|
||||
private _object = _selectedObjects select 0;
|
||||
private _isGarrison = _object getVariable["gmsIsGarrison",false];
|
||||
_object setVariable["gmsIsGarrison",_isGarrison];
|
||||
//private _isGarrison = _object getVariable["gmsIsGarrison",false];
|
||||
//_object setVariable["gmsIsGarrison",_isGarrison];
|
||||
};
|
@ -1,12 +1,4 @@
|
||||
|
||||
|
||||
params["_control"];
|
||||
private _isLootVeh = ctrlChecked _control;
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
diag_log format["onAttributeSaveLootVeh: _control %1 | _isGarrison %2 | _selectedObjects %3",_control,_isLootVeh,_selectedObjects];
|
||||
if (count _selecteObjects == 1) then {
|
||||
private _object = _selectedObjects select 0;
|
||||
_object setVariable["gmsIsLootVehicle",_isLootVeh];
|
||||
} else {
|
||||
["Changes not applied: you can only configure one object at a time","ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
||||
params["_cbChecked"];
|
||||
diag_log format["_onLoadAttributeLoadLootVeh: _cbChecked = %1 ",_cbChecked];
|
||||
|
@ -16,7 +16,7 @@ This means that during the onLoad event of the upper controls the lower controls
|
||||
params ["_displayOrControl", ["_config", configNull]];
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
diag_log format["onLoadGarrison: _selectedObjects = %1",_selectedObjects];
|
||||
|
||||
diag_log format["onLoadGarrison: _displayControl = %1 | _config = %2",_displayOrControl,_config];
|
||||
private "_isGarrison";
|
||||
if (count _selectedObjects == 1) then {
|
||||
private _object = (_selectedObjects select 0);
|
||||
@ -25,7 +25,7 @@ if (count _selectedObjects == 1) then {
|
||||
diag_log format["_isGarrisson = %1 | _obj = %2",_isGarrison,_object];
|
||||
} else {
|
||||
_displayOrControl cbSetChecked false;
|
||||
["You can configure Garrison Status for only ONE vehicle at a time","ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
["You can configure Garrison Status for only ONE vehicle at a time","ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
||||
|
||||
|
||||
|
@ -3,10 +3,6 @@
|
||||
params ["_displayOrControl", ["_config", configNull]];
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
|
||||
if (count _objects == 1) then
|
||||
{
|
||||
_displayOrControl cbSetChecked ((_objects select 0) getVariable["gmsIsLootVehicle",false]);
|
||||
} else {
|
||||
_displayOrControl cbSetChecked false;
|
||||
if !(count _objects > 1) then {
|
||||
["You can configure Loot Vehicle Status for only ONE vehicle at a time","ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
||||
|
@ -3,10 +3,6 @@
|
||||
params ["_displayOrControl", ["_config", configNull]];
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
|
||||
if (count _objects == 1) then
|
||||
{
|
||||
_displayOrControl cbSetChecked ((_objects select 0) getVariable["gmsLootVehicleColor",false]);
|
||||
} else {
|
||||
_displayOrControl cbSetChecked false;
|
||||
if !(count _objects > 1) then {
|
||||
["You can configure Loot Vehicle Status for only ONE vehicle at a time","ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
@ -1,13 +1,12 @@
|
||||
|
||||
params["_control"];
|
||||
private _isColorOn = ctrlChecked _control;
|
||||
params["_checked"];
|
||||
private _selectedObjects = get3DENSelected "object";
|
||||
diag_log format["onAttributeSaveLootVehColor: _control %1 | _isGarrison %2 | _selectedObjects %3",_control,_isColorOn,_selectedObjects];
|
||||
if (count _selecteObjects == 1) then {
|
||||
private _object = _selectedObjects select 0;
|
||||
private _isLootVeh = _object getVariable["gmsIsLootVehicle",false];
|
||||
_object setVariable["gmsLootVehicleColor",_isColorOn];
|
||||
if (_isColor && gmsIsLootVehicle) then {
|
||||
if (_checked && _isLootVeh) then {
|
||||
{_object setObjectTexture [_x,gms3DENlootVehicleTexture]} forEach (count (getObjectTextures _object));
|
||||
} else {
|
||||
{_object setObjectTexture [_x,""]} forEach (count (getObjectTextures _object));
|
18
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setMaxAI.sqf
Normal file
18
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setMaxAI.sqf
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
GMS 3EDEN Editor Plugin
|
||||
by Ghostrider-GRG-
|
||||
Copyright 2020
|
||||
|
||||
sets a variable that specifies the maximum number of AI that will be spawned for each infantry group.
|
||||
this variable is read when the mission is exported and saved in the configuration for each mission Infantry Group.
|
||||
*/
|
||||
|
||||
params["_maxAI"];
|
||||
if (_maxAI < GMS_minAI) exitWith {
|
||||
private _m = format["Invalid selection - MinAI set to %1. Max AI must be greater than or equal to min AI",GMS_minAI];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
[_m, "ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
||||
GMS_maxAI = _maxAI;
|
||||
diag_log format["_setMaxAI: GMS_maxAI set to %1",GMS_maxAI];
|
18
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setMinAI.sqf
Normal file
18
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setMinAI.sqf
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
GMS 3EDEN Editor Plugin
|
||||
by Ghostrider-GRG-
|
||||
Copyright 2020
|
||||
|
||||
sets a variable that specifies the minimum number of AI that will be spawned for each infantry group.
|
||||
this variable is read when the mission is exported and saved in the configuration for each missionInfantryGroup.
|
||||
*/
|
||||
|
||||
params["_minAI"];
|
||||
if (_minAI > GMS_maxAI) exitWith {
|
||||
private _m = format["Invalid selection - MaxAI set to %1. Min AI must be less than or equal to max AI",GMS_maxAI];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
[_m, "ERROR"] call BIS_fnc_3DENShowMessage;
|
||||
};
|
||||
GMS_minAI = _minAI;
|
||||
diag_log format["_setMinAI: GMS_minAI set to %1",GMS_minAI];
|
11
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setSpawnChance.sqf
Normal file
11
@GMS_3EDEN/addons/3DEN_plugin/Core/fn_setSpawnChance.sqf
Normal file
@ -0,0 +1,11 @@
|
||||
/*
|
||||
GMS 3EDEN Editor Plugin
|
||||
by Ghostrider-GRG-
|
||||
Copyright 2020
|
||||
|
||||
sets a variable that specifies the chance that a mission will be spawned.
|
||||
this variable is read when the mission is exported and saved in _chanceMissionSpawned.
|
||||
*/
|
||||
params["_chance"];
|
||||
GMS_chanceMissionSpawned = _chance;
|
||||
diag_log format["_setSpawnChance: GMS_chanceMissionSpawned set to %1",GMS_chanceMissionSpawned];
|
9
@GMS_3EDEN/addons/3DEN_plugin/Static/scanAttributes.sqf
Normal file
9
@GMS_3EDEN/addons/3DEN_plugin/Static/scanAttributes.sqf
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
|
||||
all3DENEntities params ["_objects"];
|
||||
{
|
||||
private _garrison = _x getVariable["gmsIsGarrison",false];
|
||||
_m = format["scanAttributes: object %1 | displayName %2 | _garrison %3",_x, getText(configFile >> "CfgVehicles" >> typeOf _x >> "displayName"), _garrison];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
} forEach _objects;
|
8
@GMS_3EDEN/addons/3DEN_plugin/changlog.txt
Normal file
8
@GMS_3EDEN/addons/3DEN_plugin/changlog.txt
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
|
||||
|
||||
Long-term TODO:
|
||||
|
||||
|
||||
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "gmsCfgFunctions.h"
|
||||
#include "gmsCfg3DENVersion.h"
|
||||
#include "gmsCfg3DENsettings.h"
|
||||
//#include "settings.h"
|
||||
#include "gmsCfg3DEN.h"
|
||||
#include "gmsCfg3DENDisplay.h"
|
||||
|
||||
|
56
@GMS_3EDEN/addons/3DEN_plugin/gmsCfg3DEN copy 2.h
Normal file
56
@GMS_3EDEN/addons/3DEN_plugin/gmsCfg3DEN copy 2.h
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
|
||||
class cfg3DEN
|
||||
{
|
||||
class EventHandlers
|
||||
{
|
||||
class gms3DEN
|
||||
{
|
||||
OnMissionLoad = "diag_log format['Mission loaded at %1',diag_tickTime]; call gms3DEN_fnc_initialize";
|
||||
OnMissionNew = "diag_log format['New Mission Created at %1',diag_tickTime]; call gms3DEN_fnc_initialize";
|
||||
//onHistoryChange = "call gms3DEN_fnc_updateObjects";
|
||||
};
|
||||
};
|
||||
|
||||
class Attributes
|
||||
{
|
||||
class Default;
|
||||
class Title: Default
|
||||
{
|
||||
class Controls
|
||||
{
|
||||
class Title;
|
||||
};
|
||||
};
|
||||
class CheckBox: default{
|
||||
class Controls
|
||||
{
|
||||
class Title;
|
||||
class Value;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Object
|
||||
{
|
||||
class AttributeCatories
|
||||
{
|
||||
class gmsAttributes
|
||||
{
|
||||
displayName = "GMS Settings";
|
||||
collapsed = 1;
|
||||
class Attributes
|
||||
{
|
||||
class lootVehicle
|
||||
{
|
||||
displayName = "Loot Vehicle";
|
||||
toolTip = "Set as Loot Vehicle";
|
||||
property = "gmsLootVehicle";
|
||||
control = "CheckBox";
|
||||
defaultValue = "false";
|
||||
condition = "objectVehicle";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
149
@GMS_3EDEN/addons/3DEN_plugin/gmsCfg3DEN copy.h
Normal file
149
@GMS_3EDEN/addons/3DEN_plugin/gmsCfg3DEN copy.h
Normal file
@ -0,0 +1,149 @@
|
||||
|
||||
|
||||
|
||||
class cfg3DEN
|
||||
{
|
||||
class EventHandlers
|
||||
{
|
||||
class gms3DEN
|
||||
{
|
||||
OnMissionLoad = "diag_log format['Mission loaded at %1',diag_tickTime]; call gms3DEN_fnc_initialize";
|
||||
OnMissionNew = "diag_log format['New Mission Created at %1',diag_tickTime]; call gms3DEN_fnc_initialize";
|
||||
//onHistoryChange = "call gms3DEN_fnc_updateObjects";
|
||||
};
|
||||
};
|
||||
class Mission
|
||||
{
|
||||
class gms3DENmissionSettings
|
||||
{
|
||||
displayName = "Mission Settings";
|
||||
// display = "Display3DENEditAttributesPreview"; // Optional - display for attributes window. Must have the same structure and IDCs as the default Display3DENEditAttributes
|
||||
class AttributeCategories
|
||||
{
|
||||
class gms3DENCategory
|
||||
{
|
||||
class Attributes
|
||||
{
|
||||
class missionStartMessage
|
||||
{
|
||||
property = "gmsMissionStartMessage";
|
||||
};
|
||||
class missionEndMessage
|
||||
{
|
||||
property = "gmsMissionEndMessage";
|
||||
};
|
||||
class missionDifficulty
|
||||
{
|
||||
property = "gmsMissionDifficulty";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Attributes
|
||||
{
|
||||
class Default;
|
||||
|
||||
class Title: Default
|
||||
{
|
||||
class Controls
|
||||
{
|
||||
class Title;
|
||||
};
|
||||
};
|
||||
|
||||
class gms3DENCheckBoxGarrisonsControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadGarrison;";
|
||||
onUnload = "diag_log 'onUnload for garrisons'";
|
||||
onCheckedChanged = "diag_log format['onCheckedChanged %1',_this];";
|
||||
attributeLoad = "(_this controlsGroupCtrl 100) ctrlSetText _value; [_this,_value] call gms3DEN_fnc_onAttributeLoadGarrison;";
|
||||
attributeSave = "[cbChecked (this controlsGroupCtrl 100)] call gms3DEN_fnc_onAttributeSaveGarrison;";
|
||||
};
|
||||
class gmsGarrisonColorControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadGarrisonColor;";
|
||||
//onUnload = "diag_log 'onUnload for garrisons'";
|
||||
attributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadGarrisonColor;";
|
||||
attributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveGarrisonColor;";
|
||||
};
|
||||
class gms3DENCheckboxLootVehControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadLootVeh;";
|
||||
//onUnload = "diag_log 'onUnload for loot veh'";
|
||||
onAttributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadLootVeh;";
|
||||
onAttributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveLootVeh;";
|
||||
};
|
||||
class gms3DENCLootVehicleColorControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadLootVehColor;";
|
||||
//onUnload = "diag_log 'onUnload for loot veh'";
|
||||
onAttributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadLootVehColor;";
|
||||
onAttributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveLootVeh;";
|
||||
};
|
||||
};
|
||||
|
||||
class Object
|
||||
{
|
||||
class AttributeCategories
|
||||
{
|
||||
class gms3DENgarrisonedAttribute
|
||||
{
|
||||
displayName = "Garrisons";
|
||||
collapsed = 1;
|
||||
class Attributes
|
||||
{
|
||||
class GarrisonedAttribute
|
||||
{
|
||||
displayName = "Garrison";
|
||||
tooltip = "Mark as part of a garrison";
|
||||
property = "gmsIsGarrison";
|
||||
control = "gms3DENCheckBoxGarrisonsControl";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
class GarrisonedColorAttribute
|
||||
{
|
||||
displayName = "Color On";
|
||||
tooltip = "Check to color this garrisoned object"
|
||||
property = "gmsGarrisonColor";
|
||||
control = "CheckBox";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
};
|
||||
};
|
||||
class gms3DENlootVehicles
|
||||
{
|
||||
displayName = "Loot Vehicle";
|
||||
collapsed = 1;
|
||||
class Attributes
|
||||
{
|
||||
class lootVehicleAttribute
|
||||
{
|
||||
displayName = "Loot Vehicle";
|
||||
tooltip = "Set box to checked for loot vehicles";
|
||||
property = "gmsIsLootVehicle";
|
||||
control = "CheckBoz";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
class lootVehicleColorAttribute
|
||||
{
|
||||
displayName = "Color On";
|
||||
tooltip = "Check box to color this loot vehicle";
|
||||
property = "gmsLootVehicleColor";
|
||||
control = "CheckBox";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,13 +1,6 @@
|
||||
class Default;
|
||||
class Title: Default
|
||||
{
|
||||
class Controls
|
||||
{
|
||||
class Title;
|
||||
};
|
||||
};
|
||||
class RscCheckBox;
|
||||
class Checkbox;
|
||||
/*
|
||||
|
||||
*/
|
||||
|
||||
class cfg3DEN
|
||||
{
|
||||
@ -20,132 +13,79 @@ class cfg3DEN
|
||||
//onHistoryChange = "call gms3DEN_fnc_updateObjects";
|
||||
};
|
||||
};
|
||||
class Mission
|
||||
{
|
||||
class gms3DENmissionSettings
|
||||
{
|
||||
displayName = "Mission Settings";
|
||||
// display = "Display3DENEditAttributesPreview"; // Optional - display for attributes window. Must have the same structure and IDCs as the default Display3DENEditAttributes
|
||||
class AttributeCategories
|
||||
{
|
||||
class gms3DENCategory
|
||||
{
|
||||
class Attributes
|
||||
{
|
||||
class missionStartMessage
|
||||
{
|
||||
property = "gmsMissionStartMessage";
|
||||
};
|
||||
class missionEndMessage
|
||||
{
|
||||
property = "gmsMissionEndMessage";
|
||||
};
|
||||
class missionDifficulty
|
||||
{
|
||||
property = "gmsMissionDifficulty";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Attributes
|
||||
{
|
||||
class Default;
|
||||
|
||||
class gms3DENCheckBoxGarrisonsControl: Title
|
||||
class Title: Default
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadGarrison;";
|
||||
onUnload = "diag_log 'onUnload for garrisons'";
|
||||
onCheckedChanged = "diag_log format['onCheckedChanged %1',_this];";
|
||||
attributeLoad = "(_this controlsGroupCtrl 100) ctrlSetText _value; [_this,_value] call gms3DEN_fnc_onAttributeLoadGarrison;";
|
||||
attributeSave = "[cbChecked (this controlsGroupCtrl 100)] call gms3DEN_fnc_onAttributeSaveGarrison;";
|
||||
|
||||
class Controls: Controls
|
||||
class Controls
|
||||
{
|
||||
class Title: Title {};
|
||||
class Value: CheckBox {};
|
||||
};
|
||||
|
||||
};
|
||||
class gmsGarrisonColorControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadGarrisonColor;";
|
||||
//onUnload = "diag_log 'onUnload for garrisons'";
|
||||
attributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadGarrisonColor;";
|
||||
attributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveGarrisonColor;";
|
||||
class Controls: Controls
|
||||
{
|
||||
class Title: Title {};
|
||||
class Value: CheckBox
|
||||
{
|
||||
idc = 101;
|
||||
};
|
||||
};
|
||||
};
|
||||
class gms3DENCheckboxLootVehControl: Title
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadLootVeh;";
|
||||
//onUnload = "diag_log 'onUnload for loot veh'";
|
||||
onAttributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadLootVeh;";
|
||||
onAttributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveLootVeh;";
|
||||
class Controls: Controls
|
||||
{
|
||||
class Title: Title {};
|
||||
class Value: CheckBox
|
||||
{
|
||||
idc = 102;
|
||||
};
|
||||
class Title;
|
||||
};
|
||||
};
|
||||
class gms3DENCLootVehicleColorControl: Title
|
||||
class CheckBox;
|
||||
class gms3DENCheckboxLootVehControl: CheckBox
|
||||
{
|
||||
onload = "call gms3DEN_fnc_onLoadLootVehColor;";
|
||||
/*
|
||||
Use on: Display, Control
|
||||
Fired on: Fires when UI container is created, but no action is taken. The onLoad event for display fires after the onLoad events for all controls it contains are fired.
|
||||
Returns: Display or control, for controls it also returns the control's config (since
|
||||
Arma 3 logo black.png
|
||||
1.56
|
||||
).
|
||||
|
||||
params ["_displayOrControl", ["_config", configNull]];
|
||||
*/
|
||||
|
||||
onload = "\
|
||||
params ['_displayOrControl', ['_config', configNull]];\
|
||||
diag_log format['_displayControl = %1 | _config = %2',_displayControl,_config];\
|
||||
[] call gms3DEN_fnc_onLoadLootVeh;\
|
||||
";
|
||||
//onUnload = "diag_log 'onUnload for loot veh'";
|
||||
onAttributeLoad = "[_this,_value] call gms3DEN_fnc_onAttributeLoadLootVehColor;";
|
||||
onAttributeSave = "[_this,_value] call gms3DEN_fnc_onAttributeSaveLootVeh;";
|
||||
class Controls: Controls
|
||||
{
|
||||
class Title: Title {};
|
||||
class Value: CheckBox
|
||||
{
|
||||
idc = 103;
|
||||
};
|
||||
};
|
||||
AttributeLoad = "\
|
||||
_checked = switch (true) do {\
|
||||
case (_value isequaltype 0): {([false,true] select (_value max 0 min 1))};\
|
||||
case (_value isequaltype ''): {([false,true] select ((parsenumber _value) max 0 min 1))};\
|
||||
default {_value};\
|
||||
};\
|
||||
(_this controlsGroupCtrl 100) cbsetchecked _checked;\
|
||||
diag_log format['onAttributeLoad:lootVehControl: _checked = %1',_checked];\
|
||||
";
|
||||
AttributeSave = "\
|
||||
cbchecked (_this controlsGroupCtrl 100);\
|
||||
diag_log format['onattributesave:lootVehControl: _checked = %1',cbchecked (_this controlsGroupCtrl 100)];\
|
||||
";
|
||||
};
|
||||
class gms3DENCLootVehicleColorControl: CheckBox
|
||||
{
|
||||
onload = "\
|
||||
params ['_displayOrControl', ['_config', configNull]];\
|
||||
diag_log format['_displayControl = %1 | _config = %2',_displayControl,_config];\
|
||||
[] call gms3DEN_fnc_onLoadLootVehColor;\
|
||||
";
|
||||
//onUnload = "diag_log 'onUnload for loot veh'";
|
||||
AttributeLoad = "\
|
||||
_checked = switch (true) do {\
|
||||
case (_value isequaltype 0): {([false,true] select (_value max 0 min 1))};\
|
||||
case (_value isequaltype ''): {([false,true] select ((parsenumber _value) max 0 min 1))};\
|
||||
default {_value};\
|
||||
};\
|
||||
(_this controlsGroupCtrl 100) cbsetchecked _checked;\
|
||||
diag_log format['onAttributeLoad:lootVehControlColor: _checked = %1',_checked];\
|
||||
";
|
||||
AttributeSave = "\
|
||||
cbchecked (_this controlsGroupCtrl 100);\
|
||||
diag_log format['onattributesave:lootVehColorControl: _checked = %1',cbchecked (_this controlsGroupCtrl 100)];\
|
||||
[cbchecked (_this controlsGroupCtrl 100)] call gms3DEN_fnc_setLootVehColor;\
|
||||
";
|
||||
};
|
||||
};
|
||||
|
||||
class Object
|
||||
{
|
||||
class AttributeCategories
|
||||
{
|
||||
class gms3DENgarrisonedAttribute
|
||||
{
|
||||
displayName = "Garrisons";
|
||||
collapsed = 1;
|
||||
class Attributes
|
||||
{
|
||||
class GarrisonedAttribute
|
||||
{
|
||||
displayName = "Garrison";
|
||||
tooltip = "Mark as part of a garrison";
|
||||
property = "gmsIsGarrison";
|
||||
control = "gms3DENCheckBoxGarrisonsControl";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
class GarrisonedColorAttribute
|
||||
{
|
||||
displayName = "Color On";
|
||||
tooltip = "Check to color this garrisoned object"
|
||||
property = "gmsGarrisonColor";
|
||||
control = "gmsGarrisonColorControl";
|
||||
//condition = "";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
};
|
||||
};
|
||||
class gms3DENlootVehicles
|
||||
{
|
||||
displayName = "Loot Vehicle";
|
||||
@ -158,7 +98,7 @@ class cfg3DEN
|
||||
tooltip = "Set box to checked for loot vehicles";
|
||||
property = "gmsIsLootVehicle";
|
||||
control = "gms3DENCheckboxLootVehControl";
|
||||
//condition = "";
|
||||
condition = "objectVehicle ";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
@ -168,12 +108,12 @@ class cfg3DEN
|
||||
tooltip = "Check box to color this loot vehicle";
|
||||
property = "gmsLootVehicleColor";
|
||||
control = "gms3DENCLootVehicleColorControl";
|
||||
//condition = "";
|
||||
condition = "objectVehicle ";
|
||||
expression = "_this setVariable ['%s',_value];";
|
||||
defaultValue = "false";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,4 +1,7 @@
|
||||
|
||||
/*
|
||||
Setup classes that add toolbar menus and define them and the code that is executed by them.
|
||||
Copyright 2023 by Ghostrider[GRG]
|
||||
*/
|
||||
|
||||
class ctrlMenuStrip;
|
||||
class display3DEN
|
||||
@ -61,14 +64,149 @@ class display3DEN
|
||||
"GMS_crateSpawn",
|
||||
"GMS_lootSpawn",
|
||||
"GMS_location_Respawns",
|
||||
"GMS_MissionCompletionMode"
|
||||
"GMS_MissionCompletionMode",
|
||||
"GMS_missionSpawnChance",
|
||||
"GMS_minAI",
|
||||
"GMS_maxAI"
|
||||
//"GMS_editMissionSettings"
|
||||
};
|
||||
text = "Configure Mission";
|
||||
toolTip = "Adjust Mission Settings";
|
||||
};
|
||||
|
||||
class GMS_maxAI
|
||||
{
|
||||
text = "Max AI per Infantry Group";
|
||||
tooltip = "set the maximum AI per Infantry Group";
|
||||
items[] = {
|
||||
"GMS_maxThree",
|
||||
"GMS_maxFour",
|
||||
"GMS_maxFive",
|
||||
"GMS_maxSix",
|
||||
"GMS_maxEight",
|
||||
"GMS_maxNine"
|
||||
};
|
||||
};
|
||||
class GMS_maxThree
|
||||
{
|
||||
text = "set max AI = 3";
|
||||
action = "[3] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxFour
|
||||
{
|
||||
text = "set max AI = 4";
|
||||
action = "[4] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxFive
|
||||
{
|
||||
text = "set max AI = 5";
|
||||
action = "[5] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxSix
|
||||
{
|
||||
text = "set max AI = 6";
|
||||
action = "[6] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxSeven
|
||||
{
|
||||
text = "set max AI = 7";
|
||||
action = "[7] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxEight
|
||||
{
|
||||
text = "set max AI = 8";
|
||||
action = "[8] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
class GMS_maxNine
|
||||
{
|
||||
text = "set max AI = 9";
|
||||
action = "[9] call gms3DEN_fnc_setMaxAI";
|
||||
};
|
||||
|
||||
class GMS_difficulty {
|
||||
class GMS_minAI
|
||||
{
|
||||
text = "Min AI per Infantry Group";
|
||||
tooltip = "Set the minimum AI per infantry group";
|
||||
items[] = {
|
||||
"GMS_minOne",
|
||||
"GMS_minTwo",
|
||||
"GMS_minThree",
|
||||
"GMS_minFour",
|
||||
"GMS_minFive",
|
||||
"GMS_minSix"
|
||||
};
|
||||
};
|
||||
class GMS_minOne
|
||||
{
|
||||
text = "set min AI = 1";
|
||||
action = "[1] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
class GMS_minTwo
|
||||
{
|
||||
text = "set min AI = 2";
|
||||
action = "[2] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
class GMS_minThree
|
||||
{
|
||||
text = "set min AI = 3";
|
||||
action = "[3] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
class GMS_minFour
|
||||
{
|
||||
text = "set min AI = 4";
|
||||
action = "[4] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
class GMS_minFive
|
||||
{
|
||||
text = "set min AI = 5";
|
||||
action = "[5] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
class GMS_minSix
|
||||
{
|
||||
text = "set min AI = 6";
|
||||
action = "[6] call gms3DEN_fnc_setMinAI";
|
||||
};
|
||||
|
||||
|
||||
class GMS_missionSpawnChance
|
||||
{
|
||||
text = "Spawn Chance";
|
||||
toolTip = "Set the chance the mission will spawn";
|
||||
items[] = {
|
||||
"GMS_spawnTwenty",
|
||||
"GMS_spawnFourty",
|
||||
"GMS_spawnSixty",
|
||||
"GMS_spawnEighty",
|
||||
"GMS_spawnHundred"
|
||||
};
|
||||
};
|
||||
class GMS_spawnTwenty
|
||||
{
|
||||
text = "Spawn chance 20%";
|
||||
action = "[0.20] call gms3DEN_fnc_setSpawnChance;";
|
||||
};
|
||||
class GMS_spawnFourty
|
||||
{
|
||||
text = "Spawn chance 40%";
|
||||
action = "[0.40] call gms3DEN_fnc_setSpawnChance;";
|
||||
};
|
||||
class GMS_spawnSixty
|
||||
{
|
||||
text = "Spawn chance 60%";
|
||||
action = "[0.60] call gms3DEN_fnc_setSpawnChance;";
|
||||
};
|
||||
class GMS_spawnEighty
|
||||
{
|
||||
text = "Spawn chance 80%";
|
||||
action = "[0.80] call gms3DEN_fnc_setSpawnChance;";
|
||||
};
|
||||
class GMS_spawnHundred
|
||||
{
|
||||
text = "Spawn chance 100%";
|
||||
action = "[1.00] call gms3DEN_fnc_setSpawnChance;";
|
||||
};
|
||||
|
||||
class GMS_difficulty {
|
||||
text = "Difficulty";
|
||||
toolTip = "Set Mission Difficulty";
|
||||
items[] = {
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
class CfgGMS3DENVersion
|
||||
{
|
||||
version = 1.02;
|
||||
build = 15;
|
||||
date = "09/22/23";
|
||||
version = 1.1;
|
||||
build = 16;
|
||||
date = "09/23/23";
|
||||
};
|
@ -20,7 +20,8 @@ class CfgFunctions
|
||||
class display {};
|
||||
class displayGarrisonMarkers {};
|
||||
class displayLootMarkers {};
|
||||
class exportDynamic {};
|
||||
class exportDynamic {};
|
||||
class garrisonApplyChanges {};
|
||||
class initialize {};
|
||||
class initializeAttributes {};
|
||||
class isInfantryUnit {};
|
||||
@ -33,7 +34,6 @@ class CfgFunctions
|
||||
class onAttributeSaveGarrison {};
|
||||
class onAttributeSaveGarrisonColor {};
|
||||
class onAttributeSaveLootVeh {};
|
||||
class onAttributeSaveLootVehColor {};
|
||||
class onDrag {};
|
||||
class onLoadGarrison {};
|
||||
class onLoadGarrisonColor {};
|
||||
@ -46,7 +46,10 @@ class CfgFunctions
|
||||
class setCompletionMode {}
|
||||
class setGarrison {};
|
||||
class setLoadCratesTiming {};
|
||||
class setLootVehicle {};
|
||||
class setLootVehColor {};
|
||||
class setMaxAI {};
|
||||
class setMinAI {};
|
||||
class setSpawnChance {};
|
||||
class setSpawnLocations {};
|
||||
class spawnCratesTiming {};
|
||||
class versionInfo {};
|
||||
|
21
@GMS_3EDEN/addons/3DEN_plugin/helperscripts.sqf
Normal file
21
@GMS_3EDEN/addons/3DEN_plugin/helperscripts.sqf
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
|
||||
{
|
||||
_m = format["object = %1",_x];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
} forEach nearestTerrainObjects [player, [], 50];
|
||||
|
||||
_u = player;
|
||||
diag_log format["fn_isInside: _u = %1",_u];
|
||||
all3DENEntities params ["_objects"];
|
||||
|
||||
private _pos = getPosASL _u;
|
||||
private _above = AGLToASL [_pos select 0, _pos select 1, (_pos select 2) + 100];
|
||||
private _below = AGLtoASL [_pos select 0, _pos select 1, (_pos select 2) - 10];
|
||||
private _objAbove = lineIntersects [_pos, _above, _u,_u];
|
||||
private _objBelow = lineIntersects [_pos, _below, _u,_u];
|
||||
private _isInside = if (_objAbove || _objBelow) then {true} else {false};
|
||||
_m = format["fn_isInside: _u = %4 | _objAbove = %1 | _objBelow = %2 | _isInside %3",_objAbove,_objBelow,_isInside,_u];
|
||||
systemchat _m;
|
||||
diag_log _m;
|
20
@GMS_3EDEN/addons/3DEN_plugin/testingscripts.sqf
Normal file
20
@GMS_3EDEN/addons/3DEN_plugin/testingscripts.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
|
||||
_t1 = diag_tickTime;
|
||||
_v1 = 0;
|
||||
for "_i" from 1 to 100000 do
|
||||
{
|
||||
if (_v1 == 0) then {true};
|
||||
}:
|
||||
_m = format["elapsed time integer = %1",diag_tickTime - _t1];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
||||
_t1 = diag_tickTime;
|
||||
_v1 = "thisspecialvar";
|
||||
for "_i" from 1 to 100000 do
|
||||
{
|
||||
if (_v1 isEqualTo "thisspecialvar") then {};
|
||||
};
|
||||
_m = format["elapsed time string = %1",diag_tickTime - _t1];
|
||||
systemChat _m;
|
||||
diag_log _m;
|
Loading…
Reference in New Issue
Block a user