just adjusting

This commit is contained in:
Ghostrider [GRG] 2023-09-23 02:59:18 -04:00
parent f397b7ac29
commit 0f34c60697
3 changed files with 0 additions and 356 deletions

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diag_log format["[GMS] LOADING GMS_Client.sqf at %1",diag_tickTime];
#include "GMS_clientFunctions.sqf";
#include "GMS_clientSettings.sqf";
{
diag_log format["[GMS_Client] %1 = %2",_x, missionNamespace getVariable[_x,-1]];
} forEach [
"GMS_useHint",
"GMS_useSystemChat",
"GMS_useTitleText",
"GMS_useDynamic",
"GMS_useToast",
"GMS_aiKilluseSystemChat",
"GMS_aiKilluseDynamic",
"GMS_aiKilluseTitleText"
];
diag_log format["[GMS] DONE LOADING GMS_Client.sqf at %1",diag_tickTime];

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#define hideOnUse true
#define showWindow true
GMS_fnc_nextAnimation = {
_hostage = _this;
_hostage switchMove "";
_animations = _hostage getVariable["GMSAnimations",[""]];
diag_log format["_fnc_nextAnimation: _hostage = %1 and _animations = %2",_hostage,_animations];
_hostage switchMove (selectRandom _animations);
};
GMS_EH_onAnimationDone = {
diag_log format["GMS_EH_onAnimationDone: _this = %1",_this];
private _hostage = _this select 0;
if (alive _hostage) then
{
diag_log format["GMS_EH_onAnimationDone: _animations = %1",_hostage getVariable["GMSAnimations",[""]]];
_hostage call GMS_fnc_nextAnimation;
} else {
_hostage removeAllEventHandlers "AnimDone";
};
};
GMS_fnc_freeHostage = {
diag_log format["fn_freeHostage: _this = %1",_this];
private _hostage = _this select 0;
if (_hostage getVariable["GMS_unguarded",0] isEqualTo 1) then
{
_hostage setVariable["GMS_AIState",1,true];
private _msg = "Thank you For freeing me. I must return home.";
systemChat _msg;
if (GMSCore_modType isEqualTo "Epoch") then
{
[_msg,5] call Epoch_message;
};
if (GMSCore_modType isEqualTo "Exile") then
{
["InfoTitleAndText", ["The Hostage Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
};
} else {
private _msg = "I am afraid, please kill more of the enemy!";
systemChat _msg;
if (GMSCore_modType isEqualTo "Epoch") then
{
[_msg,5] call Epoch_message;
};
if (GMSCore_modType isEqualTo "Exile") then
{
["InfoTitleAndText", ["The Hostage Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
};
};
};
GMS_fnc_addHostageActions = {
private _hostage = _this;
private _handle = _hostage addAction ["Free Hostage",{_this call GMS_fnc_freeHostage},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_addAssetAnimations = {
private _asset = _this;
_asset addEventHandler ["AnimDone", {_this call GMS_EH_onAnimationDone}];
_asset call GMS_fnc_nextAnimation;
diag_log format["_fnc_addAssetAnimations: Animation and event handler added for asset %1",_asset];
};
GMS_fnc_initHostage = {
if (hasInterface) then
{
private _hostage = _this;
_hostage call GMS_fnc_addHostageActions;
_hostage call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initHostage: hostage %1 initialized",_hostage];
};
};
GMS_fnc_arrestLeader = {
diag_log format["GMS_fnc_arrestLeader: _this = %1",_this];
private _leader = _this select 0;
if (_leader getVariable["GMS_unguarded",0] isEqualTo 1) then
{
_leader setVariable["GMS_AIState",1,true];
private _msg = "I surrender.";
systemChat _msg;
if (GMSCore_modType isEqualTo "Epoch") then
{
[_msg,5] call Epoch_message;
};
if (GMSCore_modType isEqualTo "Exile") then
{
["InfoTitleAndText", ["The Leader Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
};
} else {
private _msg = "I will resist arrest until all of my men are down!";
systemChat _msg;
if (GMSCore_modType isEqualTo "Epoch") then
{
[_msg,5] call Epoch_message;
};
if (GMSCore_modType isEqualTo "Exile") then
{
["InfoTitleAndText", ["The Leader Says", _msg]] call ExileClient_gui_toaster_addTemplateToast;
};
};
};
GMS_fnc_addLeaderActions = {
private _leader = _this;
private _handle = _leader addAction ["Under Arrest",{_this call GMS_fnc_arrestLeader},[],1,showWindow,hideOnUse]; //,"",{alive _target}]; //,"", (alive _target)];
};
GMS_fnc_initLeader = {
if (hasInterface) then
{
private _leader = _this;
_leader call GMS_fnc_addLeaderActions;
_leader call GMS_fnc_addAssetAnimations;
diag_log format["_fnc_initLeader: Leader %1 initialized",_leader];
};
};
if !(isServer) then
{
GMS_useHint = false;
GMS_useSystemChat = true;
GMS_useTitleText = false;
GMS_useDynamic = true;
GMS_useToast = false; // Exile only
GMS_aiKilluseSystemChat = true;
GMS_aiKilluseDynamic = false;
GMS_aiKilluseTitleText = false;
GMS_processingMsg = -1;
GMS_processingKill = -1;
GMS_message = "";
GMS_fnc_killScoreNotification = {
params["_bonus","_distanceBonus","_killStreak"];
//diag_log format["fn_killScoreNotification:: -- >> _bonus = %1 | _distanceBonus = %2 | _killStreak = %3",_bonus,_distanceBonus,_killStreak];
_msg2 = format["<t color ='#7CFC00' size = '1.4' align='right'>AI Killed</t><br/>"];
if (typeName _bonus isEqualTo "SCALAR") then // add message for the bonus
{
if (_bonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size ='1.4' align='right'>Bonus <t color = '#ffffff'>+%1<br/>",_bonus];
};
};
if (typeName _distanceBonus isEqualTo "SCALAR") then // Add message for distance bonus
{
if (_distanceBonus > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Dist Bonus<t color = '#ffffff'> +%1<br/>",_distanceBonus];
};
};
if (typeName _killStreak isEqualTo "SCALAR") then
{
if (_killStreak > 0) then
{
_msg2 = _msg2 + format["<t color = '#7CFC00' size = '1.4' align = 'right'>Killstreak <t color = '#ffffff'>%1X<br/>",_killStreak];
};
};
[parseText _msg2,[0.0823437 * safezoneW + safezoneX,0.379 * safezoneH + safezoneY,0.0812109 * safezoneW,0.253 * safezoneH], nil, 7, 0.3, 0] spawn BIS_fnc_textTiles;
};
GMS_fnc_dynamicWarning = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {GMS_processingMsg < 0};
GMS_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='1.0' color='#B22222'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
GMS_processingMsg = -1;
};
GMS_fnc_missionWarning = {
params["_event","_message","_mission"];
if (GMS_useSystemChat) then {systemChat format["%1",_message];};
if (GMS_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#B22222'>%1</t><br/>
<t size='1.5' color='#B22222'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#F0F0F0'>______________</t><br/><br/>
<t size='1.5' color='#F0F0F0'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (GMS_useDynamic) then {
[_mission,_message] call fn_dynamicWarning;
};
if (GMS_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (GMS_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
};
GMS_fnc_dynamicNotification = {
private["_text","_screentime","_xcoord","_ycoord"];
params["_mission","_message"];
waitUntil {GMS_processingMsg < 0};
GMS_processingMsg = 1;
_screentime = 7;
_text = format[
"<t align='left' size='0.8' color='#4CC417'>%1</t><br/><br/>
<t align='left' size='0.6' color='#F0F0F0'>%2</t><br/>",
_mission,_message
];
_ycoord = [safezoneY + safezoneH - 0.8,0.7];
_xcoord = [safezoneX + safezoneW - 0.5,0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3; // 3 second delay before the next message
GMS_processingMsg = -1;
};
//diag_log "[blckeagls] initializing client functions";
GMS_fnc_missionNotification = {
params["_message","_mission"];
diag_log format["[GMS] GMS_fnc_missionNotification: _message = %1 | _mission = %2",_message,_mission];
diag_log format["[GMS] GMS_useDynamic = %1",GMS_useDynamic];
if (GMS_useSystemChat) then {systemChat format["%1",_message];};
if (GMS_useHint) then {
hint parseText format[
"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#ffff00'>%2</t><br/>
<t size='1.5' color='#01DF01'>______________</t><br/><br/>
<t size='1.5' color='#FFFFFF'>Any loot you find is yours as payment for eliminating the threat!</t>",_mission,_message
];
};
if (GMS_useDynamic) then {
[_mission,_message] call GMS_fnc_dynamicNotification;
};
if (GMS_useTitleText) then {
[_message] spawn {
params["_msg"];
titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
};
};
if (GMS_useToast) then
{
["InfoTitleAndText", [_mission, _message]] call ExileClient_gui_toaster_addTemplateToast;
};
diag_log format["_fn_missionNotification ====] Paremeters _message %1 _mission %2",_message,_mission];
};
GMS_fnc_AI_KilledNotification = {
private["_message","_text","_screentime","_xcoord","_ycoord"];
_message = _this select 0;
//diag_log format["_fn_AI_KilledNotification ====] Paremeters _event %1 _message %2 _mission %3",_message];
if (GMS_aiKilluseSystemChat) then {systemChat format["%1",_message];};
if (GMS_aiKilluseTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
if (GMS_aiKilluseDynamic) then {
//diag_log format["blckClient.sqf:: dynamic messaging called for mission %2 with message of %1",_message];
waitUntil{GMS_processingKill < 0};
GMS_processingKill = 1;
_text = format["<t align='left' size='0.5' color='#4CC417'>%1</t>",_message];
_xcoord = [safezoneX,0.8];
_ycoord = [safezoneY + safezoneH - 0.5,0.2];
_screentime = 5;
[" "+ _text,_xcoord,_ycoord,_screentime] spawn BIS_fnc_dynamicText;
uiSleep 3;
GMS_processingKill = -1;
};
};
GMS_fnc_handleMessage = {
params["_event","_message",["_mission",""]];
switch (_event) do
{
case "start":
{
playSound "UAV_05";
[_message,_mission] spawn GMS_fnc_missionNotification;
};
case "end":
{
playSound "UAV_03";
[_message,_mission] spawn GMS_fnc_missionNotification;
};
case "aikilled":
{
[_message] spawn GMS_fnc_AI_KilledNotification;
};
case "DLS":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; hint _message;systemChat _message};
};
case "reinforcements":
{
if ( (player distance _mission) < 1000) then {playsound "AddItemOK"; ["Alert",_message] call GMS_fnc_dynamicNotification;};
//diag_log "---->>>> Reinforcements Spotted";
};
case "IED":
{
[1] call BIS_fnc_Earthquake;
//["IED","Bandits targeted your vehicle with an IED"] call GMS_fnc_dynamicNotification;
["Bandits targeted your vehicle with an IED.", 5] call Epoch_message;
for "_i" from 1 to 3 do {playSound "BattlefieldExplosions3_3D";uiSleep 0.3;};
};
case "showScore":
{
[_message select 0, _message select 1, _message select 2] call GMS_fnc_killScoreNotification;
};
case "warning":
{
[_event,_message,_mission] spawn GMS_fnc_missionWarning;
};
};
};
};
diag_log format["[GMS_Client] Client Functions Loaded at %1",diag_tickTime];

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/*
Adjust these to suit your liking.
*/
GMS_useHint = false;
GMS_useSystemChat = true;
GMS_useTitleText = false;
GMS_useDynamic = true;
GMS_useToast = false; // Exile only
GMS_aiKilluseSystemChat = true;
GMS_aiKilluseDynamic = false;
GMS_aiKilluseTitleText = false;