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Variables were missing from Epoch and Default configs.
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@ -526,9 +526,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives;
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GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives;
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GMS_medicalItems = ["FAK"];
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GMS_medicalItems = ["FAK"];
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GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
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GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
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GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"];
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GMS_NVG = ["NVG"];
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GMS_NVG = ["NVG"];
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GMS_buildingMaterials = [];
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GMS_buildingMaterials = [];
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GMS_loot = [];
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GMS_UMS_uniforms =
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GMS_UMS_uniforms =
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[
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[
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"U_I_Wetsuit",
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"U_I_Wetsuit",
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@ -152,10 +152,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
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//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
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GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
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GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
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GMS_AIPatrolVehiclesBlue = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesRed = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
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GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
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GMS_AIPatrolVehiclesGreen = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
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GMS_AIPatrolVehiclesOrange = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
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GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
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// Blacklisted itesm
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// Blacklisted itesm
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GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
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GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
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@ -607,8 +607,9 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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"ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator",
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"ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator",
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"ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"];
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"ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"];
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GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
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GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
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GMS_binocs = ["Binocular","Rangefinder"];
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GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"];
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GMS_NVG = ["NVG_EPOCH"];
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GMS_NVG = ["NVG_EPOCH"];
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GMS_loot = [];
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GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
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GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
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"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
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"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
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"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
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"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
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@ -618,8 +619,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
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GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
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GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
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"ItemDuctTape","VehicleRepair"];
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"ItemDuctTape","VehicleRepair"];
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GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
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GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
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GMS_tools = [];
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GMS_loot = GMS_buildingMaterials + GMS_tools;
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/***************************************************************************************
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/***************************************************************************************
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
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