Variables were missing from Epoch and Default configs.

This commit is contained in:
Ghostrider [GRG] 2023-01-15 09:05:01 -05:00
parent ed17380a83
commit bb4a504bd4
2 changed files with 9 additions and 9 deletions

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@ -526,9 +526,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives; GMS_explosives = GMS_throwableExplosives + GMS_otherExplosives;
GMS_medicalItems = ["FAK"]; GMS_medicalItems = ["FAK"];
GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems; GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"];
GMS_NVG = ["NVG"]; GMS_NVG = ["NVG"];
GMS_buildingMaterials = []; GMS_buildingMaterials = [];
GMS_loot = [];
GMS_UMS_uniforms = GMS_UMS_uniforms =
[ [
"U_I_Wetsuit", "U_I_Wetsuit",

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@ -152,10 +152,10 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
//GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases //GMS_AIPatrolVehicles = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; // Type of vehicle spawned to defend AI bases
GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP; GMS_AIPatrolVehicles = GMS_lightlyArmed_CUP;
GMS_AIPatrolVehiclesBlue = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; GMS_AIPatrolVehiclesBlue = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
GMS_AIPatrolVehiclesRed = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here GMS_AIPatrolVehiclesRed = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; // I recomend you switch Red and Green here
GMS_AIPatrolVehiclesGreen = GMS_lightlyArmed_CUP; //["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"]; GMS_AIPatrolVehiclesGreen = ["B_G_Offroad_01_armed_EPOCH","B_LSV_01_armed_F","I_C_Offroad_02_LMG_F","B_T_LSV_01_armed_black_F","B_T_LSV_01_armed_olive_F","B_T_LSV_01_armed_sand_F"];
GMS_AIPatrolVehiclesOrange = GMS_lightlyArmed_CUP; //["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"]; GMS_AIPatrolVehiclesOrange = ["O_MBT_02_cannon_F","O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F"];
// Blacklisted itesm // Blacklisted itesm
GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"]; GMS_blacklistedOptics = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
@ -607,8 +607,9 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
"ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator", "ItemBottlePlastic_Clean", "atropine_epoch", "ItemWaterPurificationTablets", "ItemPainKillers", "ItemDefibrillator",
"ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"]; "ItemBloodBag_Empty", "ItemBloodBag_Full", "ItemAntibiotic", "nanite_cream_epoch", "nanite_pills_epoch"];
GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems; GMS_specialItems = GMS_throwableExplosives + GMS_medicalItems;
GMS_binocs = ["Binocular","Rangefinder"]; GMS_binocs = ["Binocular","Rangefinder","Laserdesignator"];
GMS_NVG = ["NVG_EPOCH"]; GMS_NVG = ["NVG_EPOCH"];
GMS_loot = [];
GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar", GMS_epochValuables = ["PartOreGold","PartOreSilver","PartOre","ItemGoldBar","ItemSilverBar",
"ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst", "ItemGoldBar10oz","ItemTopaz","ItemOnyx","ItemSapphire","ItemAmethyst",
"ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade", "ItemEmerald","ItemCitrine","ItemRuby","ItemQuartz","ItemJade",
@ -618,8 +619,6 @@ AI WEAPONS, UNIFORMS, VESTS AND GEAR
GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass", GMS_epochVehicleRepair = ["EngineParts","FuelTank","SpareTire","ItemGlass",
"ItemDuctTape","VehicleRepair"]; "ItemDuctTape","VehicleRepair"];
GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair; GMS_buildingMaterials = GMS_epochBuildingSupplies + GMS_epochVehicleRepair;
GMS_tools = [];
GMS_loot = GMS_buildingMaterials + GMS_tools;
/*************************************************************************************** /***************************************************************************************
DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION