mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
d4a7542d5f
And tweaked some code And Fixed one bug with spawning aircraft.
153 lines
4.2 KiB
Plaintext
153 lines
4.2 KiB
Plaintext
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "";
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_markerType = ["ELLIPSE",[150,150],"GRID"];
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_markerColor = "";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_difficulty = "Blue";
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_chanceMissionSpawned = 1;
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "";
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_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
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_markerColor = "ColorWEST";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_difficulty = "Blue";
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_chanceMissionSpawned = 1;
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "any";
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_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
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_markerColor = "ColorWEST";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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_garrisonedBuilding_ATLsystem = [
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];
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_missionLandscape = [
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["RoadCone_L_F",[-0.00390625,-0.0507813,0.00721931],0,[true,true]],
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["Land_MedicalTent_01_aaf_generic_closed_F",[31.8184,17.293,0.0235131],0,[true,true]],
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["Land_Research_HQ_F",[17.0625,-18.8281,-0.000879765],0,[true,true]],
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["Land_BagBunker_Large_F",[-28.8945,-16.3652,0.0173037],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_MRAP_01_F",[-4.84375,-26.1211,0.000152349],0]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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["B_Heli_Light_01_dynamicLoadout_F",[50.4258,2.28125,0.000232935],0]
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_F",[-4.19727,-1.55469,0.01511],0]
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];
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_missionGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = 0;
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_noChoppers = 1;
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_missionHelis = GMS_patrolHelisBlue;
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_chancePara = GMS_chanceParaBlue;
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_noPara = 0;
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_paraTriggerDistance = 400;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Blue;
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_paraLootCounts = GMS_lootCountsBlue;
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_missionLandscapeMode = "precise";
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionEndGround";
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_loadCratesTiming = "atMissionCompletion";
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_endCondition = playerNear;
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_minNoAI = 0;
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_maxNoAI = 0;
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_noAIGroups = 0;
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_noVehiclePatrols = 1;
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_noEmplacedWeapons = 1;
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_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
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_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |