GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_spawnNewMissions.sqf
Ghostrider [GRG] 3199b27fef Build 271
See Changelog
2023-10-15 14:53:11 -04:00

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/*
GMS_fnc_spawnPendingMissions
Purpose:
For each mission for which data was precompiled test if the current time is greater than the time at which a mission of that 'color' should be spawned.
If so, that mission is initialized and added to the cue of available missions.
By Ghostrider [GRG]
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
// TODO: Need to debug for GMS
if (GMS_missionsRunning >= GMS_maxSpawnedMissions) exitWith
{
[format["_spawnNewMissions (18): GMS_maxSpawnedMissions of %1 Reached",GMS_maxSpawnedMissions]] call GMS_fnc_log;
};
//[format["_spawnNewMissions (18): time = %1 GMS_debugLevel = %2",diag_tickTime,GMS_debugLevel]] call GMS_fnc_log;
{
private _missionDescriptors = _x;
// _missionDescriptor is configures as follows:
/*
private _mission = [
_key,
_difficulty,
_noMissions, // Max no missions of this category
0, // Number active
_tMin, // Used to calculate waittime in the future
_tMax, // as above
_waitTime, // time at which a mission should be spawned
_missionsData, // Array of data about individual missions that could be spawned. The data table for each mission is defined in _missionSpawner
_isStatic
];
*/
_missionDescriptors params["_key","_difficulty","_maxMissions","_activeMissions","_tMin","_tMax","_waitTime","_missionsData","_isStatic"];
/*
{
diag_log format["_spawnNewMission: _this %1 = %2",_forEachIndex, _x];
} forEach _missionDescriptors;
*/
//diag_log format["_spawnNewMission: _missionsData = %1",_missionsData];
if (_missionsData isEqualTo []) exitWith {-1};
if (_activeMissions < _maxMissions && {diag_tickTime > _waitTime && {GMS_missionsRunning < GMS_maxSpawnedMissions}}) then
{
// time to reset timers and spawn something.
private _missionSelected = selectRandom _missionsData;
// _missionSelected is configured as:
/*
params [
_aiDifficultyLevel, // index 0
_markerConfigs, // index 1
_endCondition, // index 2
_isscubamission, // index 3
_missionLootConfigs, // index 4
_aiConfigs, // index 5
_missionMessages, // index 6
_paraConfigs, // index 8
_defaultMissionLocations, // index 9
_maxMissionRespawns, // index 10
_timesSpawned, // index 11
_chanceMissionSpawned, // index 12
_isSpawned, // index 13
_spawnedAt // index 14
];
*/
/*{
diag_log format["_spawnNewMission:_missionSelected: _this %1 = %2",_forEachIndex,_x];
} forEach _missionSelected;
*/
/*
params[ // for GMS_fnc_initialiZeMission are
"_key", // This key can be used to seach the list of available mission types to update that list when a mission is completed or times out
"_missionConfigs", // Selfevident but this is an array with all configs for the mission
"_missionCount", // The number of missions run thus far which is used to unsure each marker has a unique name
"_isStatic"
];
*/
//diag_log format["_spawnNewMissions: _missionSelected = %1",_missionSelected];
private _missionInitialized = [_key,_missionSelected,GMS_dynamicMissionsSpawned,_isStatic] call GMS_fnc_initializeMission;
if (_missionInitialized == 1) then { // This is a dynamic mission s see if we can spawn another instance of this categore (blue, red, green, orange)
GMS_dynamicMissionsSpawned = GMS_dynamicMissionsSpawned + 1;
#define waitTime 6
#define noActive 3
private _wt = diag_tickTime + _tmin + (random(_tMax - _tMin));
_missionDescriptors set[waitTime, _wt];
_missionDescriptors set[noActive, _activeMissions + 1];
} else {
if (_missionInitialized == -1) then // failed the test about chance of spawning
{
#define waitTime 6
private _wt = diag_tickTime + _tmin + (random(_tMax - _tMin));
_missionDescriptors set[waitTime, _wt];
};
};
};
} forEach GMS_missionData;
private _exitcode = 1;
_exitCode;