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3199b27fef
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112 lines
3.4 KiB
Plaintext
112 lines
3.4 KiB
Plaintext
/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.02 : Build 15 : Build Date 09/22/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[6209.47,16240.4,43]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerType = ["ELLIPSE",[500,500],"GRID"];
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_markerColor = "ColorOrange";
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_startMsg = "The factory at KORE has been taken over by vegan extremists!";
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_endMsg = "KORE has been purged of the vegans. Meat is murder, and murder tastes good! ";
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_markerMissionName = "HardKORE";
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_crateLoot = GMS_BoxLoot_Orange;
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_lootCounts = GMS_lootCountsOrange;
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_garrisonedBuilding_ATLsystem = [
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];
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_missionLandscape = [
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["CUP_Mine",[-29.585,-47.8447,-43],180],
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["CUP_Mine",[98.6934,-44.418,-43],180],
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["CUP_Mine",[-23.2051,-33.4355,-43],180],
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["CUP_Mine",[-38.8677,67.835,-43],180],
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["CUP_Mine",[-161.637,-34.4082,-43],180],
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["CUP_Mine",[126.093,-14.7598,-43],180]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_APC_Wheeled_01_cannon_F",[34.3306,31.8359,-43],0],
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["I_MRAP_03_gmg_F",[-188.152,-43.3232,-42.9996],0]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F",[178.972,-22.6367,-36.3701],0],
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["B_HMG_01_high_F",[154.664,-23.791,-36.2045],0],
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["B_HMG_01_high_F",[79.4756,-42.7334,-43],0],
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["B_HMG_01_high_F",[-117.813,-41.0293,-36.2259],0],
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["B_HMG_01_high_F",[-94.3589,-39.8701,-36.1218],0],
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["B_HMG_01_high_F",[-16.1646,-13.6289,-43],0],
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["B_HMG_01_high_F",[-88.7983,-10.3594,-43],0],
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["B_GMG_01_high_F",[78.6528,36.1807,-33.9581],0],
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["B_GMG_01_high_F",[63.771,-15.667,-43],0],
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["B_GMG_01_high_F",[-80.2832,44.7324,-24.4945],0],
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["B_GMG_01_high_F",[0.78418,47.7158,-33.9483],0],
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["B_GMG_01_high_F",[87.375,-22.0439,-43],0]
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];
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_missionGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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["I_CargoNet_01_ammo_F",[-49.105,-34.1846,-42.746],_crateLoot,_lootCounts,0],
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["I_CargoNet_01_ammo_F",[-64.1182,61.8008,-42.9995],_crateLoot,_lootCounts,0]
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];
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/*
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Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = GMS_chanceHeliPatrolOrange;
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_noChoppers = GMS_noPatrolHelisOrange;
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_missionHelis = GMS_patrolHelisOrange;
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_chancePara = GMS_chanceParaOrange;
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_noPara = GMS_noParaOrange;
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_paraTriggerDistance = 400;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Orange;
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_paraLootCounts = GMS_lootCountsOrange;
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_missionLandscapeMode = "precise";
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionCompletion";
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_endCondition = allUnitsKilled;
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_minNoAI = GMS_MinAI_Orange;
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_maxNoAI = GMS_MaxAI_Orange;
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_noAIGroups = GMS_AIGrps_Orange;
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_noVehiclePatrols = GMS_SpawnVeh_Orange;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Orange;
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_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
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_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |