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124 lines
2.8 KiB
Plaintext
124 lines
2.8 KiB
Plaintext
/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.23 : Build 20 : Build Date 10/10/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_markerType = ["ELLIPSE",[150,150],"FDiagonal"];
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_markerColor = "ColorWEST";
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_difficulty = "Red";
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_chanceMissionSpawned = 1;
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_defaultMissionLocations = [[22585.9,18524.3,4.286]];
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_maxMissionRespawns = 0;
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_startMsg = "A Mafia Crew is having a cookout";
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_endMsg = "Patriots have captured loot at the cookout";
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_markerLabel = "Cookout";
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_markerText = "Cookout";
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_markerMissionName = "Cookout";
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_crateLoot = GMS_BoxLoot_Red;
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_lootCounts = GMS_lootCountsRed;
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Depricated Variable Included for Backwards Compatibility with Existing Missions
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*/
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_missionLandscape = [
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["Box_FIA_Ammo_F",[-36.9746,37.0586,-3.08965],0,[true,true]],
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["Land_BagBunker_Small_F",[-49.2559,4.30664,-4.2723],0,[true,true]],
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["Land_FirewoodPile_01_F",[-43.0508,-22.2949,-4.29626],0,[true,true]],
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["FirePlace_burning_F",[-66.8066,6.61523,-4.28595],0,[true,true]],
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["Campfire_burning_F",[-56.1074,21.0078,-4.2859],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_MRAP_01_hmg_F",[-21.0039,0.46875,-4.27978],0]
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];
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_missionUGVs = [
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionUAVs = [
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F", [-70.2969,-12.3281,-4.27773], 0, "Red"],
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["B_HMG_01_high_F", [-82.4277,75.2559,-4.28369], 135.823, "Red"],
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["B_HMG_01_high_F", [-48.9922,4.32813,-4.27425], 0, "Red"]
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];
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_missionGroups = [
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];
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_missionGarrisonedGroups = [
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = 0;
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_noChoppers = 0;
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_missionHelis = GMS_patrolHelisRed;
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_chancePara = 0;
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_noPara = 0;
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_paraTriggerDistance = 400;
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_paraSkill = 0.7;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Red;
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_paraLootCounts = GMS_lootCountsRed;
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_missionLandscapeMode = "precise";
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_useMines = GMS_useMines;
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = allKilledOrPlayerNear;
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_minNoAI = GMS_MinAI_Red;
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_maxNoAI = GMS_MaxAI_Red;
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_noAIGroups = 0;
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_noVehiclePatrols = GMS_SpawnVeh_Red;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Red;
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_submarinePatrols = 0;
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_scubaPatrols = 0;
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |