GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_signalEnd.sqf
2023-09-23 10:05:31 -04:00

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//////////////////////////////////////////////////////
// Attach a marker of type _marker to an object _crate
// by Ghostrider [GRG] based on code from Wicked AI for Arma 2 Dayz Epoch
/////////////////////////////////////////////////////
/*
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
//private ["_start","_maxHeight","_smokeShell","_light","_lightSource"];
//params[["_crate",objNull],["_time",60]];
_this call GMSCore_fnc_visibleMarker;