GMS_RC/@blckeagls_EDEN/addons/CfgGMS3DEN.h
Ghostrider [GRG] 9f69e5e20f Revert "First working Build"
This reverts commit f397b7ac29.
2023-09-23 03:20:22 -04:00

54 lines
1.6 KiB
C++

class CfgGMS3DEN
{
class CfgDefaults
{
objectAtMissionCenter = "RoadCone_L_F";
minAI = 3;
maxAI = 6;
minPatroRadius = 30;
maxPatrolRadius = 45;
maxVehiclePatrolRadius = 75;
aircraftPatrolRadius = 1000;
oddsOfGarison = 0.67;
maxGarrisonStatics = 3;
typesGarrisonStatics = [];
defaultMissionDifficulty = "Blue";
defaultLootcrateSpawnTiming = "atMissionSpawnGround";
defaultLootcrateLoadTiming = "atMissionSpawn";
defaultMissionEndState = "allKilledOrPlayerNear";
// Enter the string shown here under Atributes\Variable Name
// to demarcate this vehicle as a loot vehicle
lootVehicleVariableName = "lootVehicle";
// Enter the string shown here under Atributes\Variable Name
// To indicate that a garrison should be placed at standard Arma
// building positions
buildingPosGarrisonVariableName = "pos";
// Enter the string shown here under Atributes\Variable Name
// To indicate that a garrison should be placed using setPosATL
// relative to the spawn position of the building
buildingATLGarrisionVariableName = "atl";
aiRespawnTime = 600; // respawn time for infantry
vehicleRespawnTime = 900; // respawn time for vehicle patrols
aircraftRespawnTime = 1200; // respawn time for aircraft patrols
// colors used to highlight garrison objects and loot objects
colorGarrisonObject = "#(argb,8,8,3)color(0,1,0,1)"; // Lime
colorLootObject = "#(argb,8,8,3)color(1,0,1,1)"; // Fucshia
};
/****************************************
DO NOT TOUCH ANYTHING BELOW THIS LINE
*****************************************/
#include "Cfggms3DENVersion.h"
};