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https://github.com/Ghostrider-DbD-/GMS_RC.git
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9f69e5e20f
This reverts commit f397b7ac29
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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
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class CfgGMS3DEN
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{
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class CfgDefaults
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{
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objectAtMissionCenter = "RoadCone_L_F";
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minAI = 3;
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maxAI = 6;
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minPatroRadius = 30;
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maxPatrolRadius = 45;
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maxVehiclePatrolRadius = 75;
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aircraftPatrolRadius = 1000;
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oddsOfGarison = 0.67;
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maxGarrisonStatics = 3;
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typesGarrisonStatics = [];
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defaultMissionDifficulty = "Blue";
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defaultLootcrateSpawnTiming = "atMissionSpawnGround";
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defaultLootcrateLoadTiming = "atMissionSpawn";
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defaultMissionEndState = "allKilledOrPlayerNear";
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// Enter the string shown here under Atributes\Variable Name
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// to demarcate this vehicle as a loot vehicle
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lootVehicleVariableName = "lootVehicle";
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// Enter the string shown here under Atributes\Variable Name
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// To indicate that a garrison should be placed at standard Arma
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// building positions
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buildingPosGarrisonVariableName = "pos";
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// Enter the string shown here under Atributes\Variable Name
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// To indicate that a garrison should be placed using setPosATL
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// relative to the spawn position of the building
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buildingATLGarrisionVariableName = "atl";
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aiRespawnTime = 600; // respawn time for infantry
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vehicleRespawnTime = 900; // respawn time for vehicle patrols
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aircraftRespawnTime = 1200; // respawn time for aircraft patrols
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// colors used to highlight garrison objects and loot objects
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colorGarrisonObject = "#(argb,8,8,3)color(0,1,0,1)"; // Lime
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colorLootObject = "#(argb,8,8,3)color(1,0,1,1)"; // Fucshia
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};
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/****************************************
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DO NOT TOUCH ANYTHING BELOW THIS LINE
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*****************************************/
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#include "Cfggms3DENVersion.h"
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};
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