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113 lines
4.4 KiB
Plaintext
113 lines
4.4 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf";
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//diag_log "[GMS] Spawning blue Mission with template = default";
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_crateLoot = GMS_BoxLoot_blue;
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_lootCounts = GMS_lootCountsblue;
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_startMsg = "An enemy sniper base was sighted in a nearby sector! Check the blue marker on your map for the location!";
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_endMsg = "The sniper base is under survivor control!";
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_markerMissionName = "Snipers";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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//////////
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// Past the output of the script here
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_markerType = ["ELLIPSE",[150,150],"GRID"];
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_markerColor = "ColorBlue";
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_markerLabel = "";
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_garrisonedBuilding_ATLsystem = [
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];
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_missionLandscape = [
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["Land_W_sharpRock_apart",[-33.6221,-30.3281,-0.00143909],0,true,true],
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["Land_PaperBox_closed_F",[-2.8418,-6.85547,-0.00143909],0,true,true],
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["Land_BagBunker_Tower_F",[-11.3848,-14.0015,-0.00143909],270.925,true,true],
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["Campfire_burning_F",[-2.02588,-2.06641,-0.00143909],0,true,true],
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["Land_MedicalTent_01_MTP_closed_F",[-0.307617,-16.1699,-0.00143909],0,true,true],
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["Land_BagBunker_Tower_F",[-10.3452,10.9658,-0.00143909],89.9776,true,true],
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["Land_Scrap_MRAP_01_F",[-21.4419,9.74609,-0.00143909],268.595,true,true],
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["Land_MedicalTent_01_MTP_closed_F",[-18.3423,-0.807617,-0.00143909],268.829,true,true],
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["Land_Limestone_01_apart_F",[-21.1758,32.8794,-0.00143909],0,true,true],
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["Land_BagBunker_Tower_F",[10.4399,-13.6836,-0.00143909],269.494,true,true],
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["Land_Cliff_boulder_F",[23.2451,-22.4072,-0.00143909],0,true,true],
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["Land_MedicalTent_01_MTP_closed_F",[13.2949,-1.83154,-0.00143909],90.3645,true,true],
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["Land_BagBunker_Tower_F",[10.3564,10.1025,-0.00143909],89.7075,true,true],
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["Land_PaperBox_open_full_F",[4.02588,7.57764,-0.00143909],0,true,true],
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["Land_MedicalTent_01_MTP_closed_F",[0.0830078,15.2441,-0.00143909],0,true,true],
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["Land_Limestone_01_spike_F",[28.3145,34.4702,-0.00143909],0,true,true]
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];
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_missionLootBoxChoices = [
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["Box_NATO_WpsSpecial_F",[-3.34033,1.96777,-0.00144005],_crateLoot,_lootCounts,360],
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["Land_CargoBox_V1_F",[-7.19092,3.10742,0.0291028],_crateLoot,_lootCounts,1.99369e-005],
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["Land_CargoBox_V1_F",[-7.13135,5.33545,0.0291038],_crateLoot,_lootCounts,359.999],
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["Box_NATO_Wps_F",[-1.1499,2.29102,-0.00144005],_crateLoot,_lootCounts,360],
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["Land_TentDome_F",[1.91309,-2.93213,-0.00143909],_crateLoot,_lootCounts,0],
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["Land_TentDome_F",[2.39795,1.80518,-0.00143909],_crateLoot,_lootCounts,0]
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];
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_missionLootBoxes = [];
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for "_i" from 1 to (floor(random(0)) + 1) do // should add one loot container only
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{
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_missionLootBoxes pushBack (selectRandom _missionLootBoxChoices);
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};
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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//["B_LSV_01_armed_F",[-30.9727,-11.311,-0.023613],0.00171228],
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[selectRandom GMS_AIPatrolVehiclesBlue,[24.6577,5.46826,-0.012536],0.000195805]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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];
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_missionEmplacedWeapons = [
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];
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_missionGroups = [
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//[[-11.4458,-1.25,0],3,6,"Red",30,45],
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//[[-16.7178,8.44629,0],3,6,"Red",30,45],
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//[[11.1196,-8.32813,0],3,6,"Red",30,45],
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//[[6.56494,-3.40234,0],3,6,"Red",30,45],
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//[[2.40869,-6.76172,0],3,6,"Red",30,45]
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];
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_scubaGroupParameters = [
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];
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//////////
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// The lines below define additional variables you may wish to configure.
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// Change _useMines to true/false below to enable mission-specific settings.
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_minNoAI = GMS_MinAI_Blue; // Setting this in the mission file overrides the defaults such as GMS_MinAI_Blue
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_maxNoAI = GMS_MaxAI_Blue; // Setting this in the mission file overrides the defaults
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_noAIGroups = GMS_AIGrps_Blue; // Setting this in the mission file overrides the defaults
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_noVehiclePatrols = GMS_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults
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_noEmplacedWeapons = GMS_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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