GMS_RC/@GMS/addons/GMS/Missions/Blue/sniperBase.sqf
2023-09-23 10:05:31 -04:00

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/*
Mission Template by Ghostrider [GRG]
Mission Compositions by Bill prepared for ghostridergaming
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf";
//diag_log "[GMS] Spawning blue Mission with template = default";
_crateLoot = GMS_BoxLoot_blue;
_lootCounts = GMS_lootCountsblue;
_startMsg = "An enemy sniper base was sighted in a nearby sector! Check the blue marker on your map for the location!";
_endMsg = "The sniper base is under survivor control!";
_markerMissionName = "Snipers";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
//////////
// Past the output of the script here
_markerType = ["ELLIPSE",[150,150],"GRID"];
_markerColor = "ColorBlue";
_markerLabel = "";
_garrisonedBuildings_BuildingPosnSystem = [
];
_garrisonedBuilding_ATLsystem = [
];
_missionLandscape = [
["Land_W_sharpRock_apart",[-33.6221,-30.3281,-0.00143909],0,true,true],
["Land_PaperBox_closed_F",[-2.8418,-6.85547,-0.00143909],0,true,true],
["Land_BagBunker_Tower_F",[-11.3848,-14.0015,-0.00143909],270.925,true,true],
["Campfire_burning_F",[-2.02588,-2.06641,-0.00143909],0,true,true],
["Land_MedicalTent_01_MTP_closed_F",[-0.307617,-16.1699,-0.00143909],0,true,true],
["Land_BagBunker_Tower_F",[-10.3452,10.9658,-0.00143909],89.9776,true,true],
["Land_Scrap_MRAP_01_F",[-21.4419,9.74609,-0.00143909],268.595,true,true],
["Land_MedicalTent_01_MTP_closed_F",[-18.3423,-0.807617,-0.00143909],268.829,true,true],
["Land_Limestone_01_apart_F",[-21.1758,32.8794,-0.00143909],0,true,true],
["Land_BagBunker_Tower_F",[10.4399,-13.6836,-0.00143909],269.494,true,true],
["Land_Cliff_boulder_F",[23.2451,-22.4072,-0.00143909],0,true,true],
["Land_MedicalTent_01_MTP_closed_F",[13.2949,-1.83154,-0.00143909],90.3645,true,true],
["Land_BagBunker_Tower_F",[10.3564,10.1025,-0.00143909],89.7075,true,true],
["Land_PaperBox_open_full_F",[4.02588,7.57764,-0.00143909],0,true,true],
["Land_MedicalTent_01_MTP_closed_F",[0.0830078,15.2441,-0.00143909],0,true,true],
["Land_Limestone_01_spike_F",[28.3145,34.4702,-0.00143909],0,true,true]
];
_missionLootBoxChoices = [
["Box_NATO_WpsSpecial_F",[-3.34033,1.96777,-0.00144005],_crateLoot,_lootCounts,360],
["Land_CargoBox_V1_F",[-7.19092,3.10742,0.0291028],_crateLoot,_lootCounts,1.99369e-005],
["Land_CargoBox_V1_F",[-7.13135,5.33545,0.0291038],_crateLoot,_lootCounts,359.999],
["Box_NATO_Wps_F",[-1.1499,2.29102,-0.00144005],_crateLoot,_lootCounts,360],
["Land_TentDome_F",[1.91309,-2.93213,-0.00143909],_crateLoot,_lootCounts,0],
["Land_TentDome_F",[2.39795,1.80518,-0.00143909],_crateLoot,_lootCounts,0]
];
_missionLootBoxes = [];
for "_i" from 1 to (floor(random(0)) + 1) do // should add one loot container only
{
_missionLootBoxes pushBack (selectRandom _missionLootBoxChoices);
};
_missionLootVehicles = [
];
_missionPatrolVehicles = [
//["B_LSV_01_armed_F",[-30.9727,-11.311,-0.023613],0.00171228],
[selectRandom GMS_AIPatrolVehiclesBlue,[24.6577,5.46826,-0.012536],0.000195805]
];
_submarinePatrolParameters = [
];
_airPatrols = [
];
_missionEmplacedWeapons = [
];
_missionGroups = [
//[[-11.4458,-1.25,0],3,6,"Red",30,45],
//[[-16.7178,8.44629,0],3,6,"Red",30,45],
//[[11.1196,-8.32813,0],3,6,"Red",30,45],
//[[6.56494,-3.40234,0],3,6,"Red",30,45],
//[[2.40869,-6.76172,0],3,6,"Red",30,45]
];
_scubaGroupParameters = [
];
//////////
// The lines below define additional variables you may wish to configure.
// Change _useMines to true/false below to enable mission-specific settings.
_minNoAI = GMS_MinAI_Blue; // Setting this in the mission file overrides the defaults such as GMS_MinAI_Blue
_maxNoAI = GMS_MaxAI_Blue; // Setting this in the mission file overrides the defaults
_noAIGroups = GMS_AIGrps_Blue; // Setting this in the mission file overrides the defaults
_noVehiclePatrols = GMS_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults
_noEmplacedWeapons = GMS_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";