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https://github.com/Ghostrider-DbD-/GMS_RC.git
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123 lines
4.1 KiB
Plaintext
123 lines
4.1 KiB
Plaintext
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for blckeagls
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dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 2 : Build Date 08/15/20
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf";
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_defaultMissionLocations = [];
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_markerType = ["mil_box",[1,1],"<null>"];
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_markerColor = "ColorRed";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "Stay Away";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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_garrisonedBuildings_BuildingPosnSystem = [
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// ["Land_Unfinished_Building_02_F",[-28.137,-48.6494,0],0,true,true,0.67,3,[],4],
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["Land_Unfinished_Building_02_F",[16.998,57.9648,-33.866],0,true,true,0.67,3,[],4]
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];
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_garrisonedBuilding_ATLsystem = [
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["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_high_F",[-2.19922,0.837891,3.61188],0],["B_static_AA_F",[-2.34766,3.85352,6.80866],0]],[[[0.96875,-1.99023,0.27216],0],[[-3.74219,0.279297,0.136929],0]]],
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["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_F",[-1.87305,5.36523,3.86831],0]],[[[-2.46289,-1.18555,3.68233],0],[[-1.72656,3.4668,6.88683],0]]]
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];
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_missionLandscape = [
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["Land_u_Shed_Ind_F",[-29.123,-8.11914,-33.866],0,true,true],
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["Land_Shed_08_brown_F",[-15.1465,25.9961,-33.871],0,true,true],
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["Land_Shed_02_F",[26.5762,78.6641,-33.8547],0,true,true],
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["Land_Wreck_AFV_Wheeled_01_F",[-5.21289,-20.9434,-33.8297],0,true,true],
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["Sign_Sphere25cm_Geometry_F",[17.791,58.1797,-30.1429],0,true,true],
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["Sign_Sphere10cm_F",[18.6504,21.3418,-33.8661],0,true,true],
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["Sign_Sphere100cm_Geometry_F",[16.2227,56.002,-30.1063],0,true,true],
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["Sign_Sphere100cm_F",[15.4902,57.0449,-30.1112],0,true,true]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_Truck_01_mover_F",[24.084,13.5703,-33.8635],0,75,75],
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["B_MRAP_01_hmg_F",[3.02539,16.2363,-33.8629],0,75,75],
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["B_T_Boat_Transport_01_F",[18.582,44.1055,-33.8654],0,75,75]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,1000,1000]
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];
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_missionEmplacedWeapons = [
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["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0]
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];
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_missionGroups = [
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[[30.0605,46.2383,-33.8646],3,6,"Blue",30,45],
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[[5.66602,-8.33398,-33.8665],3,6,"Blue",30,45],
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[[47.1426,43.5,-26.9792],3,6,"Blue",30,45],
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[[46.4063,38.8477,-30.1837],3,6,"Blue",30,45],
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[[19.9512,-4.41797,-29.7975],3,6,"Blue",30,45],
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[[29.0625,-0.0332031,-33.6711],3,6,"Blue",30,45],
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[[33.7734,-2.30273,-33.5358],3,6,"Blue",30,45]
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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["Box_IND_Wps_F",[10.7441,1.8418,-33.8658],_crateLoot,_lootCounts,0],
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["Box_AAF_Equip_F",[13.2188,7.31445,-33.8656],_crateLoot,_lootCounts,0],
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["Box_IND_AmmoOrd_F",[14.9844,13.168,-33.8657],_crateLoot,_lootCounts,0],
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["Box_IND_WpsLaunch_F",[10.1504,-2.12109,-33.8658],_crateLoot,_lootCounts,0]
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];
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/*
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Use the parameters below to customize your mission - see the template or GMS_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = GMS_chanceHeliPatrolBlue;
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_noChoppers = GMS_noPatrolHelisBlue;
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_missionHelis = GMS_patrolHelisBlue;
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_chancePara = GMS_chanceParaBlue;
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_noPara = GMS_noParaBlue;
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_paraTriggerDistance = 400;
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_paraSkill = 'Blue';
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Blue;
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_paraLootCounts = GMS_lootCountsBlue;
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_missionLandscapeMode = "precise";
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = allKilledOrPlayerNear;
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_minNoAI = GMS_MinAI_Blue;
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_maxNoAI = GMS_MaxAI_Blue;
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_noAIGroups = GMS_AIGrps_Blue;
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_noVehiclePatrols = GMS_SpawnVeh_Blue;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Blue;
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_minNoAI = GMS_MinAI_Blue;
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_maxNoAI = GMS_MaxAI_Blue;
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_noAIGroups = GMS_AIGrps_Blue;
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_noVehiclePatrols = GMS_SpawnVeh_Blue;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Blue;
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |