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47 lines
2.3 KiB
Plaintext
47 lines
2.3 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf";
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//diag_log "[GMS] Spawning Red Mission with template = resupplyCamp";
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_crateLoot = GMS_BoxLoot_Red;
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_lootCounts = GMS_lootCountsRed;
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_startMsg = "A Bandit resupply camp has been spotted. Check the Red marker on your map for its location";
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_endMsg = "The Bandit resupply camp at the Red Marker is under player control";
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_markerLabel = "";
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_markerType = ["ellipse",[200,200],"GRID"];
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_markerColor = "ColorRed";
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_markerMissionName = "Resupply Camp";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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_missionLandscape = [
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["Land_Cargo_House_V1_F",[-29.41016,0.13477,-0.0224228],359.992,[true,true]],
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["Land_Cargo_House_V1_F",[29.2988,-0.1,0.150505],54.9965,[true,true]],
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["CamoNet_INDP_big_F",[-20.4346,15.43164,-0.00395203],54.9965,[false,true]],
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["Land_BagBunker_Small_F",[-20.4346,15.43164,-0.0138168],119.996,[false,true]],
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["Land_BagBunker_Small_F",[-20.3604,-15.6035,-0.0130463],44.9901,[false,true]],
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["Land_BagBunker_Small_F",[18.4453,-15.791,0.00744629],305.003,[false,true]],
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["Land_BagBunker_Small_F",[18.3711,15.5703,0.0101624],254.999,[false,true]],
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["CamoNet_INDP_big_F",[18.3711,15.5703,-0.00395203],54.9965,[false,true]]
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]; // list of objects to spawn as landscape
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_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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_minNoAI = GMS_MinAI_Red;
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_maxNoAI = GMS_MaxAI_Red;
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_noAIGroups = GMS_AIGrps_Red;
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_noVehiclePatrols = GMS_SpawnVeh_Red;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Red;
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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