GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_spawnScubaGroup.sqf
Ghostrider [GRG] d7bf03b38c Build 268 Version 7.164
Debugged support for adding money to assets.
Debugged quite a bit regarding spawning of mission assets.
2023-10-12 21:26:29 -04:00

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/*
by Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#define configureWaypoints true
#define isScubaGroup true
#define UMS_backpacks []
#define UMS_sidearms []
#define scubaPatrolAreaDimensions [25,25]
params["_group","_pos",["_skillLevel","red"],["_numUnits",6],["_patrolRadius",15]];
// private _group = [_pos,_numberAI,_difficulty,configureWaypoints,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests,[],GMS_UMS_weapons,_sideArms,true] call GMS_fnc_spawnGroup;
private _group = [_pos,_numUnits,_skillLevel, scubaPatrolAreaDimensions, GMS_UMS_uniforms, GMS_UMS_headgear, GMS_UMS_vests, [], GMS_UMS_weapons, [], isScubaGroup,GMS_waypointTimeoutInfantry] call GMS_fnc_spawnGroup;