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d7bf03b38c
Debugged support for adding money to assets. Debugged quite a bit regarding spawning of mission assets.
24 lines
961 B
Plaintext
24 lines
961 B
Plaintext
/*
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by Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#define configureWaypoints true
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#define isScubaGroup true
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#define UMS_backpacks []
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#define UMS_sidearms []
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#define scubaPatrolAreaDimensions [25,25]
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params["_group","_pos",["_skillLevel","red"],["_numUnits",6],["_patrolRadius",15]];
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// private _group = [_pos,_numberAI,_difficulty,configureWaypoints,GMS_UMS_uniforms,GMS_UMS_headgear,GMS_UMS_vests,[],GMS_UMS_weapons,_sideArms,true] call GMS_fnc_spawnGroup;
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private _group = [_pos,_numUnits,_skillLevel, scubaPatrolAreaDimensions, GMS_UMS_uniforms, GMS_UMS_headgear, GMS_UMS_vests, [], GMS_UMS_weapons, [], isScubaGroup,GMS_waypointTimeoutInfantry] call GMS_fnc_spawnGroup;
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