mirror of
https://github.com/Ghostrider-DbD-/GMS_RC.git
synced 2024-08-30 16:02:11 +00:00
377 lines
11 KiB
C++
377 lines
11 KiB
C++
/*
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Setup classes that add toolbar menus and define them and the code that is executed by them.
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Copyright 2023 by Ghostrider[GRG]
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*/
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class ctrlMenuStrip;
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class display3DEN
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{
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class Controls
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{
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class MenuStrip: ctrlMenuStrip
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{
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class Items
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{
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// Additions to the menu strip to export missions and seek help
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// ************************************************************
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items[] += {"GMS_configure","GMS_export","GMS_support"};
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/*
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The menu for exporting missions is defined here
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*/
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class GMS_export {
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items[]= {
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"GMS_exportDynamic"
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};
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text = "Export Mission";
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toolTip = "Export GMS Missions";
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};
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class GMS_exportDynamic {
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text = "Export Mission";
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//toolTip = "Export Dynamic Mission";
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action = "call gms3DEN_fnc_exportDynamic";
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picture = "\a3\3DEN\Data\Displays\Display3DEN\ToolBar\save_ca.paa";
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};
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/*
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menus for those seeking support are here
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*/
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class GMS_support {
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items[] = {
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"GMS_help",
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"GMS_about"
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};
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text = "Plugin Support";
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};
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class GMS_help {
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text = "Help";
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action = "call gms3DEN_fnc_Help";
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//picture = "\a3\3DEN\Data\Displays\Display3DEN\ToolBar\save_ca.paa";
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};
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class GMS_about {
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text = "3EDEN Plugin Version 1.0 for GMS by Ghostrider-GRG-";
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action = "call blck3EDEN_fnc_about";
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};
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/*
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All menus for configuring a GMS mission are defined here
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*/
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class GMS_configure {
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items[] = {
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"GMS_difficulty",
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"GMS_crateSpawn",
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"GMS_lootSpawn",
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"GMS_location_Respawns",
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"GMS_MissionCompletionMode",
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"GMS_missionSpawnChance",
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"GMS_minAI",
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"GMS_maxAI"
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//"GMS_editMissionSettings"
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};
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text = "Configure Mission";
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toolTip = "Adjust Mission Settings";
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};
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class GMS_maxAI
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{
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text = "Max AI per Infantry Group";
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tooltip = "set the maximum AI per Infantry Group";
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items[] = {
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"GMS_maxThree",
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"GMS_maxFour",
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"GMS_maxFive",
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"GMS_maxSix",
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"GMS_maxEight",
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"GMS_maxNine"
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};
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};
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class GMS_maxThree
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{
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text = "set max AI = 3";
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action = "[3] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxFour
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{
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text = "set max AI = 4";
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action = "[4] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxFive
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{
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text = "set max AI = 5";
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action = "[5] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxSix
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{
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text = "set max AI = 6";
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action = "[6] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxSeven
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{
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text = "set max AI = 7";
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action = "[7] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxEight
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{
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text = "set max AI = 8";
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action = "[8] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_maxNine
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{
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text = "set max AI = 9";
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action = "[9] call gms3DEN_fnc_setMaxAI";
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};
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class GMS_minAI
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{
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text = "Min AI per Infantry Group";
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tooltip = "Set the minimum AI per infantry group";
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items[] = {
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"GMS_minOne",
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"GMS_minTwo",
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"GMS_minThree",
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"GMS_minFour",
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"GMS_minFive",
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"GMS_minSix"
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};
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};
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class GMS_minOne
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{
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text = "set min AI = 1";
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action = "[1] call gms3DEN_fnc_setMinAI";
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};
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class GMS_minTwo
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{
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text = "set min AI = 2";
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action = "[2] call gms3DEN_fnc_setMinAI";
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};
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class GMS_minThree
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{
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text = "set min AI = 3";
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action = "[3] call gms3DEN_fnc_setMinAI";
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};
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class GMS_minFour
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{
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text = "set min AI = 4";
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action = "[4] call gms3DEN_fnc_setMinAI";
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};
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class GMS_minFive
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{
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text = "set min AI = 5";
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action = "[5] call gms3DEN_fnc_setMinAI";
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};
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class GMS_minSix
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{
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text = "set min AI = 6";
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action = "[6] call gms3DEN_fnc_setMinAI";
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};
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class GMS_missionSpawnChance
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{
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text = "Spawn Chance";
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toolTip = "Set the chance the mission will spawn";
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items[] = {
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"GMS_spawnTwenty",
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"GMS_spawnFourty",
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"GMS_spawnSixty",
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"GMS_spawnEighty",
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"GMS_spawnHundred"
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};
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};
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class GMS_spawnTwenty
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{
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text = "Spawn chance 20%";
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action = "[0.20] call gms3DEN_fnc_setSpawnChance;";
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};
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class GMS_spawnFourty
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{
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text = "Spawn chance 40%";
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action = "[0.40] call gms3DEN_fnc_setSpawnChance;";
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};
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class GMS_spawnSixty
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{
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text = "Spawn chance 60%";
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action = "[0.60] call gms3DEN_fnc_setSpawnChance;";
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};
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class GMS_spawnEighty
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{
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text = "Spawn chance 80%";
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action = "[0.80] call gms3DEN_fnc_setSpawnChance;";
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};
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class GMS_spawnHundred
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{
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text = "Spawn chance 100%";
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action = "[1.00] call gms3DEN_fnc_setSpawnChance;";
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};
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class GMS_difficulty {
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text = "Difficulty";
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toolTip = "Set Mission Difficulty";
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items[] = {
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"GMS_difficultyBlue",
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"GMS_difficultyRed",
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"GMS_difficultyGreen",
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"GMS_difficultyOrange"
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};
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};
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class GMS_difficultyBlue
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{
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text = "Set Mission Difficutly to EASY (Blue)";
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action = "['Blue'] call gms3DEN_fnc_setDifficulty;";
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value = GMS_blue;
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};
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class GMS_difficultyRed
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{
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text = "Set Mission Difficulty to MEDIUM (Red)";
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action = "['Red'] call gms3DEN_fnc_setDifficulty;";
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value = GMS_red;
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};
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class GMS_difficultyGreen
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{
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text = "Set Mission Difficult To HARD (Green)";
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action = "['Green'] call gms3DEN_fnc_setDifficulty;";
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value = GMS_green;
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};
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class GMS_difficultyOrange
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{
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text = "Set Mission Difficulty to Very HARD (Orange)";
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action = "['Orange'] call gms3DEN_fnc_setDifficulty;";
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value = GMS_orange;
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};
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class GMS_MissionCompletionMode
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{
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text = "Set the Criterial for Mission Completion";
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items[] = {
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"GMS_playerNear",
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"GMS_allUnitsKilled",
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"GMS_allKilledOrPlayerNear",
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"GMS_assetSecured"
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};
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};
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class GMS_allUnitsKilled
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{
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text = "All AI Dead";
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toolTip = "Mission is complete only when All AI are Dead";
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action = "['allUnitsKilled'] call gms3DEN_fnc_setCompletionMode;";
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value = allUnitsKilled;
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};
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class GMS_playerNear
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{
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text = "Player near mission center";
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toolTip = "MIssion is Complete when a player reaches the mission center";
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action = "['playerNear'] call gms3DEN_fnc_setCompletionMode;";
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value = playerNear;
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};
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class GMS_allKilledOrPlayerNear
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{
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text = "Units Dead / Player @ Center";
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toolTip = "Mission is Complete when all units are dead or a player reaches mission center";
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action = "['allKilledOrPlayerNear'] call gms3DEN_fnc_setCompletionMode;";
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value = allKilledOrPlayerNear;
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};
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class GMS_assetSecured
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{
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text = "Asset Secured";
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toolTip = "Mission is Complete when the asset is secured";
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action = "[assetSecured] call gms3DEN_fnc_setCompletionMode;";
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value = allKilledOrPlayerNear;
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};
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class GMS_location_Respawns
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{
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text = "Set Mission Spawns (static vs random)";
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//action = "edit3DENMissionAttributes 'setAsStaticMission'";
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items[] = {
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"GMS_dynamicMission",
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"GMS_staticMission"
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};
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};
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class GMS_dynamicMission
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{
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text = "Configure as Dynamic Mission";
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action = "['dynamic'] call gms3DEN_fnc_setSpawnLocations";
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};
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class GMS_staticMission
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{
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text = "Configure Static Mission";
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action = "['static'] call gms3DEN_fnc_setSpawnLocations";
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};
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class GMS_crateSpawn {
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text = "Set When Crates Spawn";
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toolTip = "Set when crates are spawned";
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items[] = {
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"GMS_atMissionSpawnGround",
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"GMS_atMissionSpawnAir",
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"GMS_atMissionEndGround",
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"GMS_atMissionEndAir"
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};
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};
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class GMS_atMissionSpawnGround
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{
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text = "At Spawn Ground";
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toolTip = "Crates are spawned on the ground at mission startup";
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action = "['atMissionSpawnGround'] call gms3DEN_fnc_spawnCratesTiming;";
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};
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class GMS_atMissionSpawnAir
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{
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text = "At Spawn Air";
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toolTip = "Crates are spawned in the air at mission startup";
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action = "['atMissionSpawnAir'] call gms3DEN_fnc_spawnCratesTiming;";
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};
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class GMS_atMissionEndGround
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{
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text = "At End Ground";
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toolTip = "Crates are spawned on the ground at mission completion";
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action = "['atMissionEndGround'] call gms3DEN_fnc_spawnCratesTiming;";
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};
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class GMS_atMissionEndAir
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{
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text = "At End Air";
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toodTip = "Crates are spawned in the air at mission completion";
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action = "['atMissionEndAir'] call gms3DEN_fnc_spawnCratesTiming;";
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};
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class GMS_lootSpawn {
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text = "Set timing for loading crates";
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items[] = {
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"GMS_atMissionSpawn",
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"GMS_atMissionCompletion"
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};
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};
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class GMS_atMissionSpawn
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{
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text = "At Spawn";
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toolTip = "Load crates when the mission spawns";
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action = "['atMissionSpawn'] call gms3DEN_fnc_setLoadCratesTiming";
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};
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class GMS_atMissionCompletion
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{
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text = "At Completion";
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toolTip = "Load crates when the mission is complete";
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action = "['atMissionCompletion'] call gms3DEN_fnc_setLoadCratesTiming";
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};
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class GMS_static {
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text = "Set if Mission is Static/Dynamic";
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toolTip = "Toggle between static and random mission locations";
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items[] = {
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"GMS_setToDynamic",
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"GMS_setToStatic"
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};
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};
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class GMS_setToDynamic {
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text = "Dynamic";
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toolType = "Set mission to be spawned at random location";
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action = "['dynamic'] call gms3DEN_fnc_toggleStaticSpawns";
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};
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class GMS_setToStatic {
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text = "Static";
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toolTip = "Set mission to respawn at the same location each time";
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action = "['static'] call gms3DEN_fnc_toggleStaticSpawns";
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};
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};
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};
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};
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}; |