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134 lines
7.5 KiB
Plaintext
134 lines
7.5 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepaGreen for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf";
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//diag_log "[GMS] Spawning Green Mission with template = default";
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_crateLoot = GMS_BoxLoot_Green;
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_lootCounts = GMS_lootCountsGreen;
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_startMsg = "An Ammunition Factory was sighted in a nearby sector! Check the Green marker on your map for the location!";
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_endMsg = "The Factory at the Green Marker is under survivor control!";
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_markerLabel = "";
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_markerType = ["ELLIPSE",[300,300],"GRID"];
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_markerColor = "ColorGreen";
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_markerMissionName = "Factory";
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_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
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//////////
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// Past the output of the script here
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_garrisonedBuildings_BuildingPosnSystem = [
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];
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_garrisonedBuilding_ATLsystem = [
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["Land_Cargo_Tower_V3_F",[-18.6987,-51.7905,-0.0014348],91.6296,true,true,[["B_HMG_01_high_F",[3.31396,2.89209,8.57585],359.999],["B_HMG_01_high_F",[13.0347,0.8479,-0.0121226],360],["B_HMG_01_high_F",[-9.4834,13.5967,-0.0121226],0.00158913],["B_HMG_01_high_F",[-0.601074,3.90967,17.8764],359.999],["B_HMG_01_high_F",[-0.877441,-4.83179,17.8764],359.999],["B_HMG_01_high_F",[-9.77783,29.3799,-0.0121226],360]],[]],
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["Land_Cargo_Patrol_V3_F",[-27.1675,-15.407,-0.00143814],91.6296,true,true,[["B_HMG_01_high_F",[-1.15381,1.24658,4.33092],275.276]],[]],
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["Land_Cargo_Patrol_V3_F",[-10.7632,4.77441,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[-1.32959,1.03662,4.33092],359.999]],[]],
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["Land_Cargo_Patrol_V3_F",[12.9375,3.5835,-0.00143814],181.63,true,true,[["B_HMG_01_high_F",[1.57861,1.04736,4.33093],357.402],["B_HMG_01_high_F",[8.41357,-9.20557,-0.0121202],0.0033673]],[]]
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];
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_missionLandscape = [
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//["babe_helper",[-4335.99,-3525.64,-0.00143862],0,true,true],
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//["Sign_Arrow_Green_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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//["Sign_Arrow_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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//["Sign_Arrow_Yellow_F",[-4333.49,-3526.14,-0.00143862],0,true,true],
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["Land_BagFence_Long_F",[-29.7012,-38.5171,-0.00143862],91.6296,true,true],
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["Land_BagFence_Long_F",[-27.5103,-40.5801,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-22.1475,-58.7117,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-25.2705,-45.3574,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[-25.3784,-53.6096,-0.00143862],91.6296,true,true],
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["Land_BagFence_Corner_F",[-29.377,-40.2764,-0.00143862],181.63,true,true],
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["Land_BagFence_Corner_F",[-25.5186,-40.8857,-0.00143862],1.62962,true,true],
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["Land_BagFence_Long_F",[-27.6362,-36.2009,-0.00143862],1.62962,true,true],
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["Land_HBarrier_Big_F",[-31.3271,-12.1621,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[-26.2822,-19.4336,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-31.4404,-20.5371,-0.00143862],91.6296,true,true],
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["Land_BagFence_Corner_F",[-29.3945,-36.5234,-0.00143862],271.63,true,true],
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["CamoNet_OPFOR_F",[-25.6099,-22.126,-0.00143862],1.62962,true,true],
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["CamoNet_OPFOR_big_F",[-23.2964,2.06958,-0.00143862],1.62962,true,true],
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["Land_HBarrier_Big_F",[-31.3423,-3.90796,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[-27.8384,9.37231,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-31.2295,4.46704,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[-19.4634,9.25928,-0.00143862],181.63,true,true],
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["Land_BagFence_Round_F",[-3.56348,-51.6428,-0.00143862],316.63,true,true],
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["Land_BagFence_Long_F",[-6.08105,-52.1965,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[11.7363,-54.9075,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[3.36133,-54.7944,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-8.54834,-55.4766,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[-13.6416,-58.7065,-0.00143862],181.63,true,true],
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["Land_dp_mainFactory_F",[7.44922,-29.397,-0.00143862],1.62962,true,true],
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["Land_HBarrier_Big_F",[-6.04248,6.25171,-0.00143862],271.63,true,true],
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["Land_HBarrier_Big_F",[11.5215,8.25244,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[-11.2095,9.27417,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[8.12988,3.34741,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[19.9902,-54.8926,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[32.8569,-43.4072,-0.00143862],271.63,true,true],
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["Land_HBarrier_Big_F",[28.146,-54.7991,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[32.873,-51.5361,-0.00143862],271.63,true,true],
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["Land_BagFence_Round_F",[37.7549,-30.4514,-0.00143862],316.63,true,true],
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["Land_BagFence_Round_F",[37.8594,-28.2903,-0.00143862],226.63,true,true],
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["Land_BagFence_Long_F",[35.2378,-31.0051,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[33.3535,-19.7563,-0.00143862],271.63,true,true],
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["Land_HBarrier_Big_F",[30.1147,-14.9102,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[32.8462,-34.9041,-0.00143862],271.63,true,true],
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["Land_HBarrier_Big_F",[24.9575,-11.6372,-0.00143862],271.63,true,true],
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["CamoNet_OPFOR_F",[21.7773,-9.21729,-0.00143862],91.6296,true,true],
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["Land_HBarrier_Big_F",[19.8965,8.1394,-0.00143862],181.63,true,true],
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["Land_HBarrier_Big_F",[24.9307,4.99487,-0.00143862],271.63,true,true],
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["Land_HBarrier_Big_F",[24.9414,-3.5083,-0.00143862],271.63,true,true]
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];
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_missionLootBoxes = [];
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_missionLootVehicles = [];
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_missionPatrolVehicles = [
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[selectRandom GMS_AIPatrolVehiclesGreen,[-53.8027,-29.7834,0.00867844],0.00103655],
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[selectRandom GMS_AIPatrolVehiclesGreen,[51.0596,-25.7876,0.00815535],0.00104356]
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];
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_submarinePatrolParameters = [];
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_airPatrols = [];
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_missionEmplacedWeapons = []; //
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_missionGroups = [];
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//////////
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// The lines below define additional variables you may wish to configure.
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = GMS_useMines;
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_minNoAI = GMS_MinAI_Green;
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_maxNoAI = GMS_MaxAI_Green;
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_noAIGroups = GMS_AIGrps_Green;
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_noVehiclePatrols = GMS_SpawnVeh_Green;
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_noEmplacedWeapons = GMS_SpawnEmplaced_Green;
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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//_chancePara = GMS_chanceParaGreen; // Setting this in the mission file overrides the defaults
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//_noPara = 5; // Setting this in the mission file overrides the defaults
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//_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
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//_paraSkill = "Green"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
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//_chanceLoot = 0.7;
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private _lootIndex = selectRandom[1,2,3,4];
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private _paralootChoices = [GMS_contructionLoot,GMS_contructionLoot,GMS_highPoweredLoot,GMS_supportLoot];
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private _paralootCountsChoices = [[0,0,0,10,10,0],[0,0,0,10,10,0],[10,10,0,0,0,0],[0,0,0,0,15,0]];
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_paraLoot = _paralootChoices select _lootIndex;
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_paraLootCounts = _paralootCountsChoices select _lootIndex; // Throw in something more exotic than found at a normal blue mission.
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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