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https://github.com/Ghostrider-DbD-/GMS_RC.git
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107 lines
4.0 KiB
Plaintext
107 lines
4.0 KiB
Plaintext
/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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private["_pathBlue","_missionListBlue","_pathRed","_missionListRed","_pathGreen","_missionListGreen","_pathOrange","_missionListOrange"];
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private _pathScouts = "Scouts";
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private _missionListScouts = ["Scouts"]; // OK Build 224
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private _pathHunters = "Hunters";
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private _missionListHunters = ["Hunters"]; // OK Build 224
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private _pathBlue = "Blue";
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private _missionListBlue = [
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//"hostage1", // OK
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//"captive1", // OK
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"sniperBase", // Spawns OK does not clear 249
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"survivalSupplies", // Spawns OK Debug = 4 Build 246
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//"derbunker", // OK, an interesting mission, better as a red / green though
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//"forgotten_HQ", // ok BUT TOO TOUGH FOR BLUE OR RED
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//"garrison", // OK but do not use.
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//"IDAP", // OK but too difficult for a blue mission
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"Service_point", // OK build 224
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//"Toxin", // OK but too difficult for a blue mission
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"default" // Spawns OK Debug = 4 Build 246
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];
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private _pathRed = "Red";
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private _missionListRed = [
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//"default", // OK Build 224
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//"medicalCamp",
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//"hostage1",
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//"captive1",
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"fuelDepot", // Spawns OK Debug = 4 Build 246
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"junkyardWilly", // Spawns OK Debug = 4 Build 246
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"TraderBoss", // OK build 224
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"carThieves", // Spawns OK Debug = 4 Build 246
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"Ammunition_depot", // Spawns OK Debug = 4 Build 246
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//"Camp_Moreell",
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//"charlston",
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//"dashq",
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//"derbunker", // OK, better suited for green or orange mission
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//"factory", // Does not clear
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//"forgotten_HQ",
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//"garrison",
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"IDAP", // Spawns OK But not sure where the crate spawns.
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//"lager",
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//"Operations_Command",
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"Outpost", // Spawns OK Debug = 4 Build 246
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"Service_Point" //Spawns OK Debug = 4 Build 246
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//"tko_camp",
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//"Toxin" // Spawns OK Debug = 4 Build 246
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];
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private _pathGreen = "Green";
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private _missionListGreen = [/*"default","default2",/*"medicalCamp","redCamp","resupplyCamp","banditVillage",*/
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"FieldCamp", // Spawns OK Build 246 Debug == 4
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"FieldHQ", // Spawns OK Build 246 Debug == 4
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//"weaponsResearch", // OK build 224
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//"munitionsResearch" // Spawns OK Build 246 Debug == 4
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//"colonelsBase", // OK Build 224
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"factory", // Spawns with some walls above ground level for unclear reasons.
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"fortification", // Spawns OK Debug = 4 Build 246
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//"banditVillage", // OK but do not use.
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"Camp_Moreell", // Spawns OK Build 246 Debug == 4
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//"charlston", // Spawns OK but crate glitched under a building
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//"derbunker", // OK
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//"forgotten_HQ", // OK, but can't complete
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"lager" // Spawns OK but crate glitched under a building
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//"Operations_Command", // OK bEST SUITED FOR GREEN/ORANGE // Nees R3F or crate spawned by parachute at mission start
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//"Outpost", // OK
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//"tko_camp" // OK
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//"factory"
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];
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private _pathOrange = "Orange";
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private _missionListOrange = [/*"default","default2","medicalCamp","redCamp","resupplyCamp","officeComplex",*/
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"CommandersComplex", // Spawns OK Debug = 4 Build 246
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"generalsCamp", // Spawns OK Debug = 4 Build 246
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//"colonel2", // Spawns OK Debug = 4 Build 246
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//"stronghold", // Spawns OK Debug = 4 Build 246 but too big for the Exile.Altis server as of Build 253
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"operationShutdown", // Spawns OK Debug = 4 Build 246
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"operationTakeover", // Spawns OK Debug = 4 Build 246
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"dashq", // OK Build 252
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"derbunker", // Spawns OK Build 252
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//"Ammunition_depot" // OK Build 252; need to update vics, only 12 AI for some reason
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//"Camp_Moreell" // OK Build 252 with crate drop from 50 meters
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//"Operations_Command" // OK Build 252
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"tko_camp" // // OK Build 252
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///// UNUSED FOR ONE REASON OR ANOTHER
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//"Outpost" // dOES NOT COMPLETE, ODD LOOT CHEST PLACEMENT
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/*,"temple"*/
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];
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private _pathUMS = "UMS\dynamicMissions";
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private _missionListUMS = ["default"];
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private _pathHeliCrashes = "HeliCrashes";
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