2017-04-17 21:47:29 +00:00
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class Ignatz_config {
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// Statusbar
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2018-04-30 22:59:28 +00:00
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Statusbar_OnStart = 1; /* Status Bar on Start - 0 = off / 1 = full / 2 = half / 3 = small */
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Statusbar_UseKeybind = "true"; /* Use SwitchKey to switch between different Status Bars */
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Statusbar_Keybind = 0x36; /* Key to switch between the Status Bars (right shift key) full list: https://community.bistudio.com/wiki/DIK_KeyCodes */
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// DoorOpener
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OpenableObjets[] = { /* Array with Objects handled by the DoorOpener */
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2018-05-28 16:47:47 +00:00
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"MetalWallGarage_EPOCH",
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"WoodWallGarage_EPOCH",
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2018-04-30 22:59:28 +00:00
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"CinderWallGarage_EPOCH"
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};
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WorkingVehicleTypes[] = {"LandVehicle"}; /* Array with VehicleTypes inside Players can use the Opener */
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NeededItems[] = {
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{1,"CircuitParts","true"}, /* [count,"itemclass",RemoveOnUse] */
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{250,"Energy","true"} /* [count,"itemclass",RemoveOnUse] */
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};
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2017-04-17 21:47:29 +00:00
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// Restart
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2018-04-30 22:59:28 +00:00
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FirstRestartOnDay = 0; /* On which time the Server will restart the first time (0 = 00:00 / 2 = 02:00 ...). Only full hour restarts are supported */
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Restart_Intervall = 3; /* in hours */
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AutoKickBeforeRestart = 120; /* in seconds */
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AutolockBeforeRestart = 180; /* in seconds */
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Restart_WarningTimes[] = {1,2,5,10}; /* Array of restart-warning (x minutes before Restart) */
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Restart_AutoAdjust = "true"; /* Autmatically adjust Restarttime acc. to Realtime */
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SelfRestart = "false"; /* true = Server will restart himself */
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SelfShutdown = "false"; /* true = Server shut down himself (has no effect, if SelfRestart = "true") */
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/* You can use SelfShutdown, if you use FireDaemon and have configured to Restart the rogramm on Program Exit (under Lifecycle) */
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2017-04-17 21:47:29 +00:00
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};
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