SEM/sem/scripts/ai/fn_AIactDeact.sqf
2017-03-27 15:32:07 +02:00

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private["_enable","_group","_pos"];
_group = _this select 0;
_enable = _this select 1;
if (_enable )then { //Enable AI
{
if (!isnull _x) then {
_x enableAI "AUTOTARGET";
//_x enableAI "TARGET";
_x enableAI "MOVE";
_x enableAI "ANIM";
_x enableAI "FSM";
_x stop false;
_x spawn {
_this setUnitPos "Middle";
uisleep 30;
_this setUnitPos "AUTO"
};
[_x, false] call SEM_fnc_AIdamageEH;
};
} count units _group;
_group setCombatMode "YELLOW";
_group setBehaviour "COMBAT"; //"AWARE";
diag_log "#SEM: Mission AI enabled";
}
else { //Disable AI
{
if (!isnull _x) then {
_x disableAI "AUTOTARGET";
_x disableAI "TARGET";
_x disableAI "MOVE";
_x disableAI "FSM";
_x stop true;
_x spawn {_this setUnitPos "DOWN"; sleep 5; _this disableAI "ANIM"};
[_x, true] call SEM_fnc_AIdamageEH;
};
} count units _group;
_group setBehaviour "SAFE";
_group setCombatMode "BLUE";
diag_log "#SEM: Mission AI disabled";
};