mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
129 lines
2.9 KiB
Plaintext
129 lines
2.9 KiB
Plaintext
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// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
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forceRotorLibSimulation = 2;
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// https://community.bistudio.com/wiki/Description.ext#disableChannels
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disableChannels[] = {0, 2};
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author = "Exile Mod Team";
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loadScreen = "exile_assets\texture\mod\logo.paa";
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onLoadMission= "www.exilemod.com";
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OnLoadIntro = "";
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OnLoadIntroTime = false;
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OnLoadMissionTime = false;
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onLoadName = "Exile Mod";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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// DO NOT CHANGE THIS! +
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showHUD[] =
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{
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true, // Scripted HUD (same as showHUD command)
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true, // Vehicle + soldier info
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true, // Vehicle radar
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true, // Vehicle compass
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true, // Tank direction indicator
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true, // Commanding menu
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false, // Group Bar
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true // HUD Weapon Cursors
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};
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respawn = "BASE";
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respawnDelay = 120;
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respawnDialog = 0;
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respawnOnStart = 0;
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respawnButton = 1;
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respawnTemplates[] = {"Exile"};
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// These are broken as fuck, do not use them!
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corpseManagerMode = 0;
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corpseLimit = 20;
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corpseRemovalMinTime = 1800;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 0;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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// DO NOT CHANGE THIS! -
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// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
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scriptedPlayer = 1;
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// Automatically take a free slot in lobby
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joinUnassigned = 0;
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// Removes all playable units which do not have a human player.
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disabledAI = true;
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// Disable dropping items while swimming
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enableItemsDropping = 0;
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// Briefing will still be displayed until all clients are connected and done loading :(
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briefing = 0;
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// Defines if the debriefing is shown or not at the end of the mission.
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debriefing = 0;
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// Allow RPT loging
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allowFunctionsLog = 1;
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// Allows access to the Debug Console outside of the editor during normal gameplay.
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// 0 = Default behavior, available only in editor
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// 1 = Available in SP and for hosts / logged in admins
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// 2 = Available for everyone
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enableDebugConsole = 0; // 2 = dangerous in MP
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// NO NO NO
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allowFunctionsRecompile = 0;
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#include "sarge\SAR_define.hpp"
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#include "config.cpp"
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#include "CfgRemoteExec.hpp"
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#include "infiSTAR_Exile_AdminMenu.hpp"
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class CfgSounds
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{
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sounds[] = {bark, growl, whistleFollow, whistleStay, whistleFind, whistleNon};
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class bark
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{
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name="bark";
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sound[]={addin\fx\bark.ogg,0.1,1};
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titles[] = {};
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};
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class growl
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{
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name="growl";
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sound[]={addin\fx\growl.ogg,0.1,1};
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titles[] = {};
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};
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class whistleFollow
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{
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name="whistleFollow";
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sound[]={addin\fx\whistleFollow.ogg,0.8,1};
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titles[] = {};
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};
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class whistleStay
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{
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name="whistleStay";
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sound[]={addin\fx\whistleStay.ogg,0.8,1};
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titles[] = {};
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};
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class WhistleFind
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{
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name="WhistleFind";
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sound[]={addin\fx\whistleFind.ogg,0.8,1};
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titles[] = {};
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};
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class whistleNon
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{
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name="whistleNon";
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sound[]={addin\fx\whistleNon.ogg,0.9,1};
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titles[] = {};
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};
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};
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