mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
2.1.1
Pushing this due to the greatly improved HC logic compared to the current logic. This minor update includes a new variable to control kill messages and track AI kills.
This commit is contained in:
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31
Sarge AI Files/debug_hint.sqf
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31
Sarge AI Files/debug_hint.sqf
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@ -0,0 +1,31 @@
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//Debugstuff to let u know that it work
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playerunits = 0;
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hcunits = 0;
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svunits = 0;
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//PAPABEAR=[West,"airbase"];
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while{true}do{
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/* if(hasinterface) then {
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_unitss = {local _x}count allUnits;
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_jochen = "LOCALunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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}; */
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if(!hasinterface && !isServer) then {
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_unitss = {local _x}count allUnits;
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_jochen = "HEADLESSunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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};
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/* if(isServer) then {
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_unitss = {local _x}count allUnits;
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_jochen = "SERVERunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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}; */
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sleep 5;
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};
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74
Sarge AI Files/elec_HC_detect.sqf
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74
Sarge AI Files/elec_HC_detect.sqf
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@ -0,0 +1,74 @@
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//=========================================================================================================
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// HEADLESS CLIENT AUTO DETECTOR by elec v 1.0b
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// needs Arma 2 OA beta v101032 or higher
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//
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// Copy the script in your mission folder and add this code in the !! FIRST !! line of your init.sqf:
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// --------------------------------------------------------------------------------------------------------
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// elec_HC_detect = ["auto"] execVM "elec_HC_detect.sqf"; waitUntil {scriptDone elec_HC_detect};
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// --------------------------------------------------------------------------------------------------------
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//
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// ========SWITCH========
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// Use "auto" to autodetect if a headless client is connected and force execution on it.
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// Use "on" to force the execution of your scripts on the HC, even he is not connected to the server.
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// (so your scripts won't execute if no HC is connected to the server)
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// Use "off" to force server execution.
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// --------------------------------------------------------------------------------------------------------
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// Replace your
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// --- if(!isserver)exitWith{}; ---
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// line with
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// --- if(elec_stop_exec == 1) exitWith{}; ---
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// in your scripts, that you want to execute on the HC.
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// --------------------------------------------------------------------------------------------------------
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//=========================================================================================================
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// ----------------------DONT EDIT BELOW THIS LINE----------------------//
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elec_stop_exec = 0;
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elec_hc_connected = 0;
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_elec_hc_manual = _this select 0;
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//Check if switch is set
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if ((_elec_hc_manual != "on") && (_elec_hc_manual != "off")) then {
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if (!(isServer) && !(hasInterface)) then {
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elec_hc_connected = 1;
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publicVariable "elec_hc_connected";
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} else {
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if (!isServer) then{
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elec_stop_exec = 1;
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};
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sleep 3;
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if(elec_hc_connected == 0) then {
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_elec_hc_manual = "off";
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} else {
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_elec_hc_manual = "on";
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};
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};
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//IF SET TO "on"
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if (_elec_hc_manual == "on") then {
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if ((isServer) OR (hasInterface)) then{
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elec_stop_exec = 1;
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};
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};
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//IF SET TO "off"
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if (_elec_hc_manual == "off") then {
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if (!isServer) then{
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elec_stop_exec = 1;
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};
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};
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} else {
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//IF SET TO "on"
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if (_elec_hc_manual == "on") then {
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if ((isServer) OR (hasInterface)) then{
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elec_stop_exec = 1;
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};
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};
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//IF SET TO "off"
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if (_elec_hc_manual == "off") then {
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if (!isServer) then{
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elec_stop_exec = 1;
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};
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};
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};
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BIN
Sarge AI Files/examples/Map Grids/chernarus.png
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BIN
Sarge AI Files/examples/Map Grids/chernarus.png
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Binary file not shown.
After Width: | Height: | Size: 461 KiB |
BIN
Sarge AI Files/examples/Map Grids/namalsk.png
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BIN
Sarge AI Files/examples/Map Grids/namalsk.png
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After Width: | Height: | Size: 294 KiB |
BIN
Sarge AI Files/examples/Map Grids/taviana.jpg
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BIN
Sarge AI Files/examples/Map Grids/taviana.jpg
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Binary file not shown.
After Width: | Height: | Size: 263 KiB |
129
Sarge AI Files/examples/description.ext
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129
Sarge AI Files/examples/description.ext
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@ -0,0 +1,129 @@
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// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
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forceRotorLibSimulation = 2;
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// https://community.bistudio.com/wiki/Description.ext#disableChannels
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disableChannels[] = {0, 2};
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author = "Exile Mod Team";
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loadScreen = "exile_assets\texture\mod\logo.paa";
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onLoadMission= "www.exilemod.com";
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OnLoadIntro = "";
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OnLoadIntroTime = false;
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OnLoadMissionTime = false;
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onLoadName = "Exile Mod";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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// DO NOT CHANGE THIS! +
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showHUD[] =
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{
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true, // Scripted HUD (same as showHUD command)
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true, // Vehicle + soldier info
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true, // Vehicle radar
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true, // Vehicle compass
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true, // Tank direction indicator
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true, // Commanding menu
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false, // Group Bar
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true // HUD Weapon Cursors
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};
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respawn = "BASE";
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respawnDelay = 120;
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respawnDialog = 0;
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respawnOnStart = 0;
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respawnButton = 1;
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respawnTemplates[] = {"Exile"};
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// These are broken as fuck, do not use them!
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corpseManagerMode = 0;
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corpseLimit = 20;
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corpseRemovalMinTime = 1800;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 0;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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// DO NOT CHANGE THIS! -
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// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
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scriptedPlayer = 1;
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// Automatically take a free slot in lobby
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joinUnassigned = 0;
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// Removes all playable units which do not have a human player.
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disabledAI = true;
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// Disable dropping items while swimming
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enableItemsDropping = 0;
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// Briefing will still be displayed until all clients are connected and done loading :(
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briefing = 0;
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// Defines if the debriefing is shown or not at the end of the mission.
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debriefing = 0;
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// Allow RPT loging
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allowFunctionsLog = 1;
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// Allows access to the Debug Console outside of the editor during normal gameplay.
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// 0 = Default behavior, available only in editor
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// 1 = Available in SP and for hosts / logged in admins
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// 2 = Available for everyone
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enableDebugConsole = 0; // 2 = dangerous in MP
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// NO NO NO
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allowFunctionsRecompile = 0;
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#include "sarge\SAR_define.hpp"
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#include "config.cpp"
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#include "CfgRemoteExec.hpp"
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#include "infiSTAR_Exile_AdminMenu.hpp"
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class CfgSounds
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{
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sounds[] = {bark, growl, whistleFollow, whistleStay, whistleFind, whistleNon};
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class bark
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{
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name="bark";
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sound[]={addin\fx\bark.ogg,0.1,1};
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titles[] = {};
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};
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class growl
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{
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name="growl";
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sound[]={addin\fx\growl.ogg,0.1,1};
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titles[] = {};
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};
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class whistleFollow
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{
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name="whistleFollow";
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sound[]={addin\fx\whistleFollow.ogg,0.8,1};
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titles[] = {};
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};
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class whistleStay
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{
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name="whistleStay";
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sound[]={addin\fx\whistleStay.ogg,0.8,1};
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titles[] = {};
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};
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class WhistleFind
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{
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name="WhistleFind";
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sound[]={addin\fx\whistleFind.ogg,0.8,1};
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titles[] = {};
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};
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class whistleNon
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{
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name="whistleNon";
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sound[]={addin\fx\whistleNon.ogg,0.9,1};
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titles[] = {};
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};
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};
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18
Sarge AI Files/examples/init.sqf
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18
Sarge AI Files/examples/init.sqf
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@ -0,0 +1,18 @@
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elec_HC_detect = ["on"] execVM "elec_HC_detect.sqf"; waitUntil {scriptDone elec_HC_detect};
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call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";
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[] execVM "sarge\SAR_AI_init.sqf";
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[] execVM "ZOM\init.sqf";
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if (isServer) then {
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//dogOwner = [];
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//[] execVM "addin\dogInit.sqf";
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//[] execVM "exile_server\init\server_functions.sqf";
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};
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if (!isDedicated) then {
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[] execVM "rules.sqf";
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//_nul = [] execVM "addin\plrInit.sqf";
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};
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_nul = [] execVM "debug_hint.sqf";
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*/
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private ["_timeout","_triggername","_tmparr","_markername","_valuearray","_grps_band","_grps_sold","_grps_surv","_trigger"];
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if (!isServer) exitWith {};
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if (elec_stop_exec == 1) exitWith {};
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_timeout = SAR_DESPAWN_TIMEOUT;
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*/
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private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"];
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if (!isServer) exitWith {};
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if (!isServer && hasInterface) then {
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"adjustrating" addPublicVariableEventHandler {((_this select 1) select 0) addRating ((_this select 1) select 1);};
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};
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if (elec_stop_exec == 1) exitWith {};
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if (!isNil "A3XAI_isActive") exitWith {diag_log format ["Sarge's AI System: A3XAI has been detected. Sarge AI is not compatibale with A3XAI. Sarge AI is now exiting!"];};
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@ -22,10 +26,6 @@ call compile preprocessFileLineNumbers "sarge\SAR_config.sqf";
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diag_log format["Sarge's AI System: Starting Sarge AI version %1",SAR_version];
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if (!isServer && hasInterface) then {
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"adjustrating" addPublicVariableEventHandler {((_this select 1) select 0) addRating ((_this select 1) select 1);};
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};
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SAR_AI_hit = compile preprocessFileLineNumbers "sarge\SAR_aihit.sqf";
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SAR_AI_killed = compile preprocessFileLineNumbers "sarge\SAR_aikilled.sqf";
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SAR_AI_trace = compile preprocessFileLineNumbers "sarge\SAR_trace_entities.sqf";
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@ -69,7 +69,7 @@ WEST setFriend [RESISTANCE, 1];
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_worldname = toLower worldName;
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diag_log format["Sarge's AI System: Setting up SAR_AI for %1",_worldname];
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// Lets hope this helps with the AI's view of buildings locality
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// Lets hope this helps with the AI's view of object locality
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waituntil {PublicServerIsLoaded};
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if (SAR_dynamic_spawning) then {
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@ -14,7 +14,7 @@
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*/
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private ["_snipers","_soldiers","_group","_check","_probability","_chance","_playerlist","_triggername","_tmparr","_markername","_player","_valuearray","_max_grps","_rnd_grps","_max_p_grp","_grps_band","_grps_sold","_grps_surv","_grps_upd","_respawn"];
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if (!isServer) exitWith {};
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if (elec_stop_exec == 1) exitWith {};
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_playerlist = _this select 0;
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_triggername = _this select 1;
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@ -14,7 +14,7 @@
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*/
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private ["_ai_veh_dmg","_ai_veh","_ai_veh_hitsource","_ai_veh_type","_ai_veh_side","_ai_veh_group_side","_ai_veh_hitsource_group_side","_ai_veh_hitsource_type","_ai_veh_hitsource_name","_ai_veh_hitsource_side","_clientmachine","_player_rating","_shot_veh","_ai_part","_ai_veh_projectile","_message"];
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if (!isServer) exitWith {};
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if (elec_stop_exec == 1) exitWith {};
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_ai_veh = _this select 0;
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_ai_part = _this select 1;
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190
Sarge AI Files/sarge/SAR_aihit.sqf
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190
Sarge AI Files/sarge/SAR_aihit.sqf
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private ["_ai","_aikiller","_aikilled_type","_aikilled_side","_aikilled_group_side","_aikiller_group_side","_aikiller_type","_aikiller_name","_aikiller_side","_respect","_message"];
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if (elec_stop_exec == 1) exitWith {};
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_ai = _this select 0;
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_aikiller = _this select 1;
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_aikilled_type = typeof _ai;
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_aikilled_side = side _ai;
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_aikilled_group_side = side (group _ai);
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_aikiller_type = typeof _aikiller;
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if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller] > 0)) then {
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_aikiller_name = name _aikiller;
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} else {
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_aikiller_name = _aikiller_type;
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};
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_aikiller_side = side _aikiller;
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_aikiller_group_side = side (group _aikiller);
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if (SAR_HITKILL_DEBUG) then {
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switch (elec_hc_connected) do {
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case 0: {
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if (isServer) then {
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diag_log format["SAR_HITKILL_DEBUG: AI hit - %2 - Type: %1 Side: %3 Group Side: %4",_aikilled_type,_ai,_aikilled_side,_aikilled_group_side];
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diag_log format["SAR_HITKILL_DEBUG: AI attacker - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side];
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};
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};
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case 1: {
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if (!isServer && !hasInterface) then {
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diag_log format["SAR_HITKILL_DEBUG: AI hit - %2 - Type: %1 Side: %3 Group Side: %4",_aikilled_type,_ai,_aikilled_side,_aikilled_group_side];
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diag_log format["SAR_HITKILL_DEBUG: AI attacker - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side];
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};
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};
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};
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};
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_playerUID = getPlayerUID _aikiller;
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if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Unit_Player"}}) then {
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if (_aikilled_group_side == SAR_AI_friendly_side) then { // hit a friendly AI
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if (SAR_HITKILL_DEBUG) then {
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switch (elec_hc_connected) do {
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case 0: {
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if (isServer) then {
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diag_log format["SAR_HITKILL_DEBUG: friendly AI was hit by Player %1",_aikiller];
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};
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};
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case 1: {
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if (!isServer && !hasInterface) then {
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diag_log format["SAR_HITKILL_DEBUG: friendly AI was hit by Player %1",_aikiller];
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};
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};
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};
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};
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if ((random 100) < 3) then {
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if (SAR_KILL_MSG) then {
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_message = format["Sarge AI: Dammit %1! You are firing on a friendly group check your fire!",_aikiller_name];
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_message remoteExec ["systemChat",0];
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};
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} else {
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if ((random 100) < 3) then {
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if (SAR_KILL_MSG) then {
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_message = format["Sarge AI: %1, this was the last time you shot one of our team! We are coming for you!",_aikiller_name];
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_message remoteExec ["systemChat",0];
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};
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};
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};
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_playerRespect = _aikiller getVariable ["ExileScore", 0];
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_playerMoney = _aikiller getVariable ["ExileMoney", 0];
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_repChange = SAR_surv_kill_value / 10;
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_playerRespect = _playerRespect - _repChange;
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_aikiller setVariable ["ExileScore",_playerRespect];
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ExileClientPlayerScore = _playerRespect;
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(owner _aikiller) publicVariableClient "ExileClientPlayerScore";
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ExileClientPlayerScore = nil;
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format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
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if (SAR_HITKILL_DEBUG) then {
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switch (elec_hc_connected) do {
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case 0: {
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||||
if (isServer) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for survivor hit by %2 for %1",_aikiller,(SAR_surv_kill_value/10)];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for survivor hit by %2 for %1",_aikiller,(SAR_surv_kill_value/10)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (rating _aikiller > -10000) then { //check if shooter is not already marked as enemy
|
||||
if (SAR_HITKILL_DEBUG) then {
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Marking Player %1 as an enemy for a friendly AI hit!",_aikiller];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Marking Player %1 as an enemy for a friendly AI hit!",_aikiller];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_aikiller addRating -10000;
|
||||
};
|
||||
|
||||
group _ai reveal _aikiller;
|
||||
|
||||
{
|
||||
_x doTarget _aikiller;
|
||||
_x doFire _aikiller;
|
||||
} foreach units group _ai;
|
||||
};
|
||||
|
||||
if (_aikilled_group_side == SAR_AI_unfriendly_side) then { // hit an unfriendly AI
|
||||
|
||||
if (SAR_HITKILL_DEBUG) then {
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: unfriendly AI was hit by Player %1",_aikiller];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: unfriendly AI was hit by Player %1",_aikiller];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_playerRespect = _aikiller getVariable ["ExileScore", 0];
|
||||
_playerMoney = _aikiller getVariable ["ExileMoney", 0];
|
||||
|
||||
_repChange = SAR_surv_kill_value / 10;
|
||||
|
||||
_playerRespect = _playerRespect + _repChange;
|
||||
_aikiller setVariable ["ExileScore",_playerRespect];
|
||||
|
||||
ExileClientPlayerScore = _playerRespect;
|
||||
(owner _aikiller) publicVariableClient "ExileClientPlayerScore";
|
||||
ExileClientPlayerScore = nil;
|
||||
|
||||
format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
|
||||
|
||||
if (SAR_HITKILL_DEBUG) then {
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for bandit hit by %2 for %1",_aikiller,(SAR_band_kill_value/10)];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for bandit hit by %2 for %1",_aikiller,(SAR_band_kill_value/10)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_message","_ai","_aikiller","_aikilled_type","_aikilled_side","_aikilled_group_side","_aikiller_group_side","_aikiller_type","_aikiller_name","_aikiller_side","_respect","_humankills","_banditkills","_tmp","_sphere_alpha","_sphere_red","_sphere_green","_sphere_blue","_obj_text_string","_ai_type","_ai_killer_type"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_ai = _this select 0;
|
||||
_aikiller = _this select 1;
|
||||
@ -25,32 +25,44 @@ _aikilled_group_side = side (group _ai);
|
||||
|
||||
_aikiller_type = typeof _aikiller;
|
||||
|
||||
if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller]>0)) then {
|
||||
if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller] > 0)) then {
|
||||
_aikiller_name = name _aikiller;
|
||||
} else {
|
||||
_aikiller_name = _aikiller_type;
|
||||
};
|
||||
|
||||
_aikiller_side = side _aikiller;
|
||||
_aikiller_group_side = side (group _aikiller);
|
||||
|
||||
// retrieve AI type from the killed AI
|
||||
_ai_type = _ai getVariable ["SAR_AI_type",""];
|
||||
|
||||
// retrieve AI type from the killer AI
|
||||
_ai_killer_type = _aikiller getVariable ["SAR_AI_type",""];
|
||||
_aikiller_side = side _aikiller;
|
||||
_aikiller_group_side = side (group _aikiller);
|
||||
_ai_type = _ai getVariable ["SAR_AI_type",""];
|
||||
_ai_killer_type = _aikiller getVariable ["SAR_AI_type",""];
|
||||
|
||||
if (SAR_KILL_MSG) then {
|
||||
if(isPlayer _aikiller) then {
|
||||
if (isPlayer _aikiller) then {
|
||||
_message = format["A %2 was killed by Player: %1",_aikiller_name,_ai_type];
|
||||
//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
|
||||
_message remoteExec ["systemChat",0];
|
||||
};
|
||||
if(!isPlayer _aikiller && !(isNull _aikiller)) then {
|
||||
_message = format["A %1 was killed by a %2!",_ai_type,_ai_killer_type];
|
||||
diag_log _message;
|
||||
_message remoteExec ["systemChat",0];
|
||||
};
|
||||
};
|
||||
|
||||
if (SAR_HITKILL_DEBUG) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI killed - Type: %1 Side: %2 Group Side: %3",_aikilled_type, _aikilled_side,_aikilled_group_side];
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI Killer - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side];
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI killed - Type: %1 Side: %2 Group Side: %3",_aikilled_type, _aikilled_side,_aikilled_group_side];
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI Killer - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI killed - Type: %1 Side: %2 Group Side: %3",_aikilled_type, _aikilled_side,_aikilled_group_side];
|
||||
diag_log format["SAR_HITKILL_DEBUG: AI Killer - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_playerUID = getPlayerUID _aikiller;
|
||||
@ -59,7 +71,20 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
|
||||
|
||||
if (_aikilled_group_side == SAR_AI_friendly_side) then {
|
||||
|
||||
if (SAR_DEBUG) then {diag_log format ["Sarge's AI System: Adjusting respect for survivor or soldier kill by %2 for %1",_aikiller,SAR_surv_kill_value];};
|
||||
if (SAR_DEBUG) then {
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format ["Sarge's AI System: Adjusting respect for survivor or soldier kill by %2 for %1",_aikiller,SAR_surv_kill_value];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format ["Sarge's AI System: Adjusting respect for survivor or soldier kill by %2 for %1",_aikiller,SAR_surv_kill_value];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_playerRespect = _aikiller getVariable ["ExileScore", 0];
|
||||
_playerMoney = _aikiller getVariable ["ExileMoney", 0];
|
||||
@ -79,24 +104,35 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
|
||||
format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
|
||||
|
||||
if (SAR_log_AI_kills) then {
|
||||
_humankills = _aikiller getVariable["humanKills",0];
|
||||
_aikiller setVariable["humanKills",_humankills+1,true];
|
||||
_friendlyCount = profileNamespace getVariable["SAR_FRIENDLY_KILLS",0];
|
||||
_aikiller setVariable ["SAR_FRIENDLY_KILLS",(_friendlyCount + 1),true];
|
||||
};
|
||||
if ((random 100) < 3) then {
|
||||
_message = format["Sarge AI: %1 killed a friendly AI - sending reinforcements!",_aikiller_name];
|
||||
//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
|
||||
_message remoteExec ["systemChat",0];
|
||||
} else {
|
||||
if ((random 100) < 3) then {
|
||||
_message = format["Sarge AI: Tango down ... we offer a decent reward for the head of %1!",_aikiller_name];
|
||||
//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
|
||||
_message remoteExec ["systemChat",0];
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_aikilled_group_side == SAR_AI_unfriendly_side) then {
|
||||
|
||||
if (SAR_DEBUG) then {diag_log format ["Sarge's AI System: Adjusting respect for bandit kill by %2 for %1",_aikiller,SAR_band_kill_value];};
|
||||
if (SAR_DEBUG) then {
|
||||
switch (elec_hc_connected) do {
|
||||
case 0: {
|
||||
if (isServer) then {
|
||||
diag_log format ["Sarge's AI System: Adjusting respect for bandit kill by %2 for %1",_aikiller,SAR_band_kill_value];
|
||||
};
|
||||
};
|
||||
case 1: {
|
||||
if (!isServer && !hasInterface) then {
|
||||
diag_log format ["Sarge's AI System: Adjusting respect for bandit kill by %2 for %1",_aikiller,SAR_band_kill_value];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_playerRespect = _aikiller getVariable ["ExileScore", 0];
|
||||
_playerMoney = _aikiller getVariable ["ExileMoney", 0];
|
||||
@ -116,18 +152,16 @@ if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Uni
|
||||
format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
|
||||
|
||||
if(SAR_log_AI_kills) then {
|
||||
_banditkills = _aikiller getVariable["banditKills",0];
|
||||
_aikiller setVariable["banditKills",_banditkills+1,true];
|
||||
_hostileCount = profileNamespace getVariable["SAR_HOSTILE_KILLS",0];
|
||||
_aikiller setVariable ["SAR_HOSTILE_KILLS",(_hostileCount + 1),true];
|
||||
};
|
||||
|
||||
if ((random 100) < 3) then {
|
||||
_message = format["Sarge AI: Nice bandit kill %1!",_aikiller_name];
|
||||
//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
|
||||
_message remoteExec ["systemChat",0];
|
||||
} else {
|
||||
if ((random 100) < 3) then {
|
||||
_message = format["Sarge AI: Another bandit down ... %1 is going to be the root cause of bandit extinction :]",_aikiller_name];
|
||||
//[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE;
|
||||
_message remoteExec ["systemChat",0];
|
||||
};
|
||||
};
|
@ -16,11 +16,11 @@
|
||||
SAR_version = "2.1.0";
|
||||
|
||||
/* Debug & RPT Settings */
|
||||
SAR_DEBUG = false; // Set to true for RPT info on AI
|
||||
SAR_DEBUG = true; // Set to true for RPT info on AI
|
||||
SAR_EXTREME_DEBUG = false; // Set to true for RPT info on damn near everything
|
||||
SAR_HITKILL_DEBUG = false; // Set to true for RPT info on AI shooting and killing
|
||||
SAR_log_AI_kills = false; // Set to true for kill logging by variable. *These variables do not save to the database currently*
|
||||
SAR_KILL_MSG = false; // Set to true for announcing AI kills to the server *This is still in development*
|
||||
SAR_HITKILL_DEBUG = true; // Set to true for RPT info on AI shooting and killing
|
||||
SAR_log_AI_kills = true; // Set to true for kill logging by variable. *These variables do not save to the database currently*
|
||||
SAR_KILL_MSG = true; // Set to true for announcing AI kills to the server *This is still in development*
|
||||
|
||||
/* Dynamic AI Settings */
|
||||
SAR_dynamic_spawning = true; // Turn dynamic grid spawns on or off
|
||||
@ -44,7 +44,7 @@ SAR_DETECT_FROM_VEHICLE_INTERVAL = 5; // How often AI can detect hostile AI &
|
||||
SAR_chance_bandits = 75; // Chance to spawn 1-100%
|
||||
SAR_chance_soldiers = 25; // Chance to spawn 1-100%
|
||||
SAR_chance_survivors = 50; // Chance to spawn 1-100%
|
||||
SAR_max_grps_bandits = 4; // Total groups per grid
|
||||
SAR_max_grps_bandits = 2; // Total groups per grid
|
||||
SAR_max_grps_soldiers = 2; // Total groups per grid
|
||||
SAR_max_grps_survivors = 2; // Total groups per grid
|
||||
SAR_max_grpsize_bandits = 2; // Size of the group
|
||||
@ -130,7 +130,9 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
|
||||
|
||||
|
||||
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
|
||||
SAR_HC = true;
|
||||
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
|
||||
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
|
||||
SAR_HC = false;
|
||||
SAR_AI_friendly_side = RESISTANCE;
|
||||
SAR_AI_unfriendly_side = EAST;
|
||||
SAR_leader_number = 0;
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private["_sizeX","_sizeY","_snipers","_rifleMen","_sizeOfBase","_marker","_markername","_tMark","_flagPoles","_baseLevel","_baseName"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_flagPoles = nearestObjects [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["Exile_Construction_Flag_Static"], 25000];
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_ai","_sleeptime","_veh_weapons","_vehicle","_weapons","_reloadmag","_magazintypes","_legit_weapon","_weap_obj"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_ai = _this select 0;
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_leadername","_type","_patrol_area_name","_grouptype","_snipers","_riflemen","_action","_side","_leaderList","_riflemenlist","_sniperlist","_rndpos","_group","_leader","_cond","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_sniper_weapon_names","_sniper_items","_sniper_tools","_leaderskills","_riflemanskills","_sniperskills","_ups_para_list","_respawn_time","_argc","_ai_type"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_patrol_area_name = _this select 0;
|
||||
_grouptype = _this select 1;
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_sizeOfBase","_authorizedGateCodes","_authorizedUID","_flagPole","_leadername","_type","_patrol_area_name","_grouptype","_snipers","_riflemen","_action","_side","_leaderList","_riflemenlist","_sniperlist","_rndpos","_group","_leader","_cond","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_sniper_weapon_names","_sniper_items","_sniper_tools","_leaderskills","_riflemanskills","_sniperskills","_ups_para_list","_respawn_time","_argc","_ai_type"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
diag_log "Sarge AI System: Territory gaurds are initializing now.";
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_ai_type","_riflemenlist","_side","_leader_group","_patrol_area_name","_rndpos","_groupheli","_heli","_leader","_man2heli","_man3heli","_argc","_grouptype","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_leaderskills","_sniperskills","_ups_para_list","_type","_error","_respawn_time","_leadername"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_patrol_area_name = _this select 0;
|
||||
_argc = count _this;
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_riflemenlist","_side","_leader_group","_patrol_area_name","_rndpos","_argc","_grouptype","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_leaderskills","_sniperskills","_ups_para_list","_sniperlist","_riflemanskills","_vehicles","_error","_vehicles_crews","_leader","_leadername","_snipers","_riflemen","_veh","_veh_setup","_forEachIndex","_groupvehicles","_sniper_weapon_names","_sniper_items","_sniper_tools","_leader_veh_crew","_type","_respawn_time","_ai_type"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_patrol_area_name = _this select 0;
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_baseOwner","_attackAll","_friendlyPlayers","_ai","_entity_array"];
|
||||
|
||||
if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
|
||||
if (isServer OR !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
|
||||
|
||||
_ai = _this select 0;
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
private ["_ai","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange","_tracewhat","_player_rating","_clientmachine"];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
if (elec_stop_exec == 1) exitWith {};
|
||||
|
||||
_ai = _this select 0;
|
||||
_tracewhat = "CAManBase";
|
@ -42,7 +42,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
diag_log format["SAR_AI: Dynamic spawning definition / adjustments started"];
|
||||
|
||||
@ -61,7 +61,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
diag_log format["SAR_AI: Dynamic spawning definition / adjustments finished"];
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// Definition of area markers for static spawns
|
||||
diag_log format["SAR_AI: Static spawning area definition started"];
|
||||
|
@ -45,7 +45,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
|
||||
|
||||
@ -117,7 +117,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
//
|
||||
// Definition of area markers for static spawns
|
||||
//
|
@ -46,13 +46,13 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
// add entries here ...
|
||||
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
@ -47,7 +47,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[45,0,45],[0,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd; //Pintosa, Alma, Corda, Mercadio
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[45,0,45],[0,0,0]],"SAR_area_1_0"] call SAR_AI_mon_upd; //Verto, Medlina
|
||||
@ -92,7 +92,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[45,40,35],[2,1,0]],"SAR_area_5_5"] call SAR_AI_mon_upd; //NE Island (north)
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
|
||||
_this = createMarker ["SAR_patrol_prison", [3024.6147, 7969.0239]];
|
||||
_this setMarkerShape "RECTANGLE";
|
@ -46,7 +46,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
// Lindwedel & mellendorf
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[3,1,1],[3,3,3]],"SAR_area_0_0"] call SAR_AI_mon_upd;
|
||||
@ -112,7 +112,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[9,3,3],[4,4,4]],"SAR_area_4_4"] call SAR_AI_mon_upd;
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
@ -44,7 +44,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
// West Point, 2 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,2],[50,75,100],[2,3,3]],"SAR_area_0_0"] call SAR_AI_mon_upd;
|
||||
@ -80,7 +80,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,2],[75,0,75],[3,0,3]],"SAR_area_2_1"] call SAR_AI_mon_upd;
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
@ -46,13 +46,13 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
// add entries here ...
|
||||
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
@ -47,12 +47,12 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
// add entries here ...
|
||||
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
@ -47,7 +47,7 @@ this number is randomized
|
||||
_type = _this select 0;
|
||||
|
||||
// grid definition for the automatic spawn system
|
||||
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
if ((_type == "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
// KNIN, 0 bandit groups, 2 soldier groups, 1 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
|
||||
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,2,1],[0,75,100],[0,4,3]],"SAR_area_0_0"] call SAR_AI_mon_upd;
|
||||
@ -178,7 +178,7 @@ if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
|
||||
|
||||
};
|
||||
|
||||
if (_type isEqualTo "static") then {
|
||||
if (_type == "static") then {
|
||||
// ---------------------------------------------------------------
|
||||
// Definition of area markers for static spawns
|
||||
// ---------------------------------------------------------------
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user