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Delete toggle_base_guards.sqf
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private["_authorizedUID","_authorizedPUID","_flagRadius","_attackAllToggle","_tGuard","_isBaseGuard","_flag","_nearestGuards","_friendlyPlayers"];
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_flag = _this select 0;
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_authorizedUID = _flag getVariable ["ExileTerritoryBuildRights", []];
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_authorizedPUID = _authorizedUID select 0;
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_flagRadius = _flag getVariable ["ExileTerritorySize",""];;
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_isBaseGuard = false;
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if (!(isNull _flag)) then {
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_nearestGuards = (getPosATL _flag) nearEntities [["AllVehicles","CAManBase"], _flagRadius + 100];
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} else {
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_nearestGuards = (getPosATL player) nearEntities [["AllVehicles","CAManBase"], _flagRadius + 100];
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};
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if (count _nearestGuards > 0) then {
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{
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_tGuard = _x;
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if (!(isPlayer _tGuard)) then {
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_friendlyPlayers = _tGuard getVariable ["SAR_FLAG_FRIENDLY", []];
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// If group has array
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if (count _friendlyPlayers > 0) then {
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{
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if (_x in _friendlyPlayers) exitWith {
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_isBaseGuard = true; // Guard is part of the base owners guards
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};
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} foreach _authorizedPUID;
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// Toggle his attack mode
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if (_isBaseGuard) then {
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_attackAllToggle = _tGuard getVariable ["ATTACK_ALL", true];
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if (_attackAllToggle) then {
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_tGuard setVariable ["ATTACK_ALL", false, true];
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cutText ["Guards will only attack those who attack it.\nGive them 15-20 seconds to receive orders.", "PLAIN DOWN"];
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hintsilent "Guards will only attack those who attack it.\nGive them 15-20 seconds to receive orders.";
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Breakout "exit";
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} else {
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_tGuard setVariable ["ATTACK_ALL", true, true];
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cutText ["Guards will attack any players or npcs that is not tied to FlagPole.\nGive them 15-20 seconds to receive orders.", "PLAIN DOWN"];
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hintsilent "Guards will attack any players or npcs that is not tied to FlagPole.\nGive them 15-20 seconds to receive orders.";
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Breakout "exit";
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};
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};
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};
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};
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} forEach _nearestGuards;
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cutText ["No guards were found in the area", "PLAIN DOWN"];
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hintsilent "No guards were found in the area";
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} else {cutText ["No guards in the area", "PLAIN DOWN"]; hintsilent "No guards were found in the area";};
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