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https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
Cleanup
Code cleanup, minor fixes...
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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http://www.hod-servers.com
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@ -7,25 +7,23 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private ["_ai","_entity_array","_sleeptime","_detectrange"];
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if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
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// Prevent execution on server or dedicated clients
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if (isServer || !hasInterface) exitWith {};
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_ai = _this select 0;
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_detectrange = SAR_DETECT_HOSTILE;
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_respectlimit = SAR_RESPECT_HOSTILE_LIMIT;
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_sleeptime = SAR_DETECT_INTERVAL;
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while {alive _ai} do {
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_entity_array = (position _ai) nearEntities ["CAManBase",_detectrange];
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_entity_array = (position _ai) nearEntities ["CAManBase",SAR_DETECT_HOSTILE];
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{
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if(vehicle _ai == _ai) then { // AI is not in a vehicle, so we trace Zeds
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// Only do this for zombies (WIP)
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/* if (vehicle _ai == _ai) then {
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if (_x isKindof "civilclass") then {
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if(rating _x > -10000) then {
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_x addrating -10000;
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@ -34,16 +32,17 @@ while {alive _ai} do {
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};
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};
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};
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};
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if(isPlayer _x && {vehicle _x == _x}) then { // only do this for players not in vehicles
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_respect = _x getVariable ["ExileScore",0];
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If (_respect < _respectlimit && {rating _x > -10000}) then {
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if(SAR_EXTREME_DEBUG) then {
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}; */
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// Only do this for players not in vehicles
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if (isPlayer _x && (vehicle _x == _x)) then {
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//_respect = _x getVariable ["ExileScore",0];
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if (rating player < SAR_RESPECT_HOSTILE_LIMIT && (rating _x > -10000)) then {
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if (SAR_EXTREME_DEBUG) then {
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diag_log format["SAR EXTREME DEBUG: reducing rating (trace_entities) for player: %1", _x];
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};
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_x addrating -10000;
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};
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};
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} forEach _entity_array;
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sleep _sleeptime;
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sleep SAR_DETECT_INTERVAL;
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};
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,32 +7,28 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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*/
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private ["_ai","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange","_tracewhat","_player_rating","_clientmachine"];
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private ["_ai","_entity_array","_tracewhat","_player_rating","_clientmachine"];
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if (!isServer) exitWith {};
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_ai = _this select 0;
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_tracewhat = "CAManBase";
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_detectrange = SAR_DETECT_HOSTILE_FROM_VEHICLE;
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_respectlimit = SAR_RESPECT_HOSTILE_LIMIT;
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_sleeptime = SAR_DETECT_FROM_VEHICLE_INTERVAL;
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while {alive _ai} do {
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_entity_array = (position _ai) nearEntities [_tracewhat, _detectrange];
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_entity_array = (position _ai) nearEntities [_tracewhat, SAR_DETECT_HOSTILE_FROM_VEHICLE];
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{
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if(isPlayer _x && {vehicle _x == _x}) then { // only do that for players that are not in a vehicle
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if (isPlayer _x && {vehicle _x == _x}) then { // only do that for players that are not in a vehicle
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_player_rating = rating _x;
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_respect = _x getVariable ["ExileScore",0];
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If (_respect < _respectlimit && {_player_rating > -10000}) then {
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//_respect = _x getVariable ["ExileScore",0];
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if (rating player < SAR_RESPECT_HOSTILE_LIMIT && (_player_rating > -10000)) then {
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if(SAR_EXTREME_DEBUG) then {
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if (SAR_EXTREME_DEBUG) then {
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diag_log format["SAR EXTREME DEBUG: reducing rating (trace_from_vehicle) for player: %1", _x];
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};
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@ -50,5 +46,5 @@ while {alive _ai} do {
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};
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};
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} forEach _entity_array;
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sleep _sleeptime;
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sleep SAR_DETECT_FROM_VEHICLE_INTERVAL;
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};
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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http://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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@ -7,7 +7,7 @@
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# Fork #
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Sarge AI System 2.0pushBack
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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https://www.hod-servers.com
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