Code cleanup, minor fixes...
This commit is contained in:
Teh Dango 2017-10-25 21:51:06 -04:00
parent c5e98f17e6
commit 4b8641b99c
15 changed files with 34 additions and 39 deletions

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

View File

@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

View File

@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

View File

@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
http://www.hod-servers.com

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@ -7,25 +7,23 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
http://www.hod-servers.com
*/
private ["_ai","_entity_array","_sleeptime","_detectrange"];
if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
// Prevent execution on server or dedicated clients
if (isServer || !hasInterface) exitWith {};
_ai = _this select 0;
_detectrange = SAR_DETECT_HOSTILE;
_respectlimit = SAR_RESPECT_HOSTILE_LIMIT;
_sleeptime = SAR_DETECT_INTERVAL;
while {alive _ai} do {
_entity_array = (position _ai) nearEntities ["CAManBase",_detectrange];
_entity_array = (position _ai) nearEntities ["CAManBase",SAR_DETECT_HOSTILE];
{
if(vehicle _ai == _ai) then { // AI is not in a vehicle, so we trace Zeds
// Only do this for zombies (WIP)
/* if (vehicle _ai == _ai) then {
if (_x isKindof "civilclass") then {
if(rating _x > -10000) then {
_x addrating -10000;
@ -34,16 +32,17 @@ while {alive _ai} do {
};
};
};
};
if(isPlayer _x && {vehicle _x == _x}) then { // only do this for players not in vehicles
_respect = _x getVariable ["ExileScore",0];
If (_respect < _respectlimit && {rating _x > -10000}) then {
if(SAR_EXTREME_DEBUG) then {
}; */
// Only do this for players not in vehicles
if (isPlayer _x && (vehicle _x == _x)) then {
//_respect = _x getVariable ["ExileScore",0];
if (rating player < SAR_RESPECT_HOSTILE_LIMIT && (rating _x > -10000)) then {
if (SAR_EXTREME_DEBUG) then {
diag_log format["SAR EXTREME DEBUG: reducing rating (trace_entities) for player: %1", _x];
};
_x addrating -10000;
};
};
} forEach _entity_array;
sleep _sleeptime;
sleep SAR_DETECT_INTERVAL;
};

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,32 +7,28 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com
*/
private ["_ai","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange","_tracewhat","_player_rating","_clientmachine"];
private ["_ai","_entity_array","_tracewhat","_player_rating","_clientmachine"];
if (!isServer) exitWith {};
_ai = _this select 0;
_tracewhat = "CAManBase";
_detectrange = SAR_DETECT_HOSTILE_FROM_VEHICLE;
_respectlimit = SAR_RESPECT_HOSTILE_LIMIT;
_sleeptime = SAR_DETECT_FROM_VEHICLE_INTERVAL;
while {alive _ai} do {
_entity_array = (position _ai) nearEntities [_tracewhat, _detectrange];
_entity_array = (position _ai) nearEntities [_tracewhat, SAR_DETECT_HOSTILE_FROM_VEHICLE];
{
if(isPlayer _x && {vehicle _x == _x}) then { // only do that for players that are not in a vehicle
if (isPlayer _x && {vehicle _x == _x}) then { // only do that for players that are not in a vehicle
_player_rating = rating _x;
_respect = _x getVariable ["ExileScore",0];
If (_respect < _respectlimit && {_player_rating > -10000}) then {
//_respect = _x getVariable ["ExileScore",0];
if (rating player < SAR_RESPECT_HOSTILE_LIMIT && (_player_rating > -10000)) then {
if(SAR_EXTREME_DEBUG) then {
if (SAR_EXTREME_DEBUG) then {
diag_log format["SAR EXTREME DEBUG: reducing rating (trace_from_vehicle) for player: %1", _x];
};
@ -50,5 +46,5 @@ while {alive _ai} do {
};
};
} forEach _entity_array;
sleep _sleeptime;
sleep SAR_DETECT_FROM_VEHICLE_INTERVAL;
};

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
http://www.hod-servers.com

View File

@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com

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@ -7,7 +7,7 @@
# Fork #
Sarge AI System 2.0pushBack
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com