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#### Rolling Changes
[New] Protected Zones
- Safe zones will be changed into a zone that is no longer restricted.
- Players that attack others will be shot on sight by armed guards.
- Feature will be on a toggle to turn this feature on and off by admins.
[New] Dynamic Map Support
- All maps will be supported by way of dynamic grid creation rather than pre defined grids.
[Update] AI Behaviour
- AI will have more behavioral options such as walking, wepaon position and similar to further the realism.
- AI leaders will provide medical assistance if they have the materials to provide it.
- Players may ask the leader of an AI group to help them and the AI will decide if they should or not.
[Change] Spawn Methods
- Static spawns will be created from it's own file rather than out of the map_config files from now on.
- Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier.
[New] Protected Zones
- Safe zones will be changed into a zone that is no longer restricted.
- Players that attack others will be shot on sight by armed guards.
- Feature will be on a toggle to turn this feature on and off by admins.
[New] Dynamic Map Support
- All maps will be supported by way of dynamic grid creation rather than pre defined grids.
[Update] AI Behaviour
- AI will have more behavioral options such as walking, wepaon position and similar to further the realism.
- AI leaders will provide medical assistance if they have the materials to provide it.
- Players may ask the leader of an AI group to help them and the AI will decide if they should or not.
[Change] Spawn Methods
- Static spawns will be created from it's own file rather than out of the map_config files from now on.
- Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier.
#### 2.2.3 Current
[Fix] Static infantry now spawn as intended.