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2.2.6
Player relations had to be altered to be compatible with Epoch configuration.
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@ -7,10 +7,9 @@
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# Fork #
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# Fork #
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Sarge AI System 2.0+
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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Changes: Dango
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https://www.hod-servers.com
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https://www.hod-servers.com
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https://github.com/Teh-Dango
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*/
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*/
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private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"];
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private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"];
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@ -26,18 +25,19 @@ createCenter RESISTANCE;
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createCenter CIVILIAN;
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createCenter CIVILIAN;
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// unfriendly AI bandits
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// unfriendly AI bandits
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EAST setFriend [EAST, 1];
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RESISTANCE setFriend [EAST, 0];
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EAST setFriend [CIVILIAN, 1];
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RESISTANCE setFriend [CIVILIAN, 0];
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EAST setFriend [WEST, 0];
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RESISTANCE setFriend [WEST, 0];
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EAST setFriend [RESISTANCE, 0];
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RESISTANCE setFriend [RESISTANCE, 0];
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// Players
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// Players
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RESISTANCE setFriend [EAST, 0];
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EAST setFriend [RESISTANCE, 1];
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RESISTANCE setFriend [WEST, 1];
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WEST setFriend [RESISTANCE, 1];
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// friendly AI
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// friendly AI
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WEST setFriend [EAST, 0];
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WEST setFriend [WEST, 1];
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WEST setFriend [RESISTANCE, 1];
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WEST setFriend [EAST, 1];
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// Lets hope this helps with the AI's view of object locality
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// Lets hope this helps with the AI's view of object locality
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/* waituntil {(!isNil "PublicServerIsLoaded")};
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/* waituntil {(!isNil "PublicServerIsLoaded")};
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@ -7,10 +7,9 @@
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# Fork #
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# Fork #
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Sarge AI System 2.0+
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Modded for Arma 3: Epoch Mod
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Changes: Dango
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Changes: Dango
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https://www.hod-servers.com
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https://www.hod-servers.com
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https://www.hod-servers.com
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Tips:
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Tips:
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- All time formats are configured in seconds
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- All time formats are configured in seconds
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@ -18,7 +17,7 @@
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- Secondary AI skills can be decimal values i.e. 0.23
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- Secondary AI skills can be decimal values i.e. 0.23
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- Lower time intervals for detections require more CPU resources
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- Lower time intervals for detections require more CPU resources
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*/
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*/
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SAR_version = "2.2.4";
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SAR_version = "2.2.6";
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SAR_HC = true; // If there is no HC it will spawn on server automatically
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SAR_HC = true; // If there is no HC it will spawn on server automatically
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// TODO: Create dynamic map support for any map
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// TODO: Create dynamic map support for any map
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@ -292,8 +291,8 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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SAR_AI_friendly_side = RESISTANCE;
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SAR_AI_friendly_side = WEST;
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SAR_AI_unfriendly_side = EAST;
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SAR_AI_unfriendly_side = RESISTANCE;
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SAR_AI_monitor = [];
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SAR_AI_monitor = [];
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SAR_leader_number = 0;
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SAR_leader_number = 0;
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