Update and rename readme.txt to changeLog.txt

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Teh Dango 2016-08-18 10:55:25 -04:00 committed by GitHub
parent b3f3d38606
commit 720cee431c

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Sarge AI System 2.0+ Sarge AI System 2.0+
Modded for Arma 3: Exile Mod Modded for Arma 3: Exile Mod
Changes: Dango Changes: Dango
https://www.hod-servers.com http://www.hod-servers.com
*/ */
2.1.5 Changes
>[Update] Improved HC spawning logic to provide a better HC experience. 2.2.2 Current
[Fix] AI will no longer steal a vehicle if both variables are set to false.
2.1.5
[Update] Improved HC spawning logic to provide a better HC experience.
[New] AI backpacks have been added and should no longer spawn with items. [New] AI backpacks have been added and should no longer spawn with items.
[New] AI will now have a sidearm in addition to their main weapon. [New] AI will now have a sidearm in addition to their main weapon.
[New] Added more clothing options to all AI to improve asthetics. [New] Added more clothing options to all AI to improve asthetics.
>[New] Added a variable to control the Sarge AI system chat messages. [New] Added a variable to control the Sarge AI system chat messages.
[New] Added a variable to control the AI's ability to speak and use side chat. [New] Added a variable to control the AI's ability to speak and use side chat.
>[New] Added a persistent variable to track friendly and hostile kills. [New] Added a persistent variable to track friendly and hostile kills.
[Fix] Fixed a bug that caused some friendly AI to appear as a bandit. [Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
2.1.0 Changes 2.1.0
[Removed] The experience system for the AI has been removed. [Removed] The experience system for the AI has been removed.
[Removed] SHK pos was removed since the latest UPSMON already provides the functionality. [Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
[Removed] The vehicle fix has been removed as it is no longer required for sarge ai. [Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
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[Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks. [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
[Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions. [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
2.0.5 Changes 2.0.5
[Fix] Added a catch to ensure variables are established before they are called to prevent log spamming. [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
[Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns. [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
[Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work. [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
2.0.4 Changes 2.0.4
[New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected. [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
[Change] Vehicle fix has been disabled as it may no longer be needed. [Change] Vehicle fix has been disabled as it may no longer be needed.
[Bug] Respect rewards and penalties are not currently saving to the database when using the headless client. [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
2.0.3 Changes 2.0.3
[Fixed] Resolved an issue with variable SAR_Heli_Shield. [Fixed] Resolved an issue with variable SAR_Heli_Shield.
[Fixed] Resolved an issue with variable SAR_Circle. [Fixed] Resolved an issue with variable SAR_Circle.