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Delete SAR_reammo_refuel_AI.sqf
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private ["_ai","_sleeptime","_veh_weapons","_vehicle","_weapons","_reloadmag","_magazintypes","_legit_weapon","_weap_obj"];
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if (!isServer) exitWith {};
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_ai = _this select 0;
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_magazintypes =[];
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_reloadmag = false;
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_weapons = weapons _ai;
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_sleeptime = SAR_REAMMO_INTERVAL;
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while {alive _ai} do {
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_vehicle = vehicle _ai;
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if(_vehicle != _ai) then { // NPC in vehicle, we are only reloading vehicle ammo and refueling the vehicle if needed
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// check if low on ammo & fuel
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_veh_weapons = weapons _vehicle;
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_legit_weapon = false;
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{
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if (!([_x,"CarHorn"] call SAR_isKindOf_weapon)) then {
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_legit_weapon = true;
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_weap_obj = _x;
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};
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} foreach _veh_weapons;
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if(_legit_weapon) then {
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if(_vehicle ammo _weap_obj < 11) then {
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_vehicle setVehicleAmmo 1;
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if (SAR_EXTREME_DEBUG) then {diag_log "SAR EXTREME DEBUG: Vehicle got new ammo";};
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};
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};
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if(fuel _vehicle < 0.2) then {
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_vehicle setFuel 1;
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if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};
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};
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} else { // NPC not in a vehicle
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// loop through weapons array
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{
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// check if weapon rifle exists on AI
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if([_x,"Rifle"] call SAR_isKindOf_weapon) then {
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_reloadmag = true;
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_magazintypes = getArray (configFile >> "CfgWeapons" >> _x >> "magazines");
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// loop through valid magazines of weapon and check if there is a magazine for that weapon on the AI
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{
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if (_x in magazines _ai) then {
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_reloadmag = false;
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};
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} foreach _magazintypes;
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if (!(someAmmo _ai) || {_reloadmag}) then {
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_ai removeMagazines (_magazintypes select 0);
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_ai addMagazine (_magazintypes select 0);
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if (SAR_EXTREME_DEBUG) then {diag_log format["SAR_EXTREME_DEBUG: Infantry reloaded a magazine (%1) for a rifle (%2).",(_magazintypes select 0),_x];};
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};
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};
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if([_x,"Pistol"] call SAR_isKindOf_weapon) then {
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_reloadmag = true;
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_magazintypes = getArray (configFile >> "CfgWeapons" >> _x >> "magazines");
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// loop through valid magazines of weapon and check if there is a magazine for that weapon on the AI
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{
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if (_x in magazines _ai) then {
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_reloadmag = false;
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};
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} foreach _magazintypes;
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if (!(someAmmo _ai) || {_reloadmag}) then {
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_ai removeMagazines (_magazintypes select 0);
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_ai addMagazine (_magazintypes select 0);
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if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Infantry reloaded a magazine for a pistol.";};
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};
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};
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} foreach _weapons;
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};
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sleep _sleeptime;
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};
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