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Delete SAR_interact.sqf
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private ["_targetAI","_actingPlayer","_animState","_started","_finished","_isMedic","_leadername"];
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if (isServer || !hasInterface) exitWith {}; // only run this on the client
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_targetAI = _this select 0;
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_actingPlayer = _this select 1;
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_leadername = _targetAI getVariable ["SAR_leader_name",false];
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// suspend UPSMON
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call compile format ["KRON_UPS_%1=2",_leadername];
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publicVariable format["KRON_UPS_%1",_leadername];
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sleep 5;
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[_targetAI,"defend",15] spawn SAR_circle_static;
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if (vehicle _targetAI == _targetAI) then {
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doMedicAnim = [_targetAI,"Medic"];
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publicVariable "doMedicAnim";
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};
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r_interrupt = false;
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_animState = animationState _targetAI;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState _targetAI;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && {!_isMedic}) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_actingPlayer setVariable["LastTransfusion",time,true];
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_actingPlayer setVariable["USEC_lowBlood",false,true];
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_actingPlayer removeMagazine "ItemBloodbag";
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["usecTransfuse",[_actingPlayer,_targetAI]] call broadcastRpcCallAll;
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} else {
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r_interrupt = false;
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doMedicAnim = [_targetAI,"Stop"];
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publicVariable "doMedicAnim";
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};
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// resume UPSMON
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call compile format ["KRON_UPS_%1=1",_leadername];
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