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Delete SAR_AI_spawn.sqf
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SAR_AI_spawn.sqf
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SAR_AI_spawn.sqf
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private ["_snipers","_soldiers","_group","_check","_probability","_chance","_playerlist","_triggername","_tmparr","_markername","_player","_valuearray","_max_grps","_rnd_grps","_max_p_grp","_grps_band","_grps_sold","_grps_surv","_grps_upd","_respawn"];
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if (!isServer) exitWith {};
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_playerlist = _this select 0;
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_triggername = _this select 1;
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_tmparr = toArray (_triggername);
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_tmparr set[4,97];
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_tmparr set[5,114];
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_tmparr set[6,101];
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_tmparr set[7,97];
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_markername = toString _tmparr;
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{if(isPlayer _x) then {_player = _x;};} foreach _playerlist;
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if (SAR_DEBUG) then {diag_log format["Sarge's AI System: Triggered by: %1", _player];};
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if (SAR_EXTREME_DEBUG) then {
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diag_log "SAR EXTREME DEBUG: Content of the Monitor before adding spawned groups.";
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call SAR_DEBUG_mon;
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};
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if (SAR_dynamic_group_respawn) then {
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_respawn = true;
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};
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_valuearray= [["max_grps","rnd_grps","max_p_grp","grps_band","grps_sold","grps_surv"],_markername] call SAR_AI_mon_read;
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_max_grps = _valuearray select 0;
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_rnd_grps = _valuearray select 1;
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_max_p_grp = _valuearray select 2;
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_grps_band = _valuearray select 3;
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_grps_sold = _valuearray select 4;
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_grps_surv = _valuearray select 5;
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_grps_upd = [];
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if (SAR_HC) then {
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if (!isServer && !hasInterface) then {
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_grps_upd = _grps_band;
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//for [{_i = (count _grps_band)},{_i < (_max_grps select 0)}, {_i=_i+1}] do
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for "_i" from (count _grps_band) to ((_max_grps select 0) - 1) do
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{
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if(_max_p_grp select 0 > 0) then {
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_probability = _rnd_grps select 0;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 0)-1));
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_soldiers =((_max_p_grp select 0)-1) - _snipers;
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_group = [_markername,3,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_band"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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_grps_upd = _grps_sold;
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//for [{_i = (count _grps_sold)},{_i < (_max_grps select 1)}, {_i=_i+1}] do
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for "_i" from (count _grps_sold) to ((_max_grps select 1) - 1) do
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{
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if(_max_p_grp select 1 > 0) then {
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_probability = _rnd_grps select 1;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 1)-1));
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_soldiers =((_max_p_grp select 1)-1) - _snipers;
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_group = [_markername,1,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_sold"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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_grps_upd = _grps_surv;
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//for [{_i = (count _grps_surv)},{_i < (_max_grps select 2)}, {_i=_i+1}] do
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for "_i" from (count _grps_surv) to ((_max_grps select 2) - 1) do
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{
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if(_max_p_grp select 2 > 0) then {
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_probability = _rnd_grps select 2;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 2)-1));
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_soldiers =((_max_p_grp select 2)-1) - _snipers;
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_group = [_markername,2,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_surv"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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};
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} else {
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if (isServer) then {
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//for [{_i = (count _grps_band)},{_i < (_max_grps select 0)}, {_i=_i+1}] do
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for "_i" from (count _grps_band) to ((_max_grps select 0) - 1) do
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{
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if(_max_p_grp select 0 > 0) then {
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_probability = _rnd_grps select 0;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 0)-1));
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_soldiers =((_max_p_grp select 0)-1) - _snipers;
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_group = [_markername,3,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_band"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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_grps_upd = _grps_sold;
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//for [{_i = (count _grps_sold)},{_i < (_max_grps select 1)}, {_i=_i+1}] do
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for "_i" from (count _grps_sold) to ((_max_grps select 1) - 1) do
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{
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if(_max_p_grp select 1 > 0) then {
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_probability = _rnd_grps select 1;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 1)-1));
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_soldiers =((_max_p_grp select 1)-1) - _snipers;
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_group = [_markername,1,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_sold"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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_grps_upd = _grps_surv;
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//for [{_i = (count _grps_surv)},{_i < (_max_grps select 2)}, {_i=_i+1}] do
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for "_i" from (count _grps_surv) to ((_max_grps select 2) - 1) do
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{
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if(_max_p_grp select 2 > 0) then {
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_probability = _rnd_grps select 2;
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_chance = (random 100);
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if(_chance < _probability) then {
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_snipers=floor (random ((_max_p_grp select 2)-1));
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_soldiers =((_max_p_grp select 2)-1) - _snipers;
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_group = [_markername,2,_snipers,_soldiers,"",_respawn] call SAR_AI;
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_grps_upd set [count _grps_upd,_group];
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// update AI monitor
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_check = [["grps_surv"],[_grps_upd],_markername] call SAR_AI_mon_upd;
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};
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};
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};
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};
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};
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// DEBUG
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if (SAR_EXTREME_DEBUG) then {
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diag_log "SAR EXTREME DEBUG: Content of the Monitor after adding spawned groups.";
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call SAR_DEBUG_mon;
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};
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